prepare for release

This commit is contained in:
Jesse Plamondon-Willard 2020-06-20 12:42:31 -04:00
parent e9b8df4618
commit cb9ff70199
No known key found for this signature in database
GPG Key ID: CF8B1456B3E29F49
6 changed files with 17 additions and 14 deletions

View File

@ -4,7 +4,7 @@
<!--set properties -->
<PropertyGroup>
<Version>3.5.0</Version>
<Version>3.6.0</Version>
<Product>SMAPI</Product>
<LangVersion>latest</LangVersion>

View File

@ -2,21 +2,23 @@
# Release notes
<!--
## Upcoming release + 1
## Future release
* For modders:
* Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info).
-->
## Upcoming release
## 3.6
Released 20 June 2020 for Stardew Valley 1.4.1 or later.
* For players:
* Added crossplatform compatibility for mods which use the `[HarmonyPatch(type)]` attribute.
* Added experimental option to reduce startup time when loading mod DLLs (thanks to ZaneYork!). Enable `RewriteInParallel` in the `smapi-internal/config.json` to try it.
* Reduced processing time when a mod loads many unpacked images (thanks to Entoarox!).
* Mod warnings are now listed alphabetically.
* Mod load warnings are now listed alphabetically.
* MacOS files starting with `._` are now ignored and can no longer cause skipped mods.
* Simplified paranoid warning logs and reduced their log level.
* Mods which use the `[HarmonyPatch(type)]` attribute now work crossplatform. Previously SMAPI couldn't rewrite types in custom attributes for compatibility.
* Fixed `BadImageFormatException` error detection.
* Fixed black maps on Android for mods which use `.tmx` files.
* Fixed `BadImageFormatException` error detection.
* Fixed `reload_i18n` command not reloading content pack translations.
* For the web UI:
@ -35,7 +37,7 @@
* Added `harmony_summary` console command to list or search current Harmony patches.
* Added `Multiplayer.PeerConnected` event.
* Added support for overriding update keys from the wiki compatibility list.
* Improved mod rewriting for compatibility to support custom attributes and generic types.
* Improved mod rewriting for compatibility to support more cases (e.g. custom attributes and generic types).
* Fixed `helper.Reflection` blocking access to game methods/properties intercepted by SMAPI.
* Fixed asset propagation for Gil's portraits.
* Fixed `.pdb` files ignored for error stack traces when mods are rewritten by SMAPI.
@ -45,6 +47,7 @@
* Eliminated MongoDB storage in the web services, which complicated the code unnecessarily. The app still uses an abstract interface for storage, so we can wrap a distributed cache in the future if needed.
* Overhauled update checks to simplify mod site integrations, centralize common logic, and enable upcoming features.
* Merged the separate legacy redirects app on AWS into the main app on Azure.
* Changed SMAPI's Harmony ID from `io.smapi` to `SMAPI` for readability in Harmony summaries.
## 3.5
Released 27 April 2020 for Stardew Valley 1.4.1 or later.

View File

@ -81,8 +81,8 @@ To prepare a crossplatform SMAPI release, you'll need to compile it on two platf
[crossplatforming info](https://stardewvalleywiki.com/Modding:Modder_Guide/Test_and_Troubleshoot#Testing_on_all_platforms)
on the wiki for the first-time setup.
1. Update the version number in `.root/build/common.targets` and `Constants::Version`. Make sure
you use a [semantic version](https://semver.org). Recommended format:
1. Update the version numbers in `build/common.targets`, `Constants`, and the `manifest.json` for
bundled mods. Make sure you use a [semantic version](https://semver.org). Recommended format:
build type | format | example
:--------- | :----------------------- | :------

View File

@ -1,9 +1,9 @@
{
"Name": "Console Commands",
"Author": "SMAPI",
"Version": "3.5.0",
"Version": "3.6.0",
"Description": "Adds SMAPI console commands that let you manipulate the game.",
"UniqueID": "SMAPI.ConsoleCommands",
"EntryDll": "ConsoleCommands.dll",
"MinimumApiVersion": "3.5.0"
"MinimumApiVersion": "3.6.0"
}

View File

@ -1,9 +1,9 @@
{
"Name": "Save Backup",
"Author": "SMAPI",
"Version": "3.5.0",
"Version": "3.6.0",
"Description": "Automatically backs up all your saves once per day into its folder.",
"UniqueID": "SMAPI.SaveBackup",
"EntryDll": "SaveBackup.dll",
"MinimumApiVersion": "3.5.0"
"MinimumApiVersion": "3.6.0"
}

View File

@ -20,7 +20,7 @@ namespace StardewModdingAPI
** Public
****/
/// <summary>SMAPI's current semantic version.</summary>
public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.5.0");
public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.6.0");
/// <summary>The minimum supported version of Stardew Valley.</summary>
public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.4.1");