diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs
index 786c1a39..d96c5839 100644
--- a/src/SMAPI/Constants.cs
+++ b/src/SMAPI/Constants.cs
@@ -103,6 +103,9 @@ namespace StardewModdingAPI
/// The target game platform.
internal static Platform Platform { get; } = EnvironmentUtility.DetectPlatform();
+ /// The game's assembly name.
+ internal static string GameAssemblyName => Constants.Platform == Platform.Windows ? "Stardew Valley" : "StardewValley";
+
/*********
** Internal methods
diff --git a/src/SMAPI/Framework/Patching/GamePatcher.cs b/src/SMAPI/Framework/Patching/GamePatcher.cs
new file mode 100644
index 00000000..71ca8e55
--- /dev/null
+++ b/src/SMAPI/Framework/Patching/GamePatcher.cs
@@ -0,0 +1,45 @@
+using System;
+using Harmony;
+
+namespace StardewModdingAPI.Framework.Patching
+{
+ /// Encapsulates applying Harmony patches to the game.
+ internal class GamePatcher
+ {
+ /*********
+ ** Properties
+ *********/
+ /// Encapsulates monitoring and logging.
+ private readonly IMonitor Monitor;
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// Construct an instance.
+ /// Encapsulates monitoring and logging.
+ public GamePatcher(IMonitor monitor)
+ {
+ this.Monitor = monitor;
+ }
+
+ /// Apply all loaded patches to the game.
+ /// The patches to apply.
+ public void Apply(params IHarmonyPatch[] patches)
+ {
+ HarmonyInstance harmony = HarmonyInstance.Create("io.smapi");
+ foreach (IHarmonyPatch patch in patches)
+ {
+ try
+ {
+ patch.Apply(harmony);
+ }
+ catch (Exception ex)
+ {
+ this.Monitor.Log($"Couldn't apply runtime patch '{patch.Name}' to the game. Some SMAPI features may not work correctly. See log file for details.", LogLevel.Error);
+ this.Monitor.Log(ex.GetLogSummary(), LogLevel.Trace);
+ }
+ }
+ }
+ }
+}
diff --git a/src/SMAPI/Framework/Patching/IHarmonyPatch.cs b/src/SMAPI/Framework/Patching/IHarmonyPatch.cs
new file mode 100644
index 00000000..cb42f40e
--- /dev/null
+++ b/src/SMAPI/Framework/Patching/IHarmonyPatch.cs
@@ -0,0 +1,15 @@
+using Harmony;
+
+namespace StardewModdingAPI.Framework.Patching
+{
+ /// A Harmony patch to apply.
+ internal interface IHarmonyPatch
+ {
+ /// A unique name for this patch.
+ string Name { get; }
+
+ /// Apply the Harmony patch.
+ /// The Harmony instance.
+ void Apply(HarmonyInstance harmony);
+ }
+}
diff --git a/src/SMAPI/Program.cs b/src/SMAPI/Program.cs
index cc59c0cd..bf673fe6 100644
--- a/src/SMAPI/Program.cs
+++ b/src/SMAPI/Program.cs
@@ -24,6 +24,7 @@ using StardewModdingAPI.Framework.ModData;
using StardewModdingAPI.Framework.Models;
using StardewModdingAPI.Framework.ModHelpers;
using StardewModdingAPI.Framework.ModLoading;
+using StardewModdingAPI.Framework.Patching;
using StardewModdingAPI.Framework.Reflection;
using StardewModdingAPI.Framework.Serialisation;
using StardewModdingAPI.Internal;
@@ -152,6 +153,10 @@ namespace StardewModdingAPI
};
this.EventManager = new EventManager(this.Monitor, this.ModRegistry);
+ // apply game patches
+ new GamePatcher(this.Monitor).Apply(
+ );
+
// init JSON parser
JsonConverter[] converters = {
new StringEnumConverter(),
@@ -359,14 +364,7 @@ namespace StardewModdingAPI
Console.ResetColor();
Program.PressAnyKeyToExit(showMessage: true);
}
-
- // get game assembly name
- const string gameAssemblyName =
-#if SMAPI_FOR_WINDOWS
- "Stardew Valley";
-#else
- "StardewValley";
-#endif
+ string gameAssemblyName = Constants.GameAssemblyName;
// game not present
if (Type.GetType($"StardewValley.Game1, {gameAssemblyName}", throwOnError: false) == null)
diff --git a/src/SMAPI/StardewModdingAPI.csproj b/src/SMAPI/StardewModdingAPI.csproj
index d2a65f48..125e7746 100644
--- a/src/SMAPI/StardewModdingAPI.csproj
+++ b/src/SMAPI/StardewModdingAPI.csproj
@@ -107,6 +107,8 @@
+
+