prepare for release
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<!--set properties -->
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<PropertyGroup>
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<Version>3.5.0</Version>
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<Version>3.6.0</Version>
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<Product>SMAPI</Product>
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<LangVersion>latest</LangVersion>
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# Release notes
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<!--
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## Upcoming release + 1
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## Future release
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* For modders:
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* Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info).
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-->
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## Upcoming release
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## 3.6
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Released 20 June 2020 for Stardew Valley 1.4.1 or later.
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* For players:
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* Added crossplatform compatibility for mods which use the `[HarmonyPatch(type)]` attribute.
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* Added experimental option to reduce startup time when loading mod DLLs (thanks to ZaneYork!). Enable `RewriteInParallel` in the `smapi-internal/config.json` to try it.
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* Reduced processing time when a mod loads many unpacked images (thanks to Entoarox!).
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* Mod warnings are now listed alphabetically.
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* Mod load warnings are now listed alphabetically.
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* MacOS files starting with `._` are now ignored and can no longer cause skipped mods.
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* Simplified paranoid warning logs and reduced their log level.
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* Mods which use the `[HarmonyPatch(type)]` attribute now work crossplatform. Previously SMAPI couldn't rewrite types in custom attributes for compatibility.
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* Fixed `BadImageFormatException` error detection.
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* Fixed black maps on Android for mods which use `.tmx` files.
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* Fixed `BadImageFormatException` error detection.
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* Fixed `reload_i18n` command not reloading content pack translations.
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* For the web UI:
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* Added `harmony_summary` console command to list or search current Harmony patches.
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* Added `Multiplayer.PeerConnected` event.
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* Added support for overriding update keys from the wiki compatibility list.
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* Improved mod rewriting for compatibility to support custom attributes and generic types.
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* Improved mod rewriting for compatibility to support more cases (e.g. custom attributes and generic types).
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* Fixed `helper.Reflection` blocking access to game methods/properties intercepted by SMAPI.
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* Fixed asset propagation for Gil's portraits.
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* Fixed `.pdb` files ignored for error stack traces when mods are rewritten by SMAPI.
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* Eliminated MongoDB storage in the web services, which complicated the code unnecessarily. The app still uses an abstract interface for storage, so we can wrap a distributed cache in the future if needed.
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* Overhauled update checks to simplify mod site integrations, centralize common logic, and enable upcoming features.
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* Merged the separate legacy redirects app on AWS into the main app on Azure.
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* Changed SMAPI's Harmony ID from `io.smapi` to `SMAPI` for readability in Harmony summaries.
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## 3.5
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Released 27 April 2020 for Stardew Valley 1.4.1 or later.
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@ -81,8 +81,8 @@ To prepare a crossplatform SMAPI release, you'll need to compile it on two platf
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[crossplatforming info](https://stardewvalleywiki.com/Modding:Modder_Guide/Test_and_Troubleshoot#Testing_on_all_platforms)
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on the wiki for the first-time setup.
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1. Update the version number in `.root/build/common.targets` and `Constants::Version`. Make sure
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you use a [semantic version](https://semver.org). Recommended format:
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1. Update the version numbers in `build/common.targets`, `Constants`, and the `manifest.json` for
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bundled mods. Make sure you use a [semantic version](https://semver.org). Recommended format:
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build type | format | example
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:--------- | :----------------------- | :------
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{
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"Name": "Console Commands",
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"Author": "SMAPI",
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"Version": "3.5.0",
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"Version": "3.6.0",
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"Description": "Adds SMAPI console commands that let you manipulate the game.",
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"UniqueID": "SMAPI.ConsoleCommands",
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"EntryDll": "ConsoleCommands.dll",
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"MinimumApiVersion": "3.5.0"
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"MinimumApiVersion": "3.6.0"
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}
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{
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"Name": "Save Backup",
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"Author": "SMAPI",
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"Version": "3.5.0",
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"Version": "3.6.0",
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"Description": "Automatically backs up all your saves once per day into its folder.",
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"UniqueID": "SMAPI.SaveBackup",
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"EntryDll": "SaveBackup.dll",
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"MinimumApiVersion": "3.5.0"
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"MinimumApiVersion": "3.6.0"
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}
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@ -20,7 +20,7 @@ namespace StardewModdingAPI
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** Public
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****/
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/// <summary>SMAPI's current semantic version.</summary>
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public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.5.0");
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public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.6.0");
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/// <summary>The minimum supported version of Stardew Valley.</summary>
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public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.4.1");
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