Migrate to Harmony2
This commit is contained in:
parent
797a8e5485
commit
c67506cd69
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@ -7,6 +7,7 @@ using StardewModdingAPI.Framework;
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using StardewModdingAPI.Framework.ModLoading;
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using StardewModdingAPI.Toolkit.Utilities;
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using StardewValley;
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using HarmonyLib;
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namespace StardewModdingAPI
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{
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@ -203,7 +204,7 @@ namespace StardewModdingAPI
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typeof(Microsoft.Xna.Framework.Vector2).Assembly,
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typeof(MonoMod.RuntimeDetour.HarmonyDetourBridge).Assembly,
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typeof(MonoMod.Utils.Platform).Assembly,
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typeof(Harmony.HarmonyPatch).Assembly,
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typeof(HarmonyLib.Harmony).Assembly,
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typeof(Mono.Cecil.MethodDefinition).Assembly,
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typeof(StardewModdingAPI.IManifest).Assembly,
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};
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@ -4,6 +4,7 @@ using System.IO;
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using System.Linq;
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using System.Reflection;
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using Mono.Cecil;
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using Mono.Cecil.Cil;
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using StardewModdingAPI.Framework.Exceptions;
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using StardewModdingAPI.Framework.ModLoading.Framework;
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using StardewModdingAPI.Metadata;
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@ -321,7 +322,7 @@ namespace StardewModdingAPI.Framework.ModLoading
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rewritten |= handler.Handle(module, type, replaceWith);
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return rewritten;
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},
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rewriteInstruction: (instruction, cil, replaceWith) =>
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rewriteInstruction: (ref Instruction instruction, ILProcessor cil, Action<Instruction> replaceWith) =>
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{
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bool rewritten = false;
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foreach (IInstructionHandler handler in handlers)
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@ -49,5 +49,19 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
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return false;
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}
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/*********
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** Protected methods
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*********/
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/// <summary>Get whether a CIL instruction matches.</summary>
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/// <param name="instruction">The IL instruction.</param>
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protected bool IsMatch(Instruction instruction)
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{
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FieldReference fieldRef = RewriteHelper.AsFieldReference(instruction);
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return
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fieldRef != null
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&& fieldRef.DeclaringType.FullName == this.FullTypeName
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&& fieldRef.Name == this.FieldName;
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}
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}
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}
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@ -23,7 +23,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework
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/// <param name="cil">The CIL instruction processor.</param>
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/// <param name="replaceWith">Replaces the CIL instruction with the given instruction.</param>
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/// <returns>Returns whether the instruction was changed.</returns>
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public delegate bool RewriteInstructionDelegate(Instruction instruction, ILProcessor cil, Action<Instruction> replaceWith);
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public delegate bool RewriteInstructionDelegate(ref Instruction instruction, ILProcessor cil, Action<Instruction> replaceWith);
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/*********
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@ -144,7 +144,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework
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// instruction itself
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// (should be done after the above type rewrites to ensure valid types)
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rewritten |= this.RewriteInstructionImpl(instruction, cil, newInstruction =>
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rewritten |= this.RewriteInstructionImpl(ref instruction, cil, newInstruction =>
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{
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rewritten = true;
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cil.Replace(instruction, newInstruction);
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@ -6,7 +6,7 @@ using Microsoft.Xna.Framework;
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using StardewValley;
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using StardewValley.Menus;
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namespace StardewModdingAPI.Framework.RewriteFacades
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namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
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{
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public class AnimalQueryMenuMethods : AnimalQueryMenu
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{
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@ -6,7 +6,7 @@ using StardewValley;
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using StardewValley.Menus;
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using StardewValley.Objects;
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namespace StardewModdingAPI.Framework.RewriteFacades
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namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
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{
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public class CraftingPageMobileMethods : CraftingPageMobile
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{
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@ -6,7 +6,7 @@ using Microsoft.Xna.Framework.Graphics;
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using StardewValley;
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using StardewValley.Menus;
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namespace StardewModdingAPI.Framework.RewriteFacades
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namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
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{
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public class DayTimeMoneyBoxMethods : DayTimeMoneyBox
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{
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@ -5,7 +5,7 @@ using System.Text;
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using Microsoft.Xna.Framework;
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using StardewValley;
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namespace StardewModdingAPI.Framework.RewriteFacades
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namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
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{
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public class DebrisMethods : Debris
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{
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@ -1,6 +1,6 @@
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using StardewValley.Menus;
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namespace StardewModdingAPI.Framework.RewriteFacades
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namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
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{
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public class DialogueBoxMethods : DialogueBox
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{
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@ -5,7 +5,7 @@ using System.Text;
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using StardewValley;
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using StardewValley.Menus;
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namespace StardewModdingAPI.Framework.RewriteFacades
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namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
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{
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public class DiscreteColorPickerMethods : DiscreteColorPicker
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{
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@ -2,7 +2,7 @@ using System.Diagnostics.CodeAnalysis;
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using Microsoft.Xna.Framework.Graphics;
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using StardewValley;
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namespace StardewModdingAPI.Framework.RewriteFacades
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namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
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{
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public class FarmerMethods : Farmer
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{
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@ -3,7 +3,7 @@ using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using StardewValley;
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namespace StardewModdingAPI.Framework.RewriteFacades
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namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
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{
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public class FarmerRendererMethods : FarmerRenderer
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{
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@ -6,7 +6,7 @@ using Microsoft.Xna.Framework.Graphics;
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using StardewValley;
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using StardewValley.Menus;
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namespace StardewModdingAPI.Framework.RewriteFacades
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namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
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{
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public class Game1Methods : Game1
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{
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@ -1,6 +1,6 @@
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using StardewValley;
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namespace StardewModdingAPI.Framework.RewriteFacades
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namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
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{
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public class GameLocationMethods : GameLocation
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{
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@ -1,7 +1,7 @@
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using System.Reflection;
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using StardewValley.Menus;
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namespace StardewModdingAPI.Framework.RewriteFacades
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namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
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{
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public class GameMenuMethods : GameMenu
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{
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@ -3,7 +3,7 @@ using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using StardewValley;
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namespace StardewModdingAPI.Framework.RewriteFacades
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namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
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{
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public class HUDMessageMethods : HUDMessage
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{
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@ -0,0 +1,33 @@
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using System.Reflection;
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using System.Reflection.Emit;
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using HarmonyLib;
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namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
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{
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public class HarmonyInstanceMethods
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{
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public static MethodInfo Patch(
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Harmony instance,
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MethodBase original,
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HarmonyMethod prefix = null,
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HarmonyMethod postfix = null,
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HarmonyMethod transpiler = null,
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HarmonyMethod finalizer = null)
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{
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if (Constants.MonoModInit)
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return instance.Patch(original, prefix, postfix, transpiler, finalizer);
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else
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return null;
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}
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public static void PatchAll(Harmony instance)
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{
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if (Constants.MonoModInit)
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instance.PatchAll();
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}
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public static void PatchAllToAssembly(Harmony instance, Assembly assembly)
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{
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if (Constants.MonoModInit)
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instance.PatchAll(assembly);
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}
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}
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}
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@ -5,7 +5,7 @@ using Microsoft.Xna.Framework.Graphics;
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using StardewValley;
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using StardewValley.Menus;
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namespace StardewModdingAPI.Framework.RewriteFacades
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namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
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{
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public class IClickableMenuMethods : IClickableMenu
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{
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@ -5,7 +5,7 @@ using System.Text;
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using StardewValley;
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using StardewValley.Menus;
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namespace StardewModdingAPI.Framework.RewriteFacades
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namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
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{
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public class InventoryMenuMethods : InventoryMenu
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{
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@ -3,7 +3,7 @@ using Microsoft.Xna.Framework;
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using StardewValley;
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using StardewValley.Menus;
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namespace StardewModdingAPI.Framework.RewriteFacades
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namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
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{
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public class ItemGrabMenuMethods : ItemGrabMenu
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{
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@ -4,7 +4,7 @@ using Microsoft.Xna.Framework.Graphics;
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using StardewValley;
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using StardewValley.Menus;
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namespace StardewModdingAPI.Framework.RewriteFacades
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namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
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{
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public class MapPageMethods : MapPage
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{
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@ -4,7 +4,7 @@ using Microsoft.Xna.Framework.Graphics;
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using StardewValley;
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using StardewValley.Menus;
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namespace StardewModdingAPI.Framework.RewriteFacades
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namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
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{
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public class MenuWithInventoryMethods : MenuWithInventory
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{
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@ -4,7 +4,7 @@ using System.Linq;
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using System.Text;
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using StardewValley;
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namespace StardewModdingAPI.Framework.RewriteFacades
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namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
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{
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public class NPCMethods : NPC
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{
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@ -1,7 +1,7 @@
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using System.Collections.Generic;
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using StardewValley;
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namespace StardewModdingAPI.Framework.RewriteFacades
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namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
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{
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public class SaveGameMethods : SaveGame
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{
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@ -4,7 +4,7 @@ using System.Reflection;
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using StardewValley;
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using StardewValley.Menus;
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namespace StardewModdingAPI.Framework.RewriteFacades
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namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
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{
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public class ShopMenuMethods : ShopMenu
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{
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@ -5,7 +5,7 @@ using System.Text;
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using Microsoft.Xna.Framework.Graphics;
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using StardewValley.BellsAndWhistles;
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namespace StardewModdingAPI.Framework.RewriteFacades
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namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
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{
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public class SpriteTextMethods : SpriteText
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{
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@ -4,7 +4,7 @@ using Microsoft.Xna.Framework.Graphics;
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using StardewValley.Menus;
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#pragma warning disable 1591 // missing documentation
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namespace StardewModdingAPI.Framework.RewriteFacades
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namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
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{
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public class TextBoxMethods : TextBox
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{
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@ -5,7 +5,7 @@ using System.Reflection;
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using StardewValley;
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using StardewValley.Locations;
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namespace StardewModdingAPI.Framework.RewriteFacades
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namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
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{
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public class UtilityMethods : Utility
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{
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@ -5,7 +5,7 @@ using System.Text;
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using Microsoft.Xna.Framework;
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using StardewValley;
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namespace StardewModdingAPI.Framework.RewriteFacades
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namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
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{
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public class WeatherDebrisMethods : WeatherDebris
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{
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@ -1,11 +1,12 @@
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using System;
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using Mono.Cecil;
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using Mono.Cecil.Cil;
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using StardewModdingAPI.Framework.ModLoading.Framework;
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namespace StardewModdingAPI.Framework.ModLoading.Rewriters
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{
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/// <summary>Rewrites method references from one parent type to another if the signatures match.</summary>
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internal class MethodToAnotherStaticMethodRewriter : IInstructionHandler
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internal class MethodToAnotherStaticMethodRewriter : BaseInstructionHandler
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{
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/*********
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** Fields
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@ -22,13 +23,6 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
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/// <summary>The method to map to.</summary>
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private readonly string ToMethod;
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/*********
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** Accessors
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*********/
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/// <summary>A brief noun phrase indicating what the instruction finder matches.</summary>
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public string NounPhrase { get; }
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/*********
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** Public methods
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*********/
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@ -37,20 +31,20 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
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/// <param name="toType">The type with methods to map to.</param>
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/// <param name="onlyIfPlatformChanged">Whether to only rewrite references if loading the assembly on a different platform than it was compiled on.</param>
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public MethodToAnotherStaticMethodRewriter(Type fromType, Predicate<MethodReference> fromMethodSelector, Type toType, string toMethod)
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: base( $"{fromType.Name} methods")
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{
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this.FromType = fromType;
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this.FromMethodSelector = fromMethodSelector;
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this.ToType = toType;
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this.ToMethod = toMethod;
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this.NounPhrase = $"{fromType.Name} methods";
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}
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/// <summary>Perform the predefined logic for a method if applicable.</summary>
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/// <param name="module">The assembly module containing the instruction.</param>
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/// <param name="method">The method definition containing the instruction.</param>
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/// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
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/// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
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public InstructionHandleResult Handle(ModuleDefinition module, MethodDefinition method, PlatformAssemblyMap assemblyMap, bool platformChanged)
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/// <param name="replaceWith">Replaces the type reference with a new one.</param>
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/// <returns>Returns whether the type was changed.</returns>
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public InstructionHandleResult Handle(ModuleDefinition module, MethodDefinition method, Action<Instruction> replaceWith)
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{
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return InstructionHandleResult.None;
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}
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@ -59,15 +53,15 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
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/// <param name="module">The assembly module containing the instruction.</param>
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/// <param name="cil">The CIL processor.</param>
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/// <param name="instruction">The instruction to handle.</param>
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/// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
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/// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
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public InstructionHandleResult Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged)
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/// <param name="replaceWith">Replaces the type reference with a new one.</param>
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/// <returns>Returns whether the type was changed.</returns>
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public bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, Action<Instruction> replaceWith)
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{
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if (!this.IsMatch(instruction, platformChanged))
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return InstructionHandleResult.None;
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if (!this.IsMatch(instruction))
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return false;
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instruction.Operand = module.ImportReference(this.ToType.GetMethod(this.ToMethod));
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return InstructionHandleResult.Rewritten;
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return this.MarkRewritten();
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}
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|
@ -76,8 +70,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
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*********/
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/// <summary>Get whether a CIL instruction matches.</summary>
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/// <param name="instruction">The IL instruction.</param>
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/// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
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protected bool IsMatch(Instruction instruction, bool platformChanged)
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protected bool IsMatch(Instruction instruction)
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{
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MethodReference methodRef = RewriteHelper.AsMethodReference(instruction);
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return
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|
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@ -12,6 +12,7 @@ using Android.Widget;
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using Mono.Cecil;
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using Mono.Cecil.Cil;
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using StardewModdingAPI.Framework.ModLoading.Finders;
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using StardewModdingAPI.Framework.ModLoading.Framework;
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namespace StardewModdingAPI.Framework.ModLoading.Rewriters
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{
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@ -44,31 +45,30 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
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this.PropertyName = propertyName;
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this.FieldName = fieldName;
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}
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/// <summary>
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///
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///
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/// </summary>
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/// <param name="module"></param>
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/// <param name="cil"></param>
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/// <param name="instruction"></param>
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/// <param name="assemblyMap"></param>
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/// <param name="platformChanged"></param>
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/// <returns></returns>
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public override InstructionHandleResult Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged)
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/// <param name="replaceWith">Replaces the CIL instruction with a new one.</param>
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/// <returns>Returns whether the instruction was changed.</returns>
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public override bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, Action<Instruction> replaceWith)
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{
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if (!this.IsMatch(instruction))
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return InstructionHandleResult.None;
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return false;
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MethodReference methodRef = RewriteHelper.AsMethodReference(instruction);
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TypeReference typeRef = module.ImportReference(this.Type);
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FieldReference fieldRef = module.ImportReference(new FieldReference(this.FieldName, methodRef.ReturnType, typeRef));
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if (methodRef.Name.StartsWith("get_")) {
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cil.Replace(instruction, cil.Create(methodRef.HasThis ? OpCodes.Ldfld : OpCodes.Ldsfld, fieldRef));
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replaceWith.Invoke(cil.Create(methodRef.HasThis ? OpCodes.Ldfld : OpCodes.Ldsfld, fieldRef));
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}
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else
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{
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cil.Replace(instruction, cil.Create(methodRef.HasThis ? OpCodes.Stfld : OpCodes.Stsfld, fieldRef));
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replaceWith.Invoke(cil.Create(methodRef.HasThis ? OpCodes.Stfld : OpCodes.Stsfld, fieldRef));
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}
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return InstructionHandleResult.Rewritten;
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return this.MarkRewritten();
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}
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}
|
||||
}
|
||||
|
|
|
@ -60,12 +60,12 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
|
|||
/// <param name="module">The assembly module containing the instruction.</param>
|
||||
/// <param name="cil">The CIL processor.</param>
|
||||
/// <param name="instruction">The instruction to handle.</param>
|
||||
/// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
|
||||
/// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
|
||||
public override InstructionHandleResult Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged)
|
||||
/// <param name="replaceWith">Replaces the CIL instruction with a new one.</param>
|
||||
/// <returns>Returns whether the instruction was changed.</returns>
|
||||
public override bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, Action<Instruction> replaceWith)
|
||||
{
|
||||
if (!this.IsMatch(instruction))
|
||||
return InstructionHandleResult.None;
|
||||
return false;
|
||||
|
||||
try
|
||||
{
|
||||
|
@ -75,7 +75,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
|
|||
FieldReference field = module.ImportReference(this.ToType.GetField(this.FieldName));
|
||||
|
||||
cil.InsertAfter(instruction, cil.Create(OpCodes.Ldfld, field));
|
||||
cil.Replace(instruction, cil.Create(OpCodes.Call, method));
|
||||
replaceWith.Invoke(cil.Create(OpCodes.Call, method));
|
||||
}
|
||||
else if (this.TestName != null && this.UsingInstance && !this.RainDropFix)
|
||||
{
|
||||
|
@ -83,13 +83,12 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
|
|||
MethodReference field = module.ImportReference(this.ToType.GetMethod($"get_{this.TestName}"));
|
||||
|
||||
cil.InsertAfter(instruction, cil.Create(OpCodes.Callvirt, field));
|
||||
cil.Replace(instruction, cil.Create(OpCodes.Call, method));
|
||||
replaceWith.Invoke(cil.Create(OpCodes.Call, method));
|
||||
}
|
||||
else if (this.RainDropFix && !this.UsingInstance)
|
||||
{
|
||||
MethodReference getter = module.ImportReference(this.ToType.GetMethod($"get_{this.FieldName}"));
|
||||
|
||||
cil.Replace(instruction, cil.Create(OpCodes.Call, getter));
|
||||
replaceWith.Invoke(cil.Create(OpCodes.Call, getter));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -97,9 +96,8 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
|
|||
MethodReference field = module.ImportReference(this.ToType.GetMethod($"get_{this.TestName}"));
|
||||
|
||||
cil.InsertAfter(instruction, cil.Create(OpCodes.Callvirt, field));
|
||||
cil.Replace(instruction, cil.Create(OpCodes.Call, method));
|
||||
replaceWith.Invoke(cil.Create(OpCodes.Call, method));
|
||||
}
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -107,7 +105,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
|
|||
this.Monitor.Log(e.StackTrace);
|
||||
}
|
||||
|
||||
return InstructionHandleResult.Rewritten;
|
||||
return this.MarkRewritten();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -34,24 +34,24 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
|
|||
/// <param name="module">The assembly module containing the instruction.</param>
|
||||
/// <param name="cil">The CIL processor.</param>
|
||||
/// <param name="instruction">The instruction to handle.</param>
|
||||
/// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
|
||||
/// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
|
||||
public override InstructionHandleResult Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged)
|
||||
/// <param name="replaceWith">Replaces the CIL instruction with a new one.</param>
|
||||
/// <returns>Returns whether the instruction was changed.</returns>
|
||||
public override bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, Action<Instruction> replaceWith)
|
||||
{
|
||||
if (!this.IsMatch(instruction))
|
||||
return InstructionHandleResult.None;
|
||||
return false;
|
||||
|
||||
if (instruction.OpCode == OpCodes.Ldfld || instruction.OpCode == OpCodes.Ldsfld)
|
||||
{
|
||||
MethodReference methodRef = module.ImportReference(this.ToType.GetProperty(this.PropertyName).GetGetMethod());
|
||||
cil.Replace(instruction, cil.Create(OpCodes.Call, methodRef));
|
||||
replaceWith.Invoke(cil.Create(OpCodes.Call, methodRef));
|
||||
}
|
||||
else if (instruction.OpCode == OpCodes.Stfld || instruction.OpCode == OpCodes.Stsfld)
|
||||
{
|
||||
MethodReference methodRef = module.ImportReference(this.ToType.GetProperty(this.PropertyName).GetSetMethod());
|
||||
cil.Replace(instruction, cil.Create(OpCodes.Call, methodRef));
|
||||
replaceWith.Invoke(cil.Create(OpCodes.Call, methodRef));
|
||||
}
|
||||
return InstructionHandleResult.Rewritten;
|
||||
return this.MarkRewritten();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,6 +2,7 @@ using System;
|
|||
using Mono.Cecil;
|
||||
using Mono.Cecil.Cil;
|
||||
using StardewModdingAPI.Framework.ModLoading.Finders;
|
||||
using StardewModdingAPI.Framework.ModLoading.Framework;
|
||||
|
||||
namespace StardewModdingAPI.Framework.ModLoading.Rewriters
|
||||
{
|
||||
|
@ -40,27 +41,27 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
|
|||
/// <param name="module">The assembly module containing the instruction.</param>
|
||||
/// <param name="cil">The CIL processor.</param>
|
||||
/// <param name="instruction">The instruction to handle.</param>
|
||||
/// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
|
||||
/// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
|
||||
public override InstructionHandleResult Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged)
|
||||
/// <param name="replaceWith">Replaces the CIL instruction with a new one.</param>
|
||||
/// <returns>Returns whether the instruction was changed.</returns>
|
||||
public override bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, Action<Instruction> replaceWith)
|
||||
{
|
||||
if (!this.IsMatch(instruction))
|
||||
return InstructionHandleResult.None;
|
||||
return false;
|
||||
|
||||
MethodReference methodRef = RewriteHelper.AsMethodReference(instruction);
|
||||
if (this.GetterName != null && methodRef.Name == "get_" + this.PropertyName)
|
||||
{
|
||||
methodRef = module.ImportReference(this.ToType.GetMethod(this.GetterName));
|
||||
cil.Replace(instruction, cil.Create(OpCodes.Callvirt, methodRef));
|
||||
return InstructionHandleResult.Rewritten;
|
||||
replaceWith.Invoke(cil.Create(OpCodes.Callvirt, methodRef));
|
||||
return true;
|
||||
}
|
||||
if(this.SetterName != null && methodRef.Name == "set_" + this.PropertyName)
|
||||
{
|
||||
methodRef = module.ImportReference(this.ToType.GetMethod(this.SetterName));
|
||||
cil.Replace(instruction, cil.Create(OpCodes.Callvirt, methodRef));
|
||||
return InstructionHandleResult.Rewritten;
|
||||
replaceWith.Invoke(cil.Create(OpCodes.Callvirt, methodRef));
|
||||
return true;
|
||||
}
|
||||
return InstructionHandleResult.None;
|
||||
return this.MarkRewritten();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace StardewModdingAPI.Framework.Patching
|
||||
{
|
||||
/// <summary>Provides generic methods for implementing Harmony patches.</summary>
|
||||
internal class PatchHelper
|
||||
{
|
||||
/*********
|
||||
** Fields
|
||||
*********/
|
||||
/// <summary>The interception keys currently being intercepted.</summary>
|
||||
private static readonly HashSet<string> InterceptingKeys = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
|
||||
/*********
|
||||
** Public methods
|
||||
*********/
|
||||
/// <summary>Track a method that will be intercepted.</summary>
|
||||
/// <param name="key">The intercept key.</param>
|
||||
/// <returns>Returns false if the method was already marked for interception, else true.</returns>
|
||||
public static bool StartIntercept(string key)
|
||||
{
|
||||
return PatchHelper.InterceptingKeys.Add(key);
|
||||
}
|
||||
|
||||
/// <summary>Track a method as no longer being intercepted.</summary>
|
||||
/// <param name="key">The intercept key.</param>
|
||||
public static void StopIntercept(string key)
|
||||
{
|
||||
PatchHelper.InterceptingKeys.Remove(key);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,27 +0,0 @@
|
|||
using System.Reflection;
|
||||
using System.Reflection.Emit;
|
||||
using Harmony;
|
||||
|
||||
namespace StardewModdingAPI.Framework.RewriteFacades
|
||||
{
|
||||
public class HarmonyInstanceMethods
|
||||
{
|
||||
public static DynamicMethod Patch(HarmonyInstance instance, MethodBase original, HarmonyMethod prefix = null, HarmonyMethod postfix = null, HarmonyMethod transpiler = null)
|
||||
{
|
||||
if (Constants.MonoModInit)
|
||||
return instance.Patch(original, prefix, postfix, transpiler);
|
||||
else
|
||||
return null;
|
||||
}
|
||||
public static void PatchAll(HarmonyInstance instance)
|
||||
{
|
||||
if (Constants.MonoModInit)
|
||||
instance.PatchAll();
|
||||
}
|
||||
public static void PatchAllToAssembly(HarmonyInstance instance, Assembly assembly)
|
||||
{
|
||||
if (Constants.MonoModInit)
|
||||
instance.PatchAll(assembly);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -485,10 +485,12 @@ namespace StardewModdingAPI.Framework
|
|||
this.CheckForUpdatesAsync(mods);
|
||||
}
|
||||
|
||||
// prepare console since the console loop is disabled
|
||||
// prepare console
|
||||
this.Monitor.Log("Type 'help' for help, or 'help <cmd>' for a command's usage", LogLevel.Info);
|
||||
this.GameInstance.CommandManager.Add(null, "help", "Lists command documentation.\n\nUsage: help\nLists all available commands.\n\nUsage: help <cmd>\n- cmd: The name of a command whose documentation to display.", this.HandleCommand);
|
||||
this.GameInstance.CommandManager.Add(null, "reload_i18n", "Reloads translation files for all mods.\n\nUsage: reload_i18n", this.HandleCommand);
|
||||
this.GameInstance.CommandManager
|
||||
.Add(new HelpCommand(this.GameInstance.CommandManager), this.Monitor)
|
||||
.Add(new HarmonySummaryCommand(), this.Monitor)
|
||||
.Add(new ReloadI18nCommand(this.ReloadTranslations), this.Monitor);
|
||||
|
||||
// update window titles
|
||||
int modsLoaded = this.ModRegistry.GetAll().Count();
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
using System.Collections.Generic;
|
||||
using Harmony;
|
||||
using HarmonyLib;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using StardewModdingAPI.Events;
|
||||
|
@ -94,14 +94,6 @@ namespace StardewModdingAPI.Metadata
|
|||
yield return new MethodParentRewriter(typeof(SaveGame), typeof(SaveGameMethods));
|
||||
yield return new MethodParentRewriter(typeof(GameLocation), typeof(GameLocationMethods));
|
||||
|
||||
// MonoMod fix
|
||||
if (!Constants.MonoModInit)
|
||||
{
|
||||
yield return new MethodToAnotherStaticMethodRewriter(typeof(HarmonyInstance), (method) => method.Name == "Patch", typeof(HarmonyInstanceMethods), "Patch");
|
||||
yield return new MethodToAnotherStaticMethodRewriter(typeof(HarmonyInstance), (method) => method.Name == "PatchAll" && method.Parameters.Count == 0, typeof(HarmonyInstanceMethods), "PatchAll");
|
||||
yield return new MethodToAnotherStaticMethodRewriter(typeof(HarmonyInstance), (method) => method.Name == "PatchAll" && method.Parameters.Count == 1, typeof(HarmonyInstanceMethods), "PatchAllToAssembly");
|
||||
}
|
||||
|
||||
//Constructor Rewrites
|
||||
yield return new MethodParentRewriter(typeof(HUDMessage), typeof(HUDMessageMethods));
|
||||
yield return new MethodParentRewriter(typeof(MapPage), typeof(MapPageMethods));
|
||||
|
@ -133,6 +125,14 @@ namespace StardewModdingAPI.Metadata
|
|||
// rewrite for SMAPI 3.6 (Harmony 1.x => 2.0 update)
|
||||
yield return new Harmony1AssemblyRewriter();
|
||||
|
||||
// MonoMod fix
|
||||
if (!Constants.MonoModInit)
|
||||
{
|
||||
yield return new MethodToAnotherStaticMethodRewriter(typeof(Harmony), (method) => method.Name == "Patch", typeof(HarmonyInstanceMethods), "Patch");
|
||||
yield return new MethodToAnotherStaticMethodRewriter(typeof(Harmony), (method) => method.Name == "PatchAll" && method.Parameters.Count == 0, typeof(HarmonyInstanceMethods), "PatchAll");
|
||||
yield return new MethodToAnotherStaticMethodRewriter(typeof(Harmony), (method) => method.Name == "PatchAll" && method.Parameters.Count == 1, typeof(HarmonyInstanceMethods), "PatchAllToAssembly");
|
||||
}
|
||||
|
||||
/****
|
||||
** detect mod issues
|
||||
****/
|
||||
|
|
|
@ -3,7 +3,7 @@ using System.Diagnostics.CodeAnalysis;
|
|||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Reflection.Emit;
|
||||
using Harmony;
|
||||
using HarmonyLib;
|
||||
using Microsoft.Xna.Framework;
|
||||
using StardewModdingAPI.Framework.Patching;
|
||||
using StardewValley;
|
||||
|
@ -47,7 +47,7 @@ namespace StardewModdingAPI.Patches
|
|||
|
||||
/// <summary>Apply the Harmony patch.</summary>
|
||||
/// <param name="harmony">The Harmony instance.</param>
|
||||
public void Apply(HarmonyInstance harmony)
|
||||
public void Apply(Harmony harmony)
|
||||
{
|
||||
harmony.Patch(
|
||||
original: AccessTools.DeclaredConstructor(typeof(JunimoHarvester), new System.Type[] { typeof(Vector2), typeof(JunimoHut), typeof(int), typeof(Color?)}),
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Harmony;
|
||||
using HarmonyLib;
|
||||
using StardewModdingAPI.Framework.Patching;
|
||||
using StardewValley;
|
||||
using StardewValley.Characters;
|
||||
|
@ -42,7 +42,7 @@ namespace StardewModdingAPI.Patches
|
|||
|
||||
/// <summary>Apply the Harmony patch.</summary>
|
||||
/// <param name="harmony">The Harmony instance.</param>
|
||||
public void Apply(HarmonyInstance harmony)
|
||||
public void Apply(Harmony harmony)
|
||||
{
|
||||
harmony.Patch(
|
||||
original: AccessTools.Property(typeof(Game1), "currentLocation").SetMethod,
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Reflection;
|
||||
using Harmony;
|
||||
using HarmonyLib;
|
||||
using StardewModdingAPI.Framework;
|
||||
using StardewModdingAPI.Framework.Patching;
|
||||
using StardewValley;
|
||||
|
@ -32,7 +32,7 @@ namespace StardewModdingAPI.Patches
|
|||
|
||||
/// <summary>Apply the Harmony patch.</summary>
|
||||
/// <param name="harmony">The Harmony instance.</param>
|
||||
public void Apply(HarmonyInstance harmony)
|
||||
public void Apply(Harmony harmony)
|
||||
{
|
||||
harmony.Patch(AccessTools.Method(typeof(Game1), nameof(Game1.OnAppPause)),
|
||||
new HarmonyMethod(AccessTools.Method(this.GetType(), nameof(OnAppPausePatch.Game_OnAppPausePrefix))));
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Reflection;
|
||||
using Harmony;
|
||||
using HarmonyLib;
|
||||
using StardewModdingAPI.Framework;
|
||||
using StardewModdingAPI.Framework.Events;
|
||||
using StardewModdingAPI.Framework.Patching;
|
||||
|
@ -39,7 +39,7 @@ namespace StardewModdingAPI.Patches
|
|||
|
||||
/// <summary>Apply the Harmony patch.</summary>
|
||||
/// <param name="harmony">The Harmony instance.</param>
|
||||
public void Apply(HarmonyInstance harmony)
|
||||
public void Apply(Harmony harmony)
|
||||
{
|
||||
MethodInfo makeFullBackup = AccessTools.Method(typeof(Game1), nameof(Game1.MakeFullBackup));
|
||||
MethodInfo saveWholeBackup = AccessTools.Method(typeof(Game1), nameof(Game1.saveWholeBackup));
|
||||
|
|
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
|||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using Harmony;
|
||||
using HarmonyLib;
|
||||
using Microsoft.AppCenter.Crashes;
|
||||
using Microsoft.Xna.Framework;
|
||||
using StardewModdingAPI.Framework;
|
||||
|
@ -42,7 +42,7 @@ namespace StardewModdingAPI.Patches
|
|||
|
||||
/// <summary>Apply the Harmony patch.</summary>
|
||||
/// <param name="harmony">The Harmony instance.</param>
|
||||
public void Apply(HarmonyInstance harmony)
|
||||
public void Apply(Harmony harmony)
|
||||
{
|
||||
harmony.Patch(
|
||||
original: AccessTools.Method(typeof(SaveGame), "HandleLoadError"),
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
using System.Diagnostics.CodeAnalysis;
|
||||
using Harmony;
|
||||
using HarmonyLib;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using StardewModdingAPI.Framework.Patching;
|
||||
using StardewValley.Characters;
|
||||
|
@ -41,7 +41,7 @@ namespace StardewModdingAPI.Patches
|
|||
|
||||
/// <summary>Apply the Harmony patch.</summary>
|
||||
/// <param name="harmony">The Harmony instance.</param>
|
||||
public void Apply(HarmonyInstance harmony)
|
||||
public void Apply(Harmony harmony)
|
||||
{
|
||||
harmony.Patch(
|
||||
original: AccessTools.Method(typeof(SpriteFont), "MeasureString", new System.Type[] { typeof(string)}),
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Threading;
|
||||
using Harmony;
|
||||
using HarmonyLib;
|
||||
using StardewModdingAPI.Framework.Patching;
|
||||
|
||||
namespace StardewModdingAPI.Patches
|
||||
|
@ -41,7 +41,7 @@ namespace StardewModdingAPI.Patches
|
|||
|
||||
/// <summary>Apply the Harmony patch.</summary>
|
||||
/// <param name="harmony">The Harmony instance.</param>
|
||||
public void Apply(HarmonyInstance harmony)
|
||||
public void Apply(Harmony harmony)
|
||||
{
|
||||
harmony.Patch(
|
||||
original: AccessTools.Method(Type.GetType("System.Threading.ThreadHelper"), "ThreadStart_Context"),
|
||||
|
|
|
@ -36,7 +36,7 @@
|
|||
<OutputPath>bin\Release\</OutputPath>
|
||||
<!-- <DefineConstants>TRACE;DEBUG;ANDROID_TARGET_GOOGLE</DefineConstants>-->
|
||||
<!-- <DefineConstants>TRACE;DEBUG;ANDROID_TARGET_SAMSUNG</DefineConstants>-->
|
||||
<DefineConstants>TRACE;DEBUG;ANDROID_TARGET_AMAZON</DefineConstants>
|
||||
<DefineConstants>TRACE;DEBUG;ANDROID_TARGET_GOOGLE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<LangVersion>8.0</LangVersion>
|
||||
|
@ -66,10 +66,8 @@
|
|||
<Version>2.0.0</Version>
|
||||
</PackageReference>
|
||||
<PackageReference Include="LargeAddressAware" Version="1.0.4" />
|
||||
<PackageReference Include="Lib.Harmony" Version="2.0.0.10" />
|
||||
<PackageReference Include="Mono.Cecil" Version="0.11.2" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="Platonymous.TMXTile" Version="1.3.4" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Condition="$(DefineConstants.Contains('ANDROID_TARGET_GOOGLE'))">
|
||||
<!-- <Reference Include="MonoGame.Framework">-->
|
||||
|
@ -105,6 +103,9 @@
|
|||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>..\Loader\libs\0Harmony.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MonoGame.Framework">
|
||||
<HintPath>..\Loader\libs\MonoGame.Framework.dll</HintPath>
|
||||
</Reference>
|
||||
|
@ -126,6 +127,9 @@
|
|||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="TMXTile">
|
||||
<HintPath>..\..\..\..\..\..\..\SteamLibrary\steamapps\common\Stardew Valley\smapi-internal\TMXTile.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="xTile">
|
||||
<HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.5.145\assemblies\xTile.dll</HintPath>
|
||||
</Reference>
|
||||
|
@ -167,6 +171,7 @@
|
|||
<Compile Include="Events\ObjectListChangedEventArgs.cs" />
|
||||
<Compile Include="Events\OneSecondUpdateTickedEventArgs.cs" />
|
||||
<Compile Include="Events\OneSecondUpdateTickingEventArgs.cs" />
|
||||
<Compile Include="Events\PeerConnectedEventArgs.cs" />
|
||||
<Compile Include="Events\PeerContextReceivedEventArgs.cs" />
|
||||
<Compile Include="Events\PeerDisconnectedEventArgs.cs" />
|
||||
<Compile Include="Events\RenderedActiveMenuEventArgs.cs" />
|
||||
|
@ -193,6 +198,10 @@
|
|||
<Compile Include="Events\WindowResizedEventArgs.cs" />
|
||||
<Compile Include="Framework\Command.cs" />
|
||||
<Compile Include="Framework\CommandManager.cs" />
|
||||
<Compile Include="Framework\Commands\HarmonySummaryCommand.cs" />
|
||||
<Compile Include="Framework\Commands\HelpCommand.cs" />
|
||||
<Compile Include="Framework\Commands\IInternalCommand.cs" />
|
||||
<Compile Include="Framework\Commands\ReloadI18nCommand.cs" />
|
||||
<Compile Include="Framework\ContentCoordinator.cs" />
|
||||
<Compile Include="Framework\ContentManagers\BaseContentManager.cs" />
|
||||
<Compile Include="Framework\ContentManagers\GameContentManager.cs" />
|
||||
|
@ -260,6 +269,9 @@
|
|||
<Compile Include="Framework\ModLoading\Finders\ReferenceToMemberWithUnexpectedTypeFinder.cs" />
|
||||
<Compile Include="Framework\ModLoading\Finders\ReferenceToMissingMemberFinder.cs" />
|
||||
<Compile Include="Framework\ModLoading\Finders\TypeFinder.cs" />
|
||||
<Compile Include="Framework\ModLoading\Framework\BaseInstructionHandler.cs" />
|
||||
<Compile Include="Framework\ModLoading\Framework\RecursiveRewriter.cs" />
|
||||
<Compile Include="Framework\ModLoading\Framework\RewriteHelper.cs" />
|
||||
<Compile Include="Framework\ModLoading\IInstructionHandler.cs" />
|
||||
<Compile Include="Framework\ModLoading\IncompatibleInstructionException.cs" />
|
||||
<Compile Include="Framework\ModLoading\InstructionHandleResult.cs" />
|
||||
|
@ -269,9 +281,38 @@
|
|||
<Compile Include="Framework\ModLoading\ModMetadataStatus.cs" />
|
||||
<Compile Include="Framework\ModLoading\ModResolver.cs" />
|
||||
<Compile Include="Framework\ModLoading\PlatformAssemblyMap.cs" />
|
||||
<Compile Include="Framework\ModLoading\RewriteHelper.cs" />
|
||||
<Compile Include="Framework\ModLoading\RewriteFacades\AccessToolsFacade.cs" />
|
||||
<Compile Include="Framework\ModLoading\RewriteFacades\AnimalQueryMenuMethods.cs" />
|
||||
<Compile Include="Framework\ModLoading\RewriteFacades\CraftingPageMobileMethods.cs" />
|
||||
<Compile Include="Framework\ModLoading\RewriteFacades\DayTimeMoneyBoxMethods.cs" />
|
||||
<Compile Include="Framework\ModLoading\RewriteFacades\DebrisMethods.cs" />
|
||||
<Compile Include="Framework\ModLoading\RewriteFacades\DialogueBoxMethods.cs" />
|
||||
<Compile Include="Framework\ModLoading\RewriteFacades\DiscreteColorPickerMethods.cs" />
|
||||
<Compile Include="Framework\ModLoading\RewriteFacades\FarmerMethods.cs" />
|
||||
<Compile Include="Framework\ModLoading\RewriteFacades\FarmerRenderMethods.cs" />
|
||||
<Compile Include="Framework\ModLoading\RewriteFacades\Game1Methods.cs" />
|
||||
<Compile Include="Framework\ModLoading\RewriteFacades\GameLocationMethods.cs" />
|
||||
<Compile Include="Framework\ModLoading\RewriteFacades\GameMenuMethods.cs" />
|
||||
<Compile Include="Framework\ModLoading\RewriteFacades\HarmonyInstanceFacade.cs" />
|
||||
<Compile Include="Framework\ModLoading\RewriteFacades\HarmonyInstanceMethods.cs" />
|
||||
<Compile Include="Framework\ModLoading\RewriteFacades\HarmonyMethodFacade.cs" />
|
||||
<Compile Include="Framework\ModLoading\RewriteFacades\HUDMessageMethods.cs" />
|
||||
<Compile Include="Framework\ModLoading\RewriteFacades\IClickableMenuMethods.cs" />
|
||||
<Compile Include="Framework\ModLoading\RewriteFacades\InventoryMenuMethods.cs" />
|
||||
<Compile Include="Framework\ModLoading\RewriteFacades\ItemGrabMenuMethods.cs" />
|
||||
<Compile Include="Framework\ModLoading\RewriteFacades\MapPageMethods.cs" />
|
||||
<Compile Include="Framework\ModLoading\RewriteFacades\MenuWithInventoryMethods.cs" />
|
||||
<Compile Include="Framework\ModLoading\RewriteFacades\NPCMethods.cs" />
|
||||
<Compile Include="Framework\ModLoading\RewriteFacades\SaveGameMethods.cs" />
|
||||
<Compile Include="Framework\ModLoading\RewriteFacades\ShopMenuMethods.cs" />
|
||||
<Compile Include="Framework\ModLoading\RewriteFacades\SpriteBatchFacade.cs" />
|
||||
<Compile Include="Framework\ModLoading\RewriteFacades\SpriteTextMethods.cs" />
|
||||
<Compile Include="Framework\ModLoading\RewriteFacades\TextBoxMethods.cs" />
|
||||
<Compile Include="Framework\ModLoading\RewriteFacades\UtilityMethods.cs" />
|
||||
<Compile Include="Framework\ModLoading\RewriteFacades\WeatherDebrisMethods.cs" />
|
||||
<Compile Include="Framework\ModLoading\Rewriters\FieldReplaceRewriter.cs" />
|
||||
<Compile Include="Framework\ModLoading\Rewriters\FieldToPropertyRewriter.cs" />
|
||||
<Compile Include="Framework\ModLoading\Rewriters\Harmony1AssemblyRewriter.cs" />
|
||||
<Compile Include="Framework\ModLoading\Rewriters\MethodToAnotherStaticMethodRewriter.cs" />
|
||||
<Compile Include="Framework\ModLoading\Rewriters\MethodParentRewriter.cs" />
|
||||
<Compile Include="Framework\ModLoading\Rewriters\PropertyToFieldRewriter.cs" />
|
||||
|
@ -309,32 +350,6 @@
|
|||
<Compile Include="Framework\Rendering\SDisplayDevice.cs" />
|
||||
<Compile Include="Framework\Rendering\SXnaDisplayDevice.cs" />
|
||||
<Compile Include="Framework\RequestExitDelegate.cs" />
|
||||
<Compile Include="Framework\RewriteFacades\DebrisMethods.cs" />
|
||||
<Compile Include="Framework\RewriteFacades\GameMenuMethods.cs" />
|
||||
<Compile Include="Framework\RewriteFacades\HarmonyInstanceMethods.cs" />
|
||||
<Compile Include="Framework\RewriteFacades\InventoryMenuMethods.cs" />
|
||||
<Compile Include="Framework\RewriteFacades\DiscreteColorPickerMethods.cs" />
|
||||
<Compile Include="Framework\RewriteFacades\CraftingPageMobileMethods.cs" />
|
||||
<Compile Include="Framework\RewriteFacades\DialogueBoxMethods.cs" />
|
||||
<Compile Include="Framework\RewriteFacades\DayTimeMoneyBoxMethods.cs" />
|
||||
<Compile Include="Framework\RewriteFacades\AnimalQueryMenuMethods.cs" />
|
||||
<Compile Include="Framework\RewriteFacades\ShopMenuMethods.cs" />
|
||||
<Compile Include="Framework\RewriteFacades\FarmerMethods.cs" />
|
||||
<Compile Include="Framework\RewriteFacades\FarmerRenderMethods.cs" />
|
||||
<Compile Include="Framework\RewriteFacades\Game1Methods.cs" />
|
||||
<Compile Include="Framework\RewriteFacades\GameLocationMethods.cs" />
|
||||
<Compile Include="Framework\RewriteFacades\HUDMessageMethods.cs" />
|
||||
<Compile Include="Framework\RewriteFacades\IClickableMenuMethods.cs" />
|
||||
<Compile Include="Framework\RewriteFacades\MenuWithInventoryMethods.cs" />
|
||||
<Compile Include="Framework\RewriteFacades\ItemGrabMenuMethods.cs" />
|
||||
<Compile Include="Framework\RewriteFacades\MapPageMethods.cs" />
|
||||
<Compile Include="Framework\RewriteFacades\NPCMethods.cs" />
|
||||
<Compile Include="Framework\RewriteFacades\SpriteBatchMethods.cs" />
|
||||
<Compile Include="Framework\RewriteFacades\SpriteTextMethods.cs" />
|
||||
<Compile Include="Framework\RewriteFacades\TextBoxMethods.cs" />
|
||||
<Compile Include="Framework\RewriteFacades\UtilityMethods.cs" />
|
||||
<Compile Include="Framework\RewriteFacades\SaveGameMethods.cs" />
|
||||
<Compile Include="Framework\RewriteFacades\WeatherDebrisMethods.cs" />
|
||||
<Compile Include="Framework\SCore.cs" />
|
||||
<Compile Include="Framework\Serialization\ColorConverter.cs" />
|
||||
<Compile Include="Framework\Serialization\PointConverter.cs" />
|
||||
|
|
|
@ -102,18 +102,7 @@ namespace StardewModdingAPI
|
|||
try
|
||||
{
|
||||
File errorLog = this.FilesDir.ListFiles().FirstOrDefault(f => f.IsDirectory && f.Name == "error")?.ListFiles().FirstOrDefault(f => f.Name.EndsWith(".dat"));
|
||||
try
|
||||
{
|
||||
Handler handler = new Handler((msg) => throw new RuntimeException());
|
||||
SAlertDialogUtil.AlertMessage(System.IO.File.ReadAllText(errorLog.AbsolutePath), "Crash Detected",
|
||||
callback: type => { handler.SendEmptyMessage(0); });
|
||||
Looper.Loop();
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
|
||||
SAlertDialogUtil.AlertMessage(System.IO.File.ReadAllText(errorLog.AbsolutePath), "Crash Detected");
|
||||
Type[] services = {typeof(Microsoft.AppCenter.Analytics.Analytics), typeof(Microsoft.AppCenter.Crashes.Crashes)};
|
||||
AppCenter.Start(Constants.MicrosoftAppSecret, services);
|
||||
AppCenter.SetUserId(Constants.ApiVersion.ToString());
|
||||
|
@ -130,6 +119,11 @@ namespace StardewModdingAPI
|
|||
{
|
||||
try
|
||||
{
|
||||
Game1 game1 = (Game1) typeof(MainActivity).GetField("_game1", BindingFlags.Instance | BindingFlags.NonPublic)?.GetValue(this);
|
||||
if (game1 != null)
|
||||
{
|
||||
game1.Exit();
|
||||
}
|
||||
new SGameConsole();
|
||||
|
||||
Program.Main(null);
|
||||
|
@ -148,11 +142,6 @@ namespace StardewModdingAPI
|
|||
|
||||
this.core = new SCore(Path.Combine(Android.OS.Environment.ExternalStorageDirectory.Path, modPath), false);
|
||||
this.core.RunInteractively();
|
||||
Game1 game1 = (Game1) typeof(MainActivity).GetField("_game1", BindingFlags.Instance | BindingFlags.NonPublic)?.GetValue(this);
|
||||
if (game1 != null)
|
||||
{
|
||||
game1.Exit();
|
||||
}
|
||||
typeof(MainActivity).GetField("_game1", BindingFlags.Instance | BindingFlags.NonPublic)?.SetValue(this, this.core.GameInstance);
|
||||
|
||||
this.SetContentView((View) this.core.GameInstance.Services.GetService(typeof(View)));
|
||||
|
|
Loading…
Reference in New Issue