ignore Harmony DLL in mod build package

This commit is contained in:
Jesse Plamondon-Willard 2020-02-01 11:09:21 -05:00
parent 0fddc7f510
commit d0885831c3
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GPG Key ID: CF8B1456B3E29F49
4 changed files with 14 additions and 15 deletions

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@ -287,7 +287,11 @@ That will create a `Pathoschild.Stardew.ModBuildConfig-<version>.nupkg` file in
which can be uploaded to NuGet or referenced directly.
## Release notes
### Upcoming release
### 3.1
* Added support for semantic versioning 2.0.
* `0Harmony.dll` is now ignored if the mod references it directly (it's bundled with SMAPI).
### 3.0
* Updated for SMAPI 3.0 and Stardew Valley 1.4.
* Added automatic support for `assets` folders.
* Added `$(GameExecutableName)` MSBuild variable.
@ -298,6 +302,7 @@ which can be uploaded to NuGet or referenced directly.
* Fixed `Newtonsoft.Json.pdb` included in release zips when Json.NET is referenced directly.
* Fixed `<IgnoreModFilePatterns>` not working for `i18n` files.
* Dropped support for older versions of SMAPI and Visual Studio.
* Migrated package icon to NuGet's new format.
### 2.2
* Added support for SMAPI 2.8+ (still compatible with earlier versions).

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@ -156,6 +156,9 @@ namespace StardewModdingAPI.ModBuildConfig.Framework
// release zips
this.EqualsInvariant(file.Extension, ".zip")
// Harmony (bundled into SMAPI)
|| this.EqualsInvariant(file.Name, "0Harmony.dll")
// Json.NET (bundled into SMAPI)
|| this.EqualsInvariant(file.Name, "Newtonsoft.Json.dll")
|| this.EqualsInvariant(file.Name, "Newtonsoft.Json.pdb")

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@ -14,18 +14,9 @@
<iconUrl>https://raw.githubusercontent.com/Pathoschild/SMAPI/develop/src/SMAPI.ModBuildConfig/assets/nuget-icon.png</iconUrl>
<description>Automates the build configuration for crossplatform Stardew Valley SMAPI mods. For SMAPI 3.0 or later.</description>
<releaseNotes>
3.0.0:
- Updated for SMAPI 3.0 and Stardew Valley 1.4.
- Added automatic support for 'assets' folders.
- Added $(GameExecutableName) MSBuild variable.
- Added support for projects using the simplified .csproj format.
- Added option to disable game debugging config.
- Added .pdb files to builds by default (to enable line numbers in error stack traces).
- Added optional Harmony reference.
- Fixed Newtonsoft.Json.pdb included in release zips when Json.NET is referenced directly.
- Fixed &lt;IgnoreModFilePatterns&gt; not working for i18n files.
- Dropped support for older versions of SMAPI and Visual Studio.
- Migrated package icon to NuGet's new format.
3.1.0:
- Added support for semantic versioning 2.0.
- 0Harmony.dll is now ignored if the mod references it directly (it's bundled with SMAPI).
</releaseNotes>
</metadata>
<files>

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@ -1,9 +1,9 @@
{
"Name": "Console Commands",
"Author": "SMAPI",
"Version": "3.1.0",
"Version": "3.2.0",
"Description": "Adds SMAPI console commands that let you manipulate the game.",
"UniqueID": "SMAPI.ConsoleCommands",
"EntryDll": "ConsoleCommands.dll",
"MinimumApiVersion": "3.1.0"
"MinimumApiVersion": "3.2.0"
}