move assembly attributes to match convention
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@ -3,16 +3,12 @@ using System.Diagnostics.CodeAnalysis;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Threading;
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#if SMAPI_FOR_WINDOWS
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#endif
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using StardewModdingAPI.Framework;
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using StardewModdingAPI.Toolkit.Utilities;
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[assembly: InternalsVisibleTo("SMAPI.Tests")]
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[assembly: InternalsVisibleTo("ConsoleCommands")] // for performance monitoring commands
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[assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")] // Moq for unit testing
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namespace StardewModdingAPI
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{
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/// <summary>The main entry point for SMAPI, responsible for hooking into and launching the game.</summary>
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@ -0,0 +1,5 @@
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using System.Runtime.CompilerServices;
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[assembly: InternalsVisibleTo("SMAPI.Tests")]
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[assembly: InternalsVisibleTo("ConsoleCommands")] // for performance monitoring commands
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[assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")] // Moq for unit testing
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