minor cleanup
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1ff4a0774e
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@ -35,8 +35,6 @@ namespace StardewModdingApi.Installer
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"SMAPI.ConsoleCommands"
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};
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/// <summary>Get the absolute file or folder paths to remove when uninstalling SMAPI.</summary>
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/// <param name="installDir">The folder for Stardew Valley and SMAPI.</param>
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/// <param name="modsDir">The folder for SMAPI mods.</param>
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@ -84,6 +82,7 @@ namespace StardewModdingApi.Installer
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foreach (DirectoryInfo modDir in modsDir.EnumerateDirectories())
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yield return Path.Combine(modDir.FullName, ".cache"); // 1.4–1.7
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}
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yield return Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley", "ErrorLogs"); // remove old log files
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}
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@ -3,8 +3,6 @@ using System.Diagnostics.CodeAnalysis;
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using System.IO;
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using System.IO.Compression;
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using System.Reflection;
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using StardewModdingAPI.Internal;
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using StardewModdingAPI.Toolkit.Utilities;
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namespace StardewModdingApi.Installer
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{
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@ -22,7 +22,6 @@ namespace StardewModdingAPI.Events
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public bool IsLocalPlayer => this.Player.IsLocalPlayer;
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/*********
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** Public methods
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*********/
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@ -119,6 +119,7 @@ namespace StardewModdingAPI.Framework
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command.Callback.Invoke(name, arguments);
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return true;
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}
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return false;
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}
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@ -9,7 +9,6 @@ using Microsoft.Xna.Framework.Content;
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using StardewModdingAPI.Framework.Content;
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using StardewModdingAPI.Framework.ContentManagers;
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using StardewModdingAPI.Framework.Reflection;
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using StardewModdingAPI.Framework.StateTracking.Comparers;
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using StardewModdingAPI.Metadata;
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using StardewModdingAPI.Toolkit.Serialization;
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using StardewModdingAPI.Toolkit.Utilities;
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@ -107,6 +107,7 @@ namespace StardewModdingAPI.Framework
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}
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}
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}
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this.QueuedWarnings.Clear();
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}
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@ -96,7 +96,6 @@ namespace StardewModdingAPI.Framework.Events
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/// <summary>Raised after the in-game clock time changes.</summary>
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public event EventHandler<TimeChangedEventArgs> TimeChanged
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{
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add => this.EventManager.TimeChanged.Add(value, this.Mod);
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remove => this.EventManager.TimeChanged.Remove(value);
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}
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@ -2,7 +2,6 @@ using System;
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using System.IO;
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using StardewModdingAPI.Events;
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using StardewModdingAPI.Framework.Input;
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using StardewModdingAPI.Toolkit.Serialization;
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namespace StardewModdingAPI.Framework.ModHelpers
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{
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@ -43,7 +43,7 @@ using StardewModdingAPI.Toolkit.Serialization;
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using StardewModdingAPI.Toolkit.Utilities;
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using StardewModdingAPI.Utilities;
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using StardewValley;
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using Object = StardewValley.Object;
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using SObject = StardewValley.Object;
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namespace StardewModdingAPI.Framework
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{
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@ -524,6 +524,7 @@ namespace StardewModdingAPI.Framework
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Game1.currentLoader = null;
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this.Monitor.Log("Game loader done.");
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}
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if (SGame.NewDayTask?.Status == TaskStatus.Created)
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{
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this.Monitor.Log("New day task synchronizing...");
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@ -700,6 +701,7 @@ namespace StardewModdingAPI.Framework
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this.OnLoadStageChanged(LoadStage.CreatedSaveFile);
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events.SaveCreated.RaiseEmpty();
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}
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if (this.IsBetweenSaveEvents)
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{
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// raise after-save
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@ -731,6 +733,7 @@ namespace StardewModdingAPI.Framework
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}
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else
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context += " Single-player.";
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this.Monitor.Log(context);
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// raise events
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@ -1111,7 +1114,7 @@ namespace StardewModdingAPI.Framework
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// require core fields
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string[] fields = entry.Value.Split('/');
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if (fields.Length < Object.objectInfoDescriptionIndex + 1)
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if (fields.Length < SObject.objectInfoDescriptionIndex + 1)
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{
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LogIssue(entry.Key, "too few fields for an object");
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hasObjectIssues = true;
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@ -1119,10 +1122,10 @@ namespace StardewModdingAPI.Framework
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}
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// check min length for specific types
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switch (fields[Object.objectInfoTypeIndex].Split(new[] { ' ' }, 2)[0])
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switch (fields[SObject.objectInfoTypeIndex].Split(new[] { ' ' }, 2)[0])
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{
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case "Cooking":
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if (fields.Length < Object.objectInfoBuffDurationIndex + 1)
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if (fields.Length < SObject.objectInfoBuffDurationIndex + 1)
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{
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LogIssue(entry.Key, "too few fields for a cooking item");
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hasObjectIssues = true;
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@ -1316,6 +1319,7 @@ namespace StardewModdingAPI.Framework
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}
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}
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}
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IModMetadata[] loaded = this.ModRegistry.GetAll().ToArray();
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IModMetadata[] loadedContentPacks = loaded.Where(p => p.IsContentPack).ToArray();
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IModMetadata[] loadedMods = loaded.Where(p => !p.IsContentPack).ToArray();
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@ -58,7 +58,6 @@ namespace StardewModdingAPI.Framework.StateTracking.Snapshots
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this.Inventory = watcher.TryGetInventoryChanges(out SnapshotItemListDiff itemChanges)
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? itemChanges
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: this.EmptyItemListDiff;
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}
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}
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}
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@ -59,6 +59,7 @@ namespace StardewModdingAPI
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if (name.Name.Equals(AssemblyName.GetAssemblyName(dll.FullName).Name, StringComparison.OrdinalIgnoreCase))
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return Assembly.LoadFrom(dll.FullName);
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}
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return null;
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}
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catch (Exception ex)
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@ -269,7 +269,6 @@ namespace StardewModdingAPI.Utilities
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this.Year = year;
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this.DayOfWeek = this.GetDayOfWeek(day);
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this.DaysSinceStart = this.GetDaysSinceStart(day, season, year);
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}
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/// <summary>Get whether a date represents 0 spring Y1, which is the date during the in-game intro.</summary>
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