tweak debug build config, update release notes

This commit is contained in:
Jesse Plamondon-Willard 2017-02-10 19:22:22 -05:00
parent 8f678d13c1
commit c357013156
2 changed files with 16 additions and 7 deletions

View File

@ -6,6 +6,7 @@ See [log](https://github.com/Pathoschild/SMAPI/compare/1.8...1.9).
For players:
* Updated for Stardew Valley 1.2.
* Simplified log filename.
* SMAPI now rewrites most mods for Stardew Valley 1.2 compatibility.
For mod developers:
* Added `SaveEvents.AfterReturnToTitle` event.
@ -14,6 +15,9 @@ For mod developers:
[deprecation guide](http://canimod.com/guides/updating-a-smapi-mod) for more information.
* Log files now always use `\r\n` to simplify crossplatform viewing.
For SMAPI developers:
* Added support for debugging with Visual Studio for Mac.
## 1.8
See [log](https://github.com/Pathoschild/SMAPI/compare/1.7...1.8).

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@ -241,14 +241,8 @@
<Target Name="BeforeBuild">
<Error Condition="!Exists('$(GamePath)')" Text="Failed to find the game install path automatically; edit the *.csproj file and manually add a &lt;GamePath&gt; setting with the full directory path containing the Stardew Valley executable." />
</Target>
<!-- copy files into game directory and enable debugging (only in debug mode) -->
<PropertyGroup Condition="$(Configuration) == 'Debug'">
<StartAction>Program</StartAction>
<StartProgram>$(GamePath)\StardewModdingAPI.exe</StartProgram>
<StartWorkingDirectory>$(GamePath)</StartWorkingDirectory>
</PropertyGroup>
<!-- Fix for Mac and Linux(?) -->
<PropertyGroup Condition="'$(RunConfiguration)' == 'Default'" />
<Target Name="AfterBuild" Condition="$(Configuration) == 'Debug'">
<Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFolder="$(GamePath)" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).config.json" DestinationFolder="$(GamePath)" />
@ -260,4 +254,15 @@
<Copy SourceFiles="$(TargetDir)\Newtonsoft.Json.dll" DestinationFolder="$(GamePath)" />
<Copy SourceFiles="$(TargetDir)\Mono.Cecil.dll" DestinationFolder="$(GamePath)" />
</Target>
<!-- launch SMAPI on debug -->
<PropertyGroup Condition="$(Configuration) == 'Debug'">
<StartAction>Program</StartAction>
<StartProgram>$(GamePath)\StardewModdingAPI.exe</StartProgram>
<StartWorkingDirectory>$(GamePath)</StartWorkingDirectory>
</PropertyGroup>
<!-- Somehow this makes Visual Studio for Mac recognise the previous section. -->
<!-- Nobody knows why. -->
<PropertyGroup Condition="'$(RunConfiguration)' == 'Default'" />
</Project>