move facade namespace (#711)

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Jesse Plamondon-Willard 2020-05-18 22:44:06 -04:00
parent 21303a4e98
commit d1bf3d5235
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4 changed files with 4 additions and 4 deletions

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@ -4,7 +4,7 @@ using System.Diagnostics.CodeAnalysis;
using System.Reflection;
using HarmonyLib;
namespace StardewModdingAPI.Framework.RewriteFacades
namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
{
/// <summary>Maps Harmony 1.x <see cref="AccessTools"/> methods to Harmony 2.x to avoid breaking older mods.</summary>
/// <remarks>This is public to support SMAPI rewriting and should not be referenced directly by mods.</remarks>

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@ -5,7 +5,7 @@ using System.Reflection;
using System.Reflection.Emit;
using HarmonyLib;
namespace StardewModdingAPI.Framework.RewriteFacades
namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
{
/// <summary>Maps Harmony 1.x <code>HarmonyInstance</code> methods to Harmony 2.x's <see cref="Harmony"/> to avoid breaking older mods.</summary>
/// <remarks>This is public to support SMAPI rewriting and should not be referenced directly by mods.</remarks>

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@ -3,7 +3,7 @@ using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
#pragma warning disable 1591 // missing documentation
namespace StardewModdingAPI.Framework.RewriteFacades
namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
{
/// <summary>Provides <see cref="SpriteBatch"/> method signatures that can be injected into mod code for compatibility between Linux/Mac or Windows.</summary>
/// <remarks>This is public to support SMAPI rewriting and should not be referenced directly by mods.</remarks>

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@ -3,8 +3,8 @@ using Microsoft.Xna.Framework.Graphics;
using StardewModdingAPI.Events;
using StardewModdingAPI.Framework.ModLoading;
using StardewModdingAPI.Framework.ModLoading.Finders;
using StardewModdingAPI.Framework.ModLoading.RewriteFacades;
using StardewModdingAPI.Framework.ModLoading.Rewriters;
using StardewModdingAPI.Framework.RewriteFacades;
using StardewValley;
namespace StardewModdingAPI.Metadata