fix outdated section in technical docs

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Jesse Plamondon-Willard 2019-12-27 01:01:27 -05:00
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@ -71,14 +71,14 @@ flag | purpose
### Compiling from source ### Compiling from source
Using an official SMAPI release is recommended for most users. Using an official SMAPI release is recommended for most users.
SMAPI uses some C# 7 code, so you'll need at least SMAPI often uses the latest C# syntax. You may need the latest version of
[Visual Studio 2017](https://www.visualstudio.com/vs/community/) on Windows, [Visual Studio](https://www.visualstudio.com/vs/community/) on Windows,
[MonoDevelop 7.0](https://www.monodevelop.com/) on Linux, [MonoDevelop](https://www.monodevelop.com/) on Linux,
[Visual Studio 2017 for Mac](https://www.visualstudio.com/vs/visual-studio-mac/), or an equivalent [Visual Studio for Mac](https://www.visualstudio.com/vs/visual-studio-mac/), or an equivalent IDE
IDE to compile it. It uses build configuration derived from the to compile it. It uses build configuration derived from the
[crossplatform mod config](https://github.com/Pathoschild/Stardew.ModBuildConfig#readme) to detect [crossplatform mod config](https://smapi.io/package/readme) to detect your current OS automatically
your current OS automatically and load the correct references. Compile output will be placed in a and load the correct references. Compile output will be placed in a `bin` folder at the root of the
`bin` folder at the root of the git repository. git repository.
### Debugging a local build ### Debugging a local build
Rebuilding the solution in debug mode will copy the SMAPI files into your game folder. Starting Rebuilding the solution in debug mode will copy the SMAPI files into your game folder. Starting