increase software conflict message to warning level to simplify troubleshooting
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@ -3,13 +3,14 @@
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# Release notes
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## Upcoming release
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* For players:
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* The software conflict message added in SMAPI 3.11.0 now appears as a warning to simplify troubleshooting.
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* Updated compatibility list.
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* For mod authors:
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* Fixed save constants not set correctly in edge cases where the folder name doesn't match the save ID.
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* Fixed `Constants.Save*` fields incorrect if the save's folder name and ID don't match.
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## 3.12.0
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01 August 2021 for Stardew Valley 1.5.4 or later. See [release highlights](https://www.patreon.com/posts/54388616).
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Released 01 August 2021 for Stardew Valley 1.5.4 or later. See [release highlights](https://www.patreon.com/posts/54388616).
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* For players:
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* Added save recovery when content mods leave null objects in the save (in _Error Handler_).
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@ -1323,7 +1323,7 @@ namespace StardewModdingAPI.Framework
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.ToArray();
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if (installedNames.Any())
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this.Monitor.Log($" Found {string.Join(" and ", installedNames)} installed, which can conflict with SMAPI. If you experience errors or crashes, try disabling that software or adding an exception for SMAPI / Stardew Valley.");
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this.Monitor.Log($"Found {string.Join(" and ", installedNames)} installed, which may conflict with SMAPI. If you experience errors or crashes, try disabling that software or adding an exception for SMAPI and Stardew Valley.", LogLevel.Warn);
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else
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this.Monitor.Log(" None found!");
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}
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