increase software conflict message to warning level to simplify troubleshooting

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Jesse Plamondon-Willard 2021-08-03 12:00:15 -04:00
parent 848460a34e
commit cf261ff36e
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2 changed files with 4 additions and 3 deletions

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@ -3,13 +3,14 @@
# Release notes
## Upcoming release
* For players:
* The software conflict message added in SMAPI 3.11.0 now appears as a warning to simplify troubleshooting.
* Updated compatibility list.
* For mod authors:
* Fixed save constants not set correctly in edge cases where the folder name doesn't match the save ID.
* Fixed `Constants.Save*` fields incorrect if the save's folder name and ID don't match.
## 3.12.0
01 August 2021 for Stardew Valley 1.5.4 or later. See [release highlights](https://www.patreon.com/posts/54388616).
Released 01 August 2021 for Stardew Valley 1.5.4 or later. See [release highlights](https://www.patreon.com/posts/54388616).
* For players:
* Added save recovery when content mods leave null objects in the save (in _Error Handler_).

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@ -1323,7 +1323,7 @@ namespace StardewModdingAPI.Framework
.ToArray();
if (installedNames.Any())
this.Monitor.Log($" Found {string.Join(" and ", installedNames)} installed, which can conflict with SMAPI. If you experience errors or crashes, try disabling that software or adding an exception for SMAPI / Stardew Valley.");
this.Monitor.Log($"Found {string.Join(" and ", installedNames)} installed, which may conflict with SMAPI. If you experience errors or crashes, try disabling that software or adding an exception for SMAPI and Stardew Valley.", LogLevel.Warn);
else
this.Monitor.Log(" None found!");
}