diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs index 786c1a39..d96c5839 100644 --- a/src/SMAPI/Constants.cs +++ b/src/SMAPI/Constants.cs @@ -103,6 +103,9 @@ namespace StardewModdingAPI /// The target game platform. internal static Platform Platform { get; } = EnvironmentUtility.DetectPlatform(); + /// The game's assembly name. + internal static string GameAssemblyName => Constants.Platform == Platform.Windows ? "Stardew Valley" : "StardewValley"; + /********* ** Internal methods diff --git a/src/SMAPI/Framework/Patching/GamePatcher.cs b/src/SMAPI/Framework/Patching/GamePatcher.cs new file mode 100644 index 00000000..71ca8e55 --- /dev/null +++ b/src/SMAPI/Framework/Patching/GamePatcher.cs @@ -0,0 +1,45 @@ +using System; +using Harmony; + +namespace StardewModdingAPI.Framework.Patching +{ + /// Encapsulates applying Harmony patches to the game. + internal class GamePatcher + { + /********* + ** Properties + *********/ + /// Encapsulates monitoring and logging. + private readonly IMonitor Monitor; + + + /********* + ** Public methods + *********/ + /// Construct an instance. + /// Encapsulates monitoring and logging. + public GamePatcher(IMonitor monitor) + { + this.Monitor = monitor; + } + + /// Apply all loaded patches to the game. + /// The patches to apply. + public void Apply(params IHarmonyPatch[] patches) + { + HarmonyInstance harmony = HarmonyInstance.Create("io.smapi"); + foreach (IHarmonyPatch patch in patches) + { + try + { + patch.Apply(harmony); + } + catch (Exception ex) + { + this.Monitor.Log($"Couldn't apply runtime patch '{patch.Name}' to the game. Some SMAPI features may not work correctly. See log file for details.", LogLevel.Error); + this.Monitor.Log(ex.GetLogSummary(), LogLevel.Trace); + } + } + } + } +} diff --git a/src/SMAPI/Framework/Patching/IHarmonyPatch.cs b/src/SMAPI/Framework/Patching/IHarmonyPatch.cs new file mode 100644 index 00000000..cb42f40e --- /dev/null +++ b/src/SMAPI/Framework/Patching/IHarmonyPatch.cs @@ -0,0 +1,15 @@ +using Harmony; + +namespace StardewModdingAPI.Framework.Patching +{ + /// A Harmony patch to apply. + internal interface IHarmonyPatch + { + /// A unique name for this patch. + string Name { get; } + + /// Apply the Harmony patch. + /// The Harmony instance. + void Apply(HarmonyInstance harmony); + } +} diff --git a/src/SMAPI/Program.cs b/src/SMAPI/Program.cs index cc59c0cd..bf673fe6 100644 --- a/src/SMAPI/Program.cs +++ b/src/SMAPI/Program.cs @@ -24,6 +24,7 @@ using StardewModdingAPI.Framework.ModData; using StardewModdingAPI.Framework.Models; using StardewModdingAPI.Framework.ModHelpers; using StardewModdingAPI.Framework.ModLoading; +using StardewModdingAPI.Framework.Patching; using StardewModdingAPI.Framework.Reflection; using StardewModdingAPI.Framework.Serialisation; using StardewModdingAPI.Internal; @@ -152,6 +153,10 @@ namespace StardewModdingAPI }; this.EventManager = new EventManager(this.Monitor, this.ModRegistry); + // apply game patches + new GamePatcher(this.Monitor).Apply( + ); + // init JSON parser JsonConverter[] converters = { new StringEnumConverter(), @@ -359,14 +364,7 @@ namespace StardewModdingAPI Console.ResetColor(); Program.PressAnyKeyToExit(showMessage: true); } - - // get game assembly name - const string gameAssemblyName = -#if SMAPI_FOR_WINDOWS - "Stardew Valley"; -#else - "StardewValley"; -#endif + string gameAssemblyName = Constants.GameAssemblyName; // game not present if (Type.GetType($"StardewValley.Game1, {gameAssemblyName}", throwOnError: false) == null) diff --git a/src/SMAPI/StardewModdingAPI.csproj b/src/SMAPI/StardewModdingAPI.csproj index d2a65f48..125e7746 100644 --- a/src/SMAPI/StardewModdingAPI.csproj +++ b/src/SMAPI/StardewModdingAPI.csproj @@ -107,6 +107,8 @@ + +