set max game version
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@ -11,6 +11,7 @@
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* For players:
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* For players:
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* Added config options to override the mod load order, for the rare cases where that's needed (thanks to Shockah!).
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* Added config options to override the mod load order, for the rare cases where that's needed (thanks to Shockah!).
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* Added config option to disable console input, which may reduce CPU usage on some Linux systems.
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* Added config option to disable console input, which may reduce CPU usage on some Linux systems.
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* Set the max game version to 1.5.6 (since 1.6 will need a SMAPI update).
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* For mod authors:
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* For mod authors:
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* Optimized asset name comparisons (thanks to atravita!).
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* Optimized asset name comparisons (thanks to atravita!).
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@ -71,7 +71,7 @@ namespace StardewModdingAPI
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public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.5.6");
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public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.5.6");
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/// <summary>The maximum supported version of Stardew Valley, if any.</summary>
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/// <summary>The maximum supported version of Stardew Valley, if any.</summary>
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public static ISemanticVersion? MaximumGameVersion { get; } = null;
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public static ISemanticVersion? MaximumGameVersion { get; } = new GameVersion("1.5.6");
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/// <summary>The target game platform.</summary>
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/// <summary>The target game platform.</summary>
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public static GamePlatform TargetPlatform { get; } = EarlyConstants.Platform;
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public static GamePlatform TargetPlatform { get; } = EarlyConstants.Platform;
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