show simplified stack trace for deprecation notices

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Jesse Plamondon-Willard 2022-04-14 23:55:08 -04:00
parent fd136d34c5
commit c0d0ad0282
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3 changed files with 57 additions and 9 deletions

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@ -57,6 +57,7 @@ the C# mod that loads them is updated.
* Added `helper.Content.ParseAssetName` to get an `IAssetName` for an arbitrary asset key.
* If an asset is loaded multiple times in the same tick, `IAssetLoader.CanLoad` and `IAssetEditor.CanEdit` are now cached unless invalidated by `helper.Content.InvalidateCache`.
* The `ISemanticVersion` comparison methods (`CompareTo`, `IsBetween`, `IsNewerThan`, and `IsOlderThan`) now allow null values. A null version is always considered older than any non-null version per [best practices](https://docs.microsoft.com/en-us/dotnet/api/system.icomparable-1.compareto#remarks).
* Deprecation notices now show a shorter stack trace in most cases, so it's clearer where the deprecated code is in the mod.
* Fixes:
* Fixed the `SDate` constructor being case-sensitive.
* Fixed support for using locale codes from custom languages in asset names (e.g. `Data/Achievements.eo-EU`).

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@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
namespace StardewModdingAPI.Framework
{
@ -62,7 +63,8 @@ namespace StardewModdingAPI.Framework
return;
// queue warning
this.QueuedWarnings.Add(new DeprecationWarning(source, nounPhrase, version, severity, new StackTrace(skipFrames: 1)));
var stack = new StackTrace(skipFrames: 1); // skip this method
this.QueuedWarnings.Add(new DeprecationWarning(source, nounPhrase, version, severity, stack));
}
/// <summary>A placeholder method used to track deprecated code for which a separate warning will be shown.</summary>
@ -100,11 +102,11 @@ namespace StardewModdingAPI.Framework
// log message
if (level == LogLevel.Trace)
this.Monitor.Log($"{message}\n{warning.StackTrace}", level);
this.Monitor.Log($"{message}\n{this.GetSimplifiedStackTrace(warning.StackTrace, warning.Mod)}", level);
else
{
this.Monitor.Log(message, level);
this.Monitor.Log(warning.StackTrace.ToString(), LogLevel.Debug);
this.Monitor.Log(this.GetSimplifiedStackTrace(warning.StackTrace, warning.Mod), LogLevel.Debug);
}
}
@ -128,5 +130,42 @@ namespace StardewModdingAPI.Framework
this.LoggedDeprecations.Add(key);
return true;
}
/// <summary>Get the simplest stack trace which shows where in the mod the deprecated code was called from.</summary>
/// <param name="stack">The stack trace.</param>
/// <param name="mod">The mod for which to show a stack trace.</param>
private string GetSimplifiedStackTrace(StackTrace stack, IModMetadata? mod)
{
// unknown mod, show entire stack trace
if (mod == null)
return stack.ToString();
// get frame info
var frames = stack
.GetFrames()
.Select(frame => (Frame: frame, Mod: this.ModRegistry.GetFrom(frame)))
.ToArray();
var modIds = new HashSet<string>(
from frame in frames
let id = frame.Mod?.Manifest.UniqueID
where id != null
select id
);
// can't filter to the target mod
if (modIds.Count != 1 || !modIds.Contains(mod.Manifest.UniqueID))
return stack.ToString();
// get stack frames for the target mod, plus one for context
var framesStartingAtMod = frames.SkipWhile(p => p.Mod == null).ToArray();
var displayFrames = framesStartingAtMod.TakeWhile(p => p.Mod != null).ToArray();
displayFrames = displayFrames.Concat(framesStartingAtMod.Skip(displayFrames.Length).Take(1)).ToArray();
// build stack trace
StringBuilder str = new();
foreach (var frame in displayFrames)
str.Append(new StackTrace(frame.Frame));
return str.ToString().TrimEnd();
}
}
}

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@ -59,7 +59,7 @@ namespace StardewModdingAPI.Framework
/// <summary>Get metadata for a loaded mod.</summary>
/// <param name="uniqueID">The mod's unique ID.</param>
/// <returns>Returns the matching mod's metadata, or <c>null</c> if not found.</returns>
/// <returns>Returns the mod's metadata, or <c>null</c> if not found.</returns>
public IModMetadata? Get(string uniqueID)
{
// normalize search ID
@ -73,7 +73,7 @@ namespace StardewModdingAPI.Framework
/// <summary>Get the mod metadata from one of its assemblies.</summary>
/// <param name="type">The type to check.</param>
/// <returns>Returns the mod name, or <c>null</c> if the type isn't part of a known mod.</returns>
/// <returns>Returns the mod's metadata, or <c>null</c> if the type isn't part of a known mod.</returns>
public IModMetadata? GetFrom(Type? type)
{
// null
@ -89,8 +89,17 @@ namespace StardewModdingAPI.Framework
return null;
}
/// <summary>Get the friendly name for the closest assembly registered as a source of deprecation warnings.</summary>
/// <returns>Returns the source name, or <c>null</c> if no registered assemblies were found.</returns>
/// <summary>Get the mod metadata from a stack frame, if any.</summary>
/// <param name="frame">The stack frame to check.</param>
/// <returns>Returns the mod's metadata, or <c>null</c> if the frame isn't part of a known mod.</returns>
public IModMetadata? GetFrom(StackFrame frame)
{
MethodBase? method = frame.GetMethod();
return this.GetFrom(method?.ReflectedType);
}
/// <summary>Get the mod metadata from the closest assembly registered as a source of deprecation warnings.</summary>
/// <returns>Returns the mod's metadata, or <c>null</c> if no registered assemblies were found.</returns>
public IModMetadata? GetFromStack()
{
// get stack frames
@ -100,8 +109,7 @@ namespace StardewModdingAPI.Framework
// search stack for a source assembly
foreach (StackFrame frame in frames)
{
MethodBase? method = frame.GetMethod();
IModMetadata? mod = this.GetFrom(method?.ReflectedType);
IModMetadata? mod = this.GetFrom(frame);
if (mod != null)
return mod;
}