fix outdated section in technical docs
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### Compiling from source
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Using an official SMAPI release is recommended for most users.
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SMAPI uses some C# 7 code, so you'll need at least
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[Visual Studio 2017](https://www.visualstudio.com/vs/community/) on Windows,
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[MonoDevelop 7.0](https://www.monodevelop.com/) on Linux,
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[Visual Studio 2017 for Mac](https://www.visualstudio.com/vs/visual-studio-mac/), or an equivalent
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IDE to compile it. It uses build configuration derived from the
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[crossplatform mod config](https://github.com/Pathoschild/Stardew.ModBuildConfig#readme) to detect
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your current OS automatically and load the correct references. Compile output will be placed in a
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`bin` folder at the root of the git repository.
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SMAPI often uses the latest C# syntax. You may need the latest version of
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[Visual Studio](https://www.visualstudio.com/vs/community/) on Windows,
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[MonoDevelop](https://www.monodevelop.com/) on Linux,
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[Visual Studio for Mac](https://www.visualstudio.com/vs/visual-studio-mac/), or an equivalent IDE
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to compile it. It uses build configuration derived from the
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[crossplatform mod config](https://smapi.io/package/readme) to detect your current OS automatically
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and load the correct references. Compile output will be placed in a `bin` folder at the root of the
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git repository.
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### Debugging a local build
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Rebuilding the solution in debug mode will copy the SMAPI files into your game folder. Starting
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