Added checking for alternative Steam library install locations when looking for the Stardew Valley install.
This commit is contained in:
parent
c0e31d17a6
commit
c6b3446e9c
|
@ -9,6 +9,7 @@ using StardewModdingAPI.Toolkit.Utilities;
|
|||
using System.Reflection;
|
||||
#if SMAPI_FOR_WINDOWS
|
||||
using Microsoft.Win32;
|
||||
using VdfParser;
|
||||
#endif
|
||||
|
||||
namespace StardewModdingAPI.Toolkit.Framework.GameScanning
|
||||
|
@ -158,7 +159,14 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning
|
|||
// via Steam library path
|
||||
string? steamPath = this.GetCurrentUserRegistryValue(@"Software\Valve\Steam", "SteamPath");
|
||||
if (steamPath != null)
|
||||
{
|
||||
yield return Path.Combine(steamPath.Replace('/', '\\'), @"steamapps\common\Stardew Valley");
|
||||
|
||||
// Check for Steam libraries in other locations
|
||||
string? path = this.GetPathFromSteamLibrary(steamPath);
|
||||
if (!string.IsNullOrWhiteSpace(path))
|
||||
yield return path;
|
||||
}
|
||||
#endif
|
||||
|
||||
// default GOG/Steam paths
|
||||
|
@ -243,6 +251,34 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning
|
|||
using (openKey)
|
||||
return (string?)openKey.GetValue(name);
|
||||
}
|
||||
|
||||
/// <summary>Get the game directory path from alternative Steam library locations.</summary>
|
||||
/// <param name="steamPath">The full path to the directory containing steam.exe.</param>
|
||||
/// <returns>The game directory, if found.</returns>
|
||||
private string? GetPathFromSteamLibrary(string? steamPath)
|
||||
{
|
||||
string stardewAppId = "413150";
|
||||
if (steamPath != null)
|
||||
{
|
||||
string? libraryFoldersPath = Path.Combine(steamPath.Replace('/', '\\'), "steamapps\\libraryfolders.vdf");
|
||||
using FileStream fs = File.OpenRead(libraryFoldersPath);
|
||||
VdfDeserializer deserializer = new VdfDeserializer();
|
||||
SteamLibraryCollection libraries = deserializer.Deserialize<SteamLibraryCollection>(fs);
|
||||
if (libraries.libraryfolders != null)
|
||||
{
|
||||
var stardewLibrary = libraries.libraryfolders.FirstOrDefault(f =>
|
||||
{
|
||||
var apps = f.Value?.apps;
|
||||
return apps != null && apps.Any(a => a.Key.Equals(stardewAppId));
|
||||
});
|
||||
if (stardewLibrary.Value?.path != null)
|
||||
{
|
||||
return Path.Combine(stardewLibrary.Value.path.Replace("\\\\", "\\"), @"steamapps\common\Stardew Valley");
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,47 @@
|
|||
#if SMAPI_FOR_WINDOWS
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace StardewModdingAPI.Toolkit.Framework.GameScanning
|
||||
{
|
||||
#pragma warning disable IDE1006 // Model requires lowercase naming.
|
||||
#pragma warning disable CS8618 // Required for model.
|
||||
/// <summary>Model for Steam's libraryfolders.vdf.</summary>
|
||||
public class SteamLibraryCollection
|
||||
{
|
||||
/// <summary>Each entry identifies a different location that part of the Steam games library is installed to.</summary>
|
||||
public LibraryFolders<int, LibraryFolder> libraryfolders { get; set; }
|
||||
}
|
||||
|
||||
/// <summary>A collection of LibraryFolders. Like a dictionary, but has contentstatsid used as an index also.</summary>
|
||||
/// <typeparam name="TKey"></typeparam>
|
||||
/// <typeparam name="TValue"></typeparam>
|
||||
#pragma warning disable CS8714 // Required for model.
|
||||
public class LibraryFolders<TKey, TValue> : Dictionary<TKey, TValue>
|
||||
#pragma warning restore CS8714
|
||||
{
|
||||
/// <summary>Index of the library, starting from "0".</summary>
|
||||
public string contentstatsid { get; set; }
|
||||
}
|
||||
|
||||
/// <summary>A Steam library folder, containing information on the location and size of games installed there.</summary>
|
||||
public class LibraryFolder
|
||||
{
|
||||
/// <summary>The escaped path to this Steam library folder. There will be a steam.exe here, but this may not be the one the player generally launches.</summary>
|
||||
public string path { get; set; }
|
||||
/// <summary>Label for the library, or ""</summary>
|
||||
public string label { get; set; }
|
||||
/// <summary>~19-digit identifier.</summary>
|
||||
public string contentid { get; set; }
|
||||
/// <summary>Size of the library in bytes. May show 0 when size is non-zero.</summary>
|
||||
public string totalsize { get; set; }
|
||||
/// <summary>Used for downloads.</summary>
|
||||
public string update_clean_bytes_tally { get; set; }
|
||||
/// <summary>Normally "0".</summary>
|
||||
public string time_last_update_corruption { get; set; }
|
||||
/// <summary>List of Steam app IDs, and their current size in bytes.</summary>
|
||||
public Dictionary<string, string> apps { get; set; }
|
||||
}
|
||||
#pragma warning restore IDE1006
|
||||
#pragma warning restore CS8618
|
||||
}
|
||||
#endif
|
|
@ -14,6 +14,7 @@
|
|||
<PackageReference Include="Pathoschild.Http.FluentClient" Version="4.1.1" />
|
||||
<PackageReference Include="System.Management" Version="5.0.0" Condition="'$(OS)' == 'Windows_NT'" />
|
||||
<PackageReference Include="Microsoft.Win32.Registry" Version="5.0.0" Condition="'$(OS)' == 'Windows_NT'" />
|
||||
<PackageReference Include="VdfConverter" Version="1.0.3" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
|
Loading…
Reference in New Issue