fix IsWorldReady being editable by mods
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@ -18,6 +18,7 @@
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* For mod authors:
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* Added `IsActiveForScreen()` method to `PerScreen<T>`.
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* Updated to [FluentHttpClient](https://github.com/Pathoschild/FluentHttpClient#readme) 4.3.0 (see [changes](https://github.com/Pathoschild/FluentHttpClient/blob/develop/RELEASE-NOTES.md#430)).
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* Fixed `Context.IsWorldReady` being editable by mods.
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## 3.18.2
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Released 09 January 2023 for Stardew Valley 1.5.6 or later.
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@ -60,7 +60,7 @@ namespace StardewModdingAPI
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public static bool IsWorldReady
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{
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get => Context.IsWorldReadyForScreen.Value;
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set => Context.IsWorldReadyForScreen.Value = value;
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internal set => Context.IsWorldReadyForScreen.Value = value;
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}
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/// <summary>Whether <see cref="IsWorldReady"/> is true and the player is free to act in the world (no menu is displayed, no cutscene is in progress, etc).</summary>
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