fix error loading .xnb files from the local mod folder since SMAPI 3.0
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@ -12,6 +12,9 @@
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* Added error message if you manually install the wrong SMAPI bitness (e.g. 32-bit SMAPI with 64-bit game).
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* Fixed intermittent error if a mod fetches mod-provided APIs asynchronously.
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* For mod authors:
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* Fixed error loading `.xnb` files from the local mod folder since SMAPI 3.0.
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## 3.11.0
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Released 09 July 2021 for Stardew Valley 1.5.4 or later. See [release highlights](https://www.patreon.com/posts/53514295).
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@ -77,6 +77,8 @@ namespace StardewModdingAPI.Framework.ContentManagers
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/// <inheritdoc />
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public override T Load<T>(string assetName, LanguageCode language, bool useCache)
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{
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// normalize key
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bool isXnbFile = Path.GetExtension(assetName).ToLower() == ".xnb";
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assetName = this.AssertAndNormalizeAssetName(assetName);
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// disable caching
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@ -108,7 +110,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
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try
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{
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// get file
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FileInfo file = this.GetModFile(assetName);
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FileInfo file = this.GetModFile(isXnbFile ? $"{assetName}.xnb" : assetName); // .xnb extension is stripped from asset names passed to the content manager
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if (!file.Exists)
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throw GetContentError("the specified path doesn't exist.");
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