Merge branch 'develop' into stable
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commit
ce00f8ff87
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@ -7,7 +7,7 @@ repo. It imports the other MSBuild files as needed.
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<!--set general build properties -->
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<Version>3.17.0</Version>
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<Version>3.17.1</Version>
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<Product>SMAPI</Product>
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<LangVersion>latest</LangVersion>
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<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
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@ -7,6 +7,12 @@
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_If needed, you can update to SMAPI 3.16.0 first and then install the latest version._
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-->
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## 3.17.1
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Released 10 October 2022 for Stardew Valley 1.5.6 or later.
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* For players:
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* Fixed installer error on Windows if the Steam library folder exists but doesn't contain Steam's `.vdf` library data file.
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## 3.17.0
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Released 09 October 2022 for Stardew Valley 1.5.6 or later. See [release highlights](https://www.patreon.com/posts/73090322).
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@ -1,9 +1,9 @@
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{
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"Name": "Console Commands",
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"Author": "SMAPI",
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"Version": "3.17.0",
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"Version": "3.17.1",
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"Description": "Adds SMAPI console commands that let you manipulate the game.",
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"UniqueID": "SMAPI.ConsoleCommands",
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"EntryDll": "ConsoleCommands.dll",
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"MinimumApiVersion": "3.17.0"
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"MinimumApiVersion": "3.17.1"
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}
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@ -1,9 +1,9 @@
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{
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"Name": "Error Handler",
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"Author": "SMAPI",
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"Version": "3.17.0",
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"Version": "3.17.1",
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"Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.",
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"UniqueID": "SMAPI.ErrorHandler",
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"EntryDll": "ErrorHandler.dll",
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"MinimumApiVersion": "3.17.0"
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"MinimumApiVersion": "3.17.1"
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}
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@ -1,9 +1,9 @@
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{
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"Name": "Save Backup",
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"Author": "SMAPI",
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"Version": "3.17.0",
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"Version": "3.17.1",
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"Description": "Automatically backs up all your saves once per day into its folder.",
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"UniqueID": "SMAPI.SaveBackup",
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"EntryDll": "SaveBackup.dll",
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"MinimumApiVersion": "3.17.0"
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"MinimumApiVersion": "3.17.1"
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}
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@ -264,8 +264,12 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning
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if (steamPath == null)
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return null;
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// get raw .vdf data
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// get .vdf file path
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string libraryFoldersPath = Path.Combine(steamPath.Replace('/', '\\'), "steamapps\\libraryfolders.vdf");
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if (!File.Exists(libraryFoldersPath))
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return null;
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// read data
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using FileStream fileStream = File.OpenRead(libraryFoldersPath);
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VdfDeserializer deserializer = new();
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dynamic libraries = deserializer.Deserialize(fileStream);
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@ -52,7 +52,7 @@ namespace StardewModdingAPI
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internal static int? LogScreenId { get; set; }
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/// <summary>SMAPI's current raw semantic version.</summary>
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internal static string RawApiVersion = "3.17.0";
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internal static string RawApiVersion = "3.17.1";
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}
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/// <summary>Contains SMAPI's constants and assumptions.</summary>
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