add support for loading BmFont files for custom languages
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@ -5,6 +5,7 @@
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* For players:
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* Updated for Stardew Valley 1.5.5.
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* Updated compatibility list.
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* Added support for loading BmFont `.fnt` files for [custom languages](https://stardewvalleywiki.com/Modding:Custom_languages) through the [content API](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Content).
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* Added `set_farm_type` [console command](https://stardewvalleywiki.com/Modding:Console_commands#Console_commands) to change the current farm type.
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* Fixed installer window closing immediately if the installer crashed.
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@ -2,6 +2,7 @@ using System;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using BmFont;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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@ -129,6 +130,14 @@ namespace StardewModdingAPI.Framework.ContentManagers
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}
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break;
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// unpacked Bitmap font
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case ".fnt":
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{
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string source = File.ReadAllText(file.FullName);
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asset = (T)(object)new XmlSource(source);
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}
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break;
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// unpacked data
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case ".json":
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{
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@ -171,7 +180,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
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break;
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default:
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throw GetContentError($"unknown file extension '{file.Extension}'; must be one of '.json', '.png', '.tbin', or '.xnb'.");
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throw GetContentError($"unknown file extension '{file.Extension}'; must be one of '.fnt', '.json', '.png', '.tbin', or '.xnb'.");
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}
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}
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catch (Exception ex) when (!(ex is SContentLoadException))
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@ -31,6 +31,7 @@
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<Reference Include="..\..\build\0Harmony.dll" Private="True" />
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<Reference Include="Stardew Valley" HintPath="$(GamePath)\Stardew Valley.dll" Private="False" />
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<Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="False" />
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<Reference Include="BmFont" HintPath="$(GamePath)\BmFont.dll" Private="False" />
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<Reference Include="GalaxyCSharp" HintPath="$(GamePath)\GalaxyCSharp.dll" Private="False" />
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<Reference Include="Lidgren.Network" HintPath="$(GamePath)\Lidgren.Network.dll" Private="False" />
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<Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" />
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