diff --git a/docs/release-notes.md b/docs/release-notes.md index c247a9d5..014e8814 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -11,6 +11,7 @@ * For players: * Added config options to override the mod load order, for the rare cases where that's needed (thanks to Shockah!). * Added config option to disable console input, which may reduce CPU usage on some Linux systems. + * Set the max game version to 1.5.6 (since 1.6 will need a SMAPI update). * For mod authors: * Optimized asset name comparisons (thanks to atravita!). diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs index 77900ca6..222e5276 100644 --- a/src/SMAPI/Constants.cs +++ b/src/SMAPI/Constants.cs @@ -71,7 +71,7 @@ namespace StardewModdingAPI public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.5.6"); /// The maximum supported version of Stardew Valley, if any. - public static ISemanticVersion? MaximumGameVersion { get; } = null; + public static ISemanticVersion? MaximumGameVersion { get; } = new GameVersion("1.5.6"); /// The target game platform. public static GamePlatform TargetPlatform { get; } = EarlyConstants.Platform;