fix outdated section in technical docs

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Jesse Plamondon-Willard 2019-12-27 01:01:27 -05:00
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@ -71,14 +71,14 @@ flag | purpose
### Compiling from source
Using an official SMAPI release is recommended for most users.
SMAPI uses some C# 7 code, so you'll need at least
[Visual Studio 2017](https://www.visualstudio.com/vs/community/) on Windows,
[MonoDevelop 7.0](https://www.monodevelop.com/) on Linux,
[Visual Studio 2017 for Mac](https://www.visualstudio.com/vs/visual-studio-mac/), or an equivalent
IDE to compile it. It uses build configuration derived from the
[crossplatform mod config](https://github.com/Pathoschild/Stardew.ModBuildConfig#readme) to detect
your current OS automatically and load the correct references. Compile output will be placed in a
`bin` folder at the root of the git repository.
SMAPI often uses the latest C# syntax. You may need the latest version of
[Visual Studio](https://www.visualstudio.com/vs/community/) on Windows,
[MonoDevelop](https://www.monodevelop.com/) on Linux,
[Visual Studio for Mac](https://www.visualstudio.com/vs/visual-studio-mac/), or an equivalent IDE
to compile it. It uses build configuration derived from the
[crossplatform mod config](https://smapi.io/package/readme) to detect your current OS automatically
and load the correct references. Compile output will be placed in a `bin` folder at the root of the
git repository.
### Debugging a local build
Rebuilding the solution in debug mode will copy the SMAPI files into your game folder. Starting