Zoryn returns. Added JSON. Added Config.cs.

This commit is contained in:
Zoryn Aaron 2016-03-20 15:43:31 -04:00
parent d367b0a7bc
commit c50891a093
8 changed files with 550 additions and 398 deletions

1
.gitignore vendored
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@ -6,6 +6,7 @@ TrainerMod/obj/
StardewInjector/bin/
StardewInjector/obj/
packages/
steamapps/
*.symlink
*.lnk

124
StardewModdingAPI/Config.cs Normal file
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@ -0,0 +1,124 @@
/*
Copyright 2016 Zoey (Zoryn)
*/
using System;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace StardewModdingAPI
{
public class Config
{
[JsonIgnore]
public virtual JObject JObject { get; protected set; }
[JsonIgnore]
public virtual string ConfigLocation { get; protected set; }
public static Config Instance
{
get { return new Config(); }
}
public static Config InitializeConfig(string configLocation, Config baseConfig)
{
if (baseConfig == null)
{
Console.WriteLine("A config must be instantiated before being passed to Initialize.\n\t" + configLocation);
return null;
}
baseConfig.ConfigLocation = configLocation;
return baseConfig.LoadConfig(baseConfig);
}
public virtual Config GenerateBaseConfig(Config baseConfig)
{
//Must be implemented in sub-class
return null;
}
public virtual Config LoadConfig(Config baseConfig)
{
if (!File.Exists(baseConfig.ConfigLocation))
{
var v = (Config)baseConfig.GetType().GetMethod("GenerateBaseConfig", BindingFlags.Public | BindingFlags.Instance).Invoke(baseConfig, new object[] { baseConfig });
v.WriteConfig();
}
else
{
var p = baseConfig.ConfigLocation;
try
{
var j = JObject.Parse(Encoding.UTF8.GetString(File.ReadAllBytes(baseConfig.ConfigLocation)));
baseConfig = (Config)j.ToObject(baseConfig.GetType());
baseConfig.ConfigLocation = p;
baseConfig.JObject = j;
baseConfig = UpdateConfig(baseConfig);
baseConfig.ConfigLocation = p;
baseConfig.JObject = j;
baseConfig.WriteConfig();
}
catch
{
Console.WriteLine("Invalid JSON Renamed: " + p);
if (File.Exists(p))
File.Move(p, Path.Combine(Path.GetDirectoryName(p), Path.GetFileNameWithoutExtension(p) + "." + Guid.NewGuid() + ".json")); //Get it out of the way for a new one
var v = (Config)baseConfig.GetType().GetMethod("GenerateBaseConfig", BindingFlags.Public | BindingFlags.Instance).Invoke(baseConfig, new object[] { baseConfig });
v.WriteConfig();
}
}
return baseConfig;
}
public virtual Config UpdateConfig(Config baseConfig)
{
try
{
//default config with all standard values
var b = JObject.FromObject(baseConfig.GetType().GetMethod("GenerateBaseConfig", BindingFlags.Public | BindingFlags.Instance).Invoke(baseConfig, new object[] { baseConfig }));
//user config with their values
var u = baseConfig.JObject;
b.Merge(u);
return (Config)b.ToObject(baseConfig.GetType());
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
}
return baseConfig;
}
public static string GetBasePath(Mod theMod)
{
return theMod.PathOnDisk + "\\config.json";
}
}
public static class ConfigExtensions
{
public static void WriteConfig(this Config baseConfig)
{
var toWrite = Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(baseConfig, baseConfig.GetType(), Formatting.Indented, new JsonSerializerSettings()));
if (!File.Exists(baseConfig.ConfigLocation) || !File.ReadAllBytes(baseConfig.ConfigLocation).SequenceEqual(toWrite))
File.WriteAllBytes(baseConfig.ConfigLocation, toWrite);
toWrite = null;
}
public static Config ReloadConfig(this Config baseConfig)
{
return baseConfig.UpdateConfig(baseConfig);
}
}
}

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@ -28,6 +28,11 @@ namespace StardewModdingAPI
/// </summary>
public virtual string Description { get; protected set; }
/// <summary>
/// Where the mod is located on the disk.
/// </summary>
public string PathOnDisk { get; internal set; }
/// <summary>
/// A basic method that is the entry-point of your mod. It will always be called once when the mod loads.
/// </summary>

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@ -131,6 +131,7 @@ namespace StardewModdingAPI
TypeInfo tar = mod.DefinedTypes.First(x => x.BaseType == typeof(Mod));
Mod m = (Mod)mod.CreateInstance(tar.ToString());
Console.WriteLine("LOADED: {0} by {1} - Version {2} | Description: {3}", m.Name, m.Authour, m.Version, m.Description);
m.PathOnDisk = Path.GetDirectoryName(ModPath);
m.Entry(false);
StardewInjectorLoaded = true;
StardewInjectorMod = m;

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@ -44,7 +44,7 @@
</When>
<Otherwise>
<PropertyGroup>
<SteamPath>..\..\..\..\Games\SteamLibrary</SteamPath>
<SteamPath>..\</SteamPath>
</PropertyGroup>
</Otherwise>
</Choose>
@ -91,6 +91,10 @@
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.8.0.2\lib\net45\Newtonsoft.Json.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Stardew Valley, Version=1.0.5905.5747, Culture=neutral, processorArchitecture=x86">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(SteamPath)\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath>
@ -111,6 +115,7 @@
</ItemGroup>
<ItemGroup>
<Compile Include="Command.cs" />
<Compile Include="Config.cs" />
<Compile Include="Constants.cs" />
<Compile Include="Entities\SCharacter.cs" />
<Compile Include="Entities\SFarm.cs" />
@ -143,6 +148,7 @@
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Content Include="icon.ico" />

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@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Newtonsoft.Json" version="8.0.2" targetFramework="net45" />
</packages>

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@ -41,7 +41,7 @@
</When>
<Otherwise>
<PropertyGroup>
<SteamPath>..\..\..\..\Games\SteamLibrary</SteamPath>
<SteamPath>..\</SteamPath>
</PropertyGroup>
</Otherwise>
</Choose>
@ -52,6 +52,10 @@
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<Private>False</Private>
</Reference>
<Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.8.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Stardew Valley">
<HintPath>$(SteamPath)\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath>
<Private>False</Private>
@ -80,6 +84,9 @@
<Private>False</Private>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>

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@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Newtonsoft.Json" version="8.0.3" targetFramework="net45" />
</packages>