avoid cancellation token for tracking exit state
This apparently causes noticeable lag for a minority of players.
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@ -66,8 +66,8 @@ namespace StardewModdingAPI.Framework
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/****
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** Low-level components
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****/
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/// <summary>Tracks whether the game should exit immediately and any pending initialization should be cancelled.</summary>
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private readonly CancellationTokenSource CancellationToken = new();
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/// <summary>Whether the game should exit immediately and any pending initialization should be cancelled.</summary>
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private bool IsExiting;
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/// <summary>Manages the SMAPI console window and log file.</summary>
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private readonly LogManager LogManager;
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@ -272,16 +272,6 @@ namespace StardewModdingAPI.Framework
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new TitleMenuPatcher(this.OnLoadStageChanged)
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);
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// add exit handler
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this.CancellationToken.Token.Register(() =>
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{
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if (this.IsGameRunning)
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{
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this.LogManager.WriteCrashLog();
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this.Game.Exit();
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}
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});
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// set window titles
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this.UpdateWindowTitles();
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}
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@ -358,8 +348,8 @@ namespace StardewModdingAPI.Framework
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// dispose core components
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this.IsGameRunning = false;
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this.IsExiting = true;
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this.ContentCore?.Dispose();
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this.CancellationToken.Dispose();
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this.Game?.Dispose();
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this.LogManager.Dispose(); // dispose last to allow for any last-second log messages
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@ -374,7 +364,7 @@ namespace StardewModdingAPI.Framework
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/// <summary>Initialize mods before the first game asset is loaded. At this point the core content managers are loaded (so mods can load their own assets), but the game is mostly uninitialized.</summary>
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private void InitializeBeforeFirstAssetLoaded()
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{
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if (this.CancellationToken.IsCancellationRequested)
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if (this.IsExiting)
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{
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this.Monitor.Log("SMAPI shutting down: aborting initialization.", LogLevel.Warn);
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return;
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@ -436,7 +426,7 @@ namespace StardewModdingAPI.Framework
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commandManager: this.CommandManager,
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reloadTranslations: this.ReloadTranslations,
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handleInput: input => this.RawCommandQueue.Add(input),
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continueWhile: () => this.IsGameRunning && !this.CancellationToken.IsCancellationRequested
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continueWhile: () => this.IsGameRunning && !this.IsExiting
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)
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).Start();
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}
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@ -479,7 +469,7 @@ namespace StardewModdingAPI.Framework
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** Special cases
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*********/
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// Abort if SMAPI is exiting.
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if (this.CancellationToken.IsCancellationRequested)
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if (this.IsExiting)
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{
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this.Monitor.Log("SMAPI shutting down: aborting update.");
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return;
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@ -2233,7 +2223,10 @@ namespace StardewModdingAPI.Framework
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private void ExitGameImmediately(string message)
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{
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this.Monitor.LogFatal(message);
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this.CancellationToken.Cancel();
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this.LogManager.WriteCrashLog();
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this.IsExiting = true;
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this.Game.Exit();
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}
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/// <summary>Get the screen ID that should be logged to distinguish between players in split-screen mode, if any.</summary>
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