encapsulate gzip logic for reuse (#654)
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@ -1,13 +1,11 @@
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using System;
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using System.IO;
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using System.IO.Compression;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.Extensions.Options;
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using StardewModdingAPI.Web.Framework;
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using StardewModdingAPI.Web.Framework.Clients.Pastebin;
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using StardewModdingAPI.Web.Framework.Compression;
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using StardewModdingAPI.Web.Framework.ConfigModels;
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using StardewModdingAPI.Web.Framework.LogParsing;
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using StardewModdingAPI.Web.Framework.LogParsing.Models;
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@ -27,9 +25,8 @@ namespace StardewModdingAPI.Web.Controllers
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/// <summary>The underlying Pastebin client.</summary>
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private readonly IPastebinClient Pastebin;
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/// <summary>The first bytes in a valid zip file.</summary>
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/// <remarks>See <a href="https://en.wikipedia.org/wiki/Zip_(file_format)#File_headers"/>.</remarks>
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private const uint GzipLeadBytes = 0x8b1f;
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/// <summary>The underlying text compression helper.</summary>
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private readonly IGzipHelper GzipHelper;
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/*********
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@ -41,10 +38,12 @@ namespace StardewModdingAPI.Web.Controllers
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/// <summary>Construct an instance.</summary>
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/// <param name="siteConfig">The context config settings.</param>
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/// <param name="pastebin">The Pastebin API client.</param>
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public LogParserController(IOptions<SiteConfig> siteConfig, IPastebinClient pastebin)
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/// <param name="gzipHelper">The underlying text compression helper.</param>
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public LogParserController(IOptions<SiteConfig> siteConfig, IPastebinClient pastebin, IGzipHelper gzipHelper)
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{
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this.Config = siteConfig.Value;
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this.Pastebin = pastebin;
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this.GzipHelper = gzipHelper;
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}
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/***
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@ -84,7 +83,7 @@ namespace StardewModdingAPI.Web.Controllers
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return this.View("Index", new LogParserModel(this.Config.LogParserUrl, null) { UploadError = "The log file seems to be empty." });
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// upload log
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input = this.CompressString(input);
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input = this.GzipHelper.CompressString(input);
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SavePasteResult result = await this.Pastebin.PostAsync(input);
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// handle errors
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@ -106,75 +105,10 @@ namespace StardewModdingAPI.Web.Controllers
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private async Task<PasteInfo> GetAsync(string id)
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{
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PasteInfo response = await this.Pastebin.GetAsync(id);
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response.Content = this.DecompressString(response.Content);
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response.Content = this.GzipHelper.DecompressString(response.Content);
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return response;
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}
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/// <summary>Compress a string.</summary>
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/// <param name="text">The text to compress.</param>
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/// <remarks>Derived from <a href="https://stackoverflow.com/a/17993002/262123"/>.</remarks>
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private string CompressString(string text)
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{
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// get raw bytes
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byte[] buffer = Encoding.UTF8.GetBytes(text);
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// compressed
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byte[] compressedData;
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using (MemoryStream stream = new MemoryStream())
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{
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using (GZipStream zipStream = new GZipStream(stream, CompressionLevel.Optimal, leaveOpen: true))
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zipStream.Write(buffer, 0, buffer.Length);
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stream.Position = 0;
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compressedData = new byte[stream.Length];
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stream.Read(compressedData, 0, compressedData.Length);
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}
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// prefix length
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byte[] zipBuffer = new byte[compressedData.Length + 4];
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Buffer.BlockCopy(compressedData, 0, zipBuffer, 4, compressedData.Length);
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Buffer.BlockCopy(BitConverter.GetBytes(buffer.Length), 0, zipBuffer, 0, 4);
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// return string representation
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return Convert.ToBase64String(zipBuffer);
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}
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/// <summary>Decompress a string.</summary>
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/// <param name="rawText">The compressed text.</param>
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/// <remarks>Derived from <a href="https://stackoverflow.com/a/17993002/262123"/>.</remarks>
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private string DecompressString(string rawText)
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{
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// get raw bytes
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byte[] zipBuffer;
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try
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{
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zipBuffer = Convert.FromBase64String(rawText);
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}
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catch
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{
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return rawText; // not valid base64, wasn't compressed by the log parser
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}
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// skip if not gzip
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if (BitConverter.ToUInt16(zipBuffer, 4) != LogParserController.GzipLeadBytes)
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return rawText;
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// decompress
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using (MemoryStream memoryStream = new MemoryStream())
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{
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// read length prefix
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int dataLength = BitConverter.ToInt32(zipBuffer, 0);
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memoryStream.Write(zipBuffer, 4, zipBuffer.Length - 4);
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// read data
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byte[] buffer = new byte[dataLength];
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memoryStream.Position = 0;
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using (GZipStream gZipStream = new GZipStream(memoryStream, CompressionMode.Decompress))
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gZipStream.Read(buffer, 0, buffer.Length);
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// return original string
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return Encoding.UTF8.GetString(buffer);
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}
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}
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}
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}
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@ -0,0 +1,89 @@
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using System;
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using System.IO;
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using System.IO.Compression;
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using System.Text;
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namespace StardewModdingAPI.Web.Framework.Compression
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{
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/// <summary>Handles GZip compression logic.</summary>
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internal class GzipHelper : IGzipHelper
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{
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/*********
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** Fields
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*********/
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/// <summary>The first bytes in a valid zip file.</summary>
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/// <remarks>See <a href="https://en.wikipedia.org/wiki/Zip_(file_format)#File_headers"/>.</remarks>
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private const uint GzipLeadBytes = 0x8b1f;
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/*********
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** Public methods
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*********/
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/// <summary>Compress a string.</summary>
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/// <param name="text">The text to compress.</param>
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/// <remarks>Derived from <a href="https://stackoverflow.com/a/17993002/262123"/>.</remarks>
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public string CompressString(string text)
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{
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// get raw bytes
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byte[] buffer = Encoding.UTF8.GetBytes(text);
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// compressed
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byte[] compressedData;
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using (MemoryStream stream = new MemoryStream())
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{
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using (GZipStream zipStream = new GZipStream(stream, CompressionLevel.Optimal, leaveOpen: true))
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zipStream.Write(buffer, 0, buffer.Length);
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stream.Position = 0;
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compressedData = new byte[stream.Length];
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stream.Read(compressedData, 0, compressedData.Length);
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}
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// prefix length
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byte[] zipBuffer = new byte[compressedData.Length + 4];
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Buffer.BlockCopy(compressedData, 0, zipBuffer, 4, compressedData.Length);
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Buffer.BlockCopy(BitConverter.GetBytes(buffer.Length), 0, zipBuffer, 0, 4);
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// return string representation
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return Convert.ToBase64String(zipBuffer);
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}
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/// <summary>Decompress a string.</summary>
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/// <param name="rawText">The compressed text.</param>
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/// <remarks>Derived from <a href="https://stackoverflow.com/a/17993002/262123"/>.</remarks>
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public string DecompressString(string rawText)
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{
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// get raw bytes
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byte[] zipBuffer;
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try
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{
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zipBuffer = Convert.FromBase64String(rawText);
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}
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catch
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{
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return rawText; // not valid base64, wasn't compressed by the log parser
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}
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// skip if not gzip
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if (BitConverter.ToUInt16(zipBuffer, 4) != GzipHelper.GzipLeadBytes)
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return rawText;
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// decompress
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using (MemoryStream memoryStream = new MemoryStream())
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{
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// read length prefix
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int dataLength = BitConverter.ToInt32(zipBuffer, 0);
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memoryStream.Write(zipBuffer, 4, zipBuffer.Length - 4);
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// read data
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byte[] buffer = new byte[dataLength];
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memoryStream.Position = 0;
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using (GZipStream gZipStream = new GZipStream(memoryStream, CompressionMode.Decompress))
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gZipStream.Read(buffer, 0, buffer.Length);
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// return original string
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return Encoding.UTF8.GetString(buffer);
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}
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}
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}
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}
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@ -0,0 +1,17 @@
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namespace StardewModdingAPI.Web.Framework.Compression
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{
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/// <summary>Handles GZip compression logic.</summary>
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internal interface IGzipHelper
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{
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/*********
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** Methods
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*********/
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/// <summary>Compress a string.</summary>
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/// <param name="text">The text to compress.</param>
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string CompressString(string text);
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/// <summary>Decompress a string.</summary>
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/// <param name="rawText">The compressed text.</param>
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string DecompressString(string rawText);
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}
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}
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@ -20,6 +20,7 @@ using StardewModdingAPI.Web.Framework.Clients.GitHub;
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using StardewModdingAPI.Web.Framework.Clients.ModDrop;
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using StardewModdingAPI.Web.Framework.Clients.Nexus;
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using StardewModdingAPI.Web.Framework.Clients.Pastebin;
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using StardewModdingAPI.Web.Framework.Compression;
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using StardewModdingAPI.Web.Framework.ConfigModels;
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using StardewModdingAPI.Web.Framework.RewriteRules;
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@ -149,6 +150,9 @@ namespace StardewModdingAPI.Web
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devKey: api.PastebinDevKey
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));
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}
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// init helpers
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services.AddSingleton<IGzipHelper>(new GzipHelper());
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}
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/// <summary>The method called by the runtime to configure the HTTP request pipeline.</summary>
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