Merge branch 'develop' into stable

This commit is contained in:
Jesse Plamondon-Willard 2022-10-10 20:03:16 -04:00
commit ce00f8ff87
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7 changed files with 19 additions and 9 deletions

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@ -7,7 +7,7 @@ repo. It imports the other MSBuild files as needed.
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<!--set general build properties -->
<Version>3.17.0</Version>
<Version>3.17.1</Version>
<Product>SMAPI</Product>
<LangVersion>latest</LangVersion>
<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>

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@ -7,6 +7,12 @@
_If needed, you can update to SMAPI 3.16.0 first and then install the latest version._
-->
## 3.17.1
Released 10 October 2022 for Stardew Valley 1.5.6 or later.
* For players:
* Fixed installer error on Windows if the Steam library folder exists but doesn't contain Steam's `.vdf` library data file.
## 3.17.0
Released 09 October 2022 for Stardew Valley 1.5.6 or later. See [release highlights](https://www.patreon.com/posts/73090322).

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@ -1,9 +1,9 @@
{
"Name": "Console Commands",
"Author": "SMAPI",
"Version": "3.17.0",
"Version": "3.17.1",
"Description": "Adds SMAPI console commands that let you manipulate the game.",
"UniqueID": "SMAPI.ConsoleCommands",
"EntryDll": "ConsoleCommands.dll",
"MinimumApiVersion": "3.17.0"
"MinimumApiVersion": "3.17.1"
}

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@ -1,9 +1,9 @@
{
"Name": "Error Handler",
"Author": "SMAPI",
"Version": "3.17.0",
"Version": "3.17.1",
"Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.",
"UniqueID": "SMAPI.ErrorHandler",
"EntryDll": "ErrorHandler.dll",
"MinimumApiVersion": "3.17.0"
"MinimumApiVersion": "3.17.1"
}

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@ -1,9 +1,9 @@
{
"Name": "Save Backup",
"Author": "SMAPI",
"Version": "3.17.0",
"Version": "3.17.1",
"Description": "Automatically backs up all your saves once per day into its folder.",
"UniqueID": "SMAPI.SaveBackup",
"EntryDll": "SaveBackup.dll",
"MinimumApiVersion": "3.17.0"
"MinimumApiVersion": "3.17.1"
}

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@ -264,8 +264,12 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning
if (steamPath == null)
return null;
// get raw .vdf data
// get .vdf file path
string libraryFoldersPath = Path.Combine(steamPath.Replace('/', '\\'), "steamapps\\libraryfolders.vdf");
if (!File.Exists(libraryFoldersPath))
return null;
// read data
using FileStream fileStream = File.OpenRead(libraryFoldersPath);
VdfDeserializer deserializer = new();
dynamic libraries = deserializer.Deserialize(fileStream);

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@ -52,7 +52,7 @@ namespace StardewModdingAPI
internal static int? LogScreenId { get; set; }
/// <summary>SMAPI's current raw semantic version.</summary>
internal static string RawApiVersion = "3.17.0";
internal static string RawApiVersion = "3.17.1";
}
/// <summary>Contains SMAPI's constants and assumptions.</summary>