update release notes & tweak recent changes
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@ -9,12 +9,15 @@
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## Upcoming release
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## Upcoming release
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* For players:
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* For players:
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* Fixed `findstr` error in installer for some players.
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* Fixed `findstr` installer error for some players.
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* Updated to [FluentHttpClient](https://github.com/Pathoschild/FluentHttpClient#readme) 4.3.0 (see [changes](https://github.com/Pathoschild/FluentHttpClient/blob/develop/RELEASE-NOTES.md#430)).
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* Fixed installer error for some Linux users due to a non-portable shebang (thanks to freyacoded!).
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* Fixed error using load order overrides when there are broken mods installed (thanks to atravita!).
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* Removed `LargeAddressAware` flag on SMAPI (no longer needed since it's 64-bit now).
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* Removed `LargeAddressAware` flag on SMAPI (no longer needed since it's 64-bit now).
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* Improved translations. Thganks to stylemate (updated Korean)!
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* For mod authors:
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* For mod authors:
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* Added `IsActiveForScreen()` method to `PerScreen<T>`.
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* Added `IsActiveForScreen()` method to `PerScreen<T>`.
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* Updated to [FluentHttpClient](https://github.com/Pathoschild/FluentHttpClient#readme) 4.3.0 (see [changes](https://github.com/Pathoschild/FluentHttpClient/blob/develop/RELEASE-NOTES.md#430)).
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## 3.18.2
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## 3.18.2
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Released 09 January 2023 for Stardew Valley 1.5.6 or later.
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Released 09 January 2023 for Stardew Valley 1.5.6 or later.
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@ -182,14 +182,14 @@ namespace StardewModdingAPI.Framework.ModLoading
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{
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{
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string? id = mod.Manifest?.UniqueID;
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string? id = mod.Manifest?.UniqueID;
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if (id is null)
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if (id is not null)
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return 0;
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{
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if (modIdsToLoadEarly.TryGetValue(id, out string? actualId))
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if (modIdsToLoadEarly.TryGetValue(id, out string? actualId))
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return -int.MaxValue + Array.IndexOf(earlyArray, actualId);
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return -int.MaxValue + Array.IndexOf(earlyArray, actualId);
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if (modIdsToLoadLate.TryGetValue(id, out actualId))
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if (modIdsToLoadLate.TryGetValue(id, out actualId))
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return int.MaxValue - Array.IndexOf(lateArray, actualId);
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return int.MaxValue - Array.IndexOf(lateArray, actualId);
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}
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return 0;
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return 0;
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})
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})
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@ -433,7 +433,7 @@ namespace StardewModdingAPI.Framework
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// apply load order customizations
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// apply load order customizations
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if (this.Settings.ModsToLoadEarly.Any() || this.Settings.ModsToLoadLate.Any())
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if (this.Settings.ModsToLoadEarly.Any() || this.Settings.ModsToLoadLate.Any())
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{
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{
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HashSet<string> installedIds = new HashSet<string>(mods.Where(p => p.FailReason is null).Select(p => p.Manifest.UniqueID), StringComparer.OrdinalIgnoreCase);
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HashSet<string> installedIds = new HashSet<string>(mods.Select(p => p.Manifest?.UniqueID).Where(p => p is not null), StringComparer.OrdinalIgnoreCase);
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string[] missingEarlyMods = this.Settings.ModsToLoadEarly.Where(id => !installedIds.Contains(id)).OrderBy(p => p, StringComparer.OrdinalIgnoreCase).ToArray();
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string[] missingEarlyMods = this.Settings.ModsToLoadEarly.Where(id => !installedIds.Contains(id)).OrderBy(p => p, StringComparer.OrdinalIgnoreCase).ToArray();
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string[] missingLateMods = this.Settings.ModsToLoadLate.Where(id => !installedIds.Contains(id)).OrderBy(p => p, StringComparer.OrdinalIgnoreCase).ToArray();
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string[] missingLateMods = this.Settings.ModsToLoadLate.Where(id => !installedIds.Contains(id)).OrderBy(p => p, StringComparer.OrdinalIgnoreCase).ToArray();
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