diff --git a/src/StardewModdingAPI/Program.cs b/src/StardewModdingAPI/Program.cs
index 3ec9e28b..a86a9540 100644
--- a/src/StardewModdingAPI/Program.cs
+++ b/src/StardewModdingAPI/Program.cs
@@ -342,6 +342,7 @@ namespace StardewModdingAPI
/// The mods to process.
private ModMetadata[] HandleModDependencies(ModMetadata[] mods)
{
+ this.Monitor.Log("Checking mod dependencies...");
var unsortedMods = mods.ToList();
var sortedMods = new Stack();
var visitedMods = new bool[unsortedMods.Count];
@@ -380,54 +381,58 @@ namespace StardewModdingAPI
ModMetadata mod = unsortedMods[modIndex];
visitedMods[modIndex] = true;
- // validate required dependencies are present
+ // process dependencies
+ bool success = true;
+ if (mod.Manifest.Dependencies != null && mod.Manifest.Dependencies.Any())
{
- string missingMods = null;
- foreach (IManifestDependency dependency in mod.Manifest.Dependencies)
+ // validate required dependencies are present
{
- if (!unsortedMods.Any(m => m.Manifest.UniqueID.Equals(dependency.UniqueID)))
- missingMods += $"{dependency.UniqueID}, ";
+ string missingMods = null;
+ foreach (IManifestDependency dependency in mod.Manifest.Dependencies)
+ {
+ if (!unsortedMods.Any(m => m.Manifest.UniqueID.Equals(dependency.UniqueID)))
+ missingMods += $"{dependency.UniqueID}, ";
+ }
+ if (missingMods != null)
+ {
+ this.Monitor.Log($"Skipped {mod.DisplayName} because it requires mods which aren't installed ({missingMods.Substring(0, missingMods.Length - 2)}).", LogLevel.Error);
+ return false;
+ }
}
- if (missingMods != null)
+
+ // get mods which should be loaded before this one
+ ModMetadata[] modsToLoadFirst =
+ (
+ from unsorted in unsortedMods
+ where mod.Manifest.Dependencies.Any(required => required.UniqueID == unsorted.Manifest.UniqueID)
+ select unsorted
+ )
+ .ToArray();
+
+ // detect circular references
+ ModMetadata circularReferenceMod = currentChain.FirstOrDefault(modsToLoadFirst.Contains);
+ if (circularReferenceMod != null)
{
- this.Monitor.Log($"Skipped {mod.DisplayName} because it requires mods which aren't installed ({missingMods.Substring(0, missingMods.Length - 2)}).", LogLevel.Error);
+ this.Monitor.Log($"Skipped {mod.DisplayName} because its dependencies have a circular reference: {string.Join(" => ", currentChain.Select(p => p.DisplayName))} => {circularReferenceMod.DisplayName}).", LogLevel.Error);
+ string chain = $"{mod.Manifest.UniqueID} -> {circularReferenceMod.Manifest.UniqueID}";
+ for (int i = currentChain.Count - 1; i >= 0; i--)
+ {
+ chain = $"{currentChain[i].Manifest.UniqueID} -> " + chain;
+ if (currentChain[i].Manifest.UniqueID.Equals(mod.Manifest.UniqueID)) break;
+ }
+ this.Monitor.Log(chain, LogLevel.Error);
return false;
}
- }
+ currentChain.Add(mod);
- // get mods which should be loaded before this one
- ModMetadata[] modsToLoadFirst =
- (
- from unsorted in unsortedMods
- where mod.Manifest.Dependencies.Any(required => required.UniqueID == unsorted.Manifest.UniqueID)
- select unsorted
- )
- .ToArray();
-
- // detect circular references
- ModMetadata circularReferenceMod = currentChain.FirstOrDefault(modsToLoadFirst.Contains);
- if (circularReferenceMod != null)
- {
- this.Monitor.Log($"Skipped {mod.DisplayName} because its dependencies have a circular reference: {string.Join(" => ", currentChain.Select(p => p.DisplayName))} => {circularReferenceMod.DisplayName}).", LogLevel.Error);
- string chain = $"{mod.Manifest.UniqueID} -> {circularReferenceMod.Manifest.UniqueID}";
- for (int i = currentChain.Count - 1; i >= 0; i--)
+ // recursively sort dependencies
+ foreach (ModMetadata requiredMod in modsToLoadFirst)
{
- chain = $"{currentChain[i].Manifest.UniqueID} -> " + chain;
- if (currentChain[i].Manifest.UniqueID.Equals(mod.Manifest.UniqueID)) break;
+ int index = unsortedMods.IndexOf(requiredMod);
+ success = this.HandleModDependencies(index, visitedMods, sortedMods, currentChain, unsortedMods);
+ if (!success)
+ break;
}
- this.Monitor.Log(chain, LogLevel.Error);
- return false;
- }
- currentChain.Add(mod);
-
- // recursively sort dependencies
- bool success = true;
- foreach (ModMetadata requiredMod in modsToLoadFirst)
- {
- int index = unsortedMods.IndexOf(requiredMod);
- success = this.HandleModDependencies(index, visitedMods, sortedMods, currentChain, unsortedMods);
- if (!success)
- break;
}
// mark mod sorted