diff --git a/src/SMAPI/Framework/ModLoading/ModResolver.cs b/src/SMAPI/Framework/ModLoading/ModResolver.cs index cb62e16f..37aceb1b 100644 --- a/src/SMAPI/Framework/ModLoading/ModResolver.cs +++ b/src/SMAPI/Framework/ModLoading/ModResolver.cs @@ -180,7 +180,10 @@ namespace StardewModdingAPI.Framework.ModLoading return mods .OrderBy(mod => { - string id = mod.Manifest.UniqueID; + string? id = mod.Manifest?.UniqueID; + + if (id is null) + return 0; if (modIdsToLoadEarly.TryGetValue(id, out string? actualId)) return -int.MaxValue + Array.IndexOf(earlyArray, actualId); diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index 1d146d5f..37ca1556 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -433,7 +433,7 @@ namespace StardewModdingAPI.Framework // apply load order customizations if (this.Settings.ModsToLoadEarly.Any() || this.Settings.ModsToLoadLate.Any()) { - HashSet installedIds = new HashSet(mods.Select(p => p.Manifest.UniqueID), StringComparer.OrdinalIgnoreCase); + HashSet installedIds = new HashSet(mods.Where(p => p.FailReason is null).Select(p => p.Manifest.UniqueID), StringComparer.OrdinalIgnoreCase); string[] missingEarlyMods = this.Settings.ModsToLoadEarly.Where(id => !installedIds.Contains(id)).OrderBy(p => p, StringComparer.OrdinalIgnoreCase).ToArray(); string[] missingLateMods = this.Settings.ModsToLoadLate.Where(id => !installedIds.Contains(id)).OrderBy(p => p, StringComparer.OrdinalIgnoreCase).ToArray();