okay. things.
This commit is contained in:
parent
a30d804ecc
commit
d31456fdc7
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@ -1,108 +1,108 @@
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using StardewModdingAPI.Events;
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using System;
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using System.Collections.Generic;
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namespace StardewModdingAPI
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{
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public class Command
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{
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internal static List<Command> RegisteredCommands = new List<Command>();
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public String CommandName;
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public String CommandDesc;
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public String[] CommandArgs;
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public String[] CalledArgs;
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public event EventHandler<EventArgsCommand> CommandFired;
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/// <summary>
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/// Calls the specified command. (It runs the command)
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/// </summary>
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/// <param name="input">The command to run</param>
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public static void CallCommand(string input)
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{
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input = input.TrimEnd(new[] {' '});
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string[] args = new string[0];
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Command fnd;
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if (input.Contains(" "))
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{
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args = input.Split(new[] {" "}, 2, StringSplitOptions.RemoveEmptyEntries);
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fnd = FindCommand(args[0]);
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args = args[1].Split(new[] { " " }, StringSplitOptions.RemoveEmptyEntries);
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}
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else
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{
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fnd = FindCommand(input);
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}
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if (fnd != null)
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{
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fnd.CalledArgs = args;
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fnd.Fire();
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}
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else
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{
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Log.Error("Unknown Command");
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}
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}
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/// <summary>
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/// Registers a command to the list of commands properly
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/// </summary>
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/// <param name="command">Name of the command to register</param>
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/// <param name="cdesc">Description</param>
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/// <param name="args">Arguments (these are purely for viewing so that a user can see what an argument needs to be)</param>
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/// <returns></returns>
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public static Command RegisterCommand(string command, string cdesc, string[] args = null)
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{
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Command c = new Command(command, cdesc, args);
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if (RegisteredCommands.Contains(c))
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{
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Log.Error("Command already registered! [{0}]", c.CommandName);
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return RegisteredCommands.Find(x => x.Equals(c));
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}
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RegisteredCommands.Add(c);
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Log.Verbose("Registered command: " + command);
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return c;
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}
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/// <summary>
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/// Looks up a command in the list of registered commands. Returns null if it doesn't exist (I think)
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/// </summary>
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/// <param name="name">Name of command to find</param>
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/// <returns></returns>
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public static Command FindCommand(string name)
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{
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return RegisteredCommands.Find(x => x.CommandName.Equals(name));
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}
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/// <summary>
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/// Creates a Command from a Name, Description, and Arguments
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/// </summary>
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/// <param name="cname">Name</param>
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/// <param name="cdesc">Description</param>
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/// <param name="args">Arguments</param>
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public Command(String cname, String cdesc, String[] args = null)
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{
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CommandName = cname;
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CommandDesc = cdesc;
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if (args == null)
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args = new string[0];
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CommandArgs = args;
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}
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/// <summary>
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/// Runs a command. Fires it. Calls it. Any of those.
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/// </summary>
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public void Fire()
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{
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if (CommandFired == null)
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{
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Log.Error("Command failed to fire because it's fire event is null: " + CommandName);
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return;
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}
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CommandFired.Invoke(this, new EventArgsCommand(this));
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}
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}
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}
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using System;
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using System.Collections.Generic;
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using StardewModdingAPI.Events;
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namespace StardewModdingAPI
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{
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public class Command
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{
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internal static List<Command> RegisteredCommands = new List<Command>();
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public String CommandName;
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public String CommandDesc;
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public String[] CommandArgs;
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public String[] CalledArgs;
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public event EventHandler<EventArgsCommand> CommandFired;
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/// <summary>
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/// Calls the specified command. (It runs the command)
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/// </summary>
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/// <param name="input">The command to run</param>
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public static void CallCommand(string input)
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{
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input = input.TrimEnd(' ');
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string[] args = new string[0];
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Command fnd;
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if (input.Contains(" "))
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{
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args = input.Split(new[] {" "}, 2, StringSplitOptions.RemoveEmptyEntries);
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fnd = FindCommand(args[0]);
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args = args[1].Split(new[] { " " }, StringSplitOptions.RemoveEmptyEntries);
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}
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else
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{
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fnd = FindCommand(input);
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}
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if (fnd != null)
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{
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fnd.CalledArgs = args;
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fnd.Fire();
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}
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else
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{
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Log.Error("Unknown Command");
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}
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}
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/// <summary>
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/// Registers a command to the list of commands properly
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/// </summary>
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/// <param name="command">Name of the command to register</param>
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/// <param name="cdesc">Description</param>
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/// <param name="args">Arguments (these are purely for viewing so that a user can see what an argument needs to be)</param>
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/// <returns></returns>
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public static Command RegisterCommand(string command, string cdesc, string[] args = null)
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{
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Command c = new Command(command, cdesc, args);
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if (RegisteredCommands.Contains(c))
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{
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Log.Error("Command already registered! [{0}]", c.CommandName);
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return RegisteredCommands.Find(x => x.Equals(c));
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}
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RegisteredCommands.Add(c);
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Log.Verbose("Registered command: " + command);
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return c;
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}
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/// <summary>
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/// Looks up a command in the list of registered commands. Returns null if it doesn't exist (I think)
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/// </summary>
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/// <param name="name">Name of command to find</param>
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/// <returns></returns>
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public static Command FindCommand(string name)
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{
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return RegisteredCommands.Find(x => x.CommandName.Equals(name));
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}
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/// <summary>
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/// Creates a Command from a Name, Description, and Arguments
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/// </summary>
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/// <param name="cname">Name</param>
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/// <param name="cdesc">Description</param>
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/// <param name="args">Arguments</param>
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public Command(String cname, String cdesc, String[] args = null)
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{
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CommandName = cname;
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CommandDesc = cdesc;
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if (args == null)
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args = new string[0];
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CommandArgs = args;
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}
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/// <summary>
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/// Runs a command. Fires it. Calls it. Any of those.
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/// </summary>
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public void Fire()
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{
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if (CommandFired == null)
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{
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Log.Error("Command failed to fire because it's fire event is null: " + CommandName);
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return;
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}
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CommandFired.Invoke(this, new EventArgsCommand(this));
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}
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}
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}
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@ -6,7 +6,6 @@ using System;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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@ -27,9 +26,15 @@ namespace StardewModdingAPI
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public static Config InitializeConfig(string configLocation, Config baseConfig)
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{
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if (string.IsNullOrEmpty(configLocation))
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{
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Log.Verbose("The location to save the config to must not be empty.");
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return null;
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}
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if (baseConfig == null)
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{
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Console.WriteLine("A config must be instantiated before being passed to Initialize.\n\t" + configLocation);
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Log.Verbose("A config must be instantiated before being passed to Initialize.\n\t" + configLocation);
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return null;
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}
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@ -56,7 +61,7 @@ namespace StardewModdingAPI
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try
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{
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var j = JObject.Parse(Encoding.UTF8.GetString(File.ReadAllBytes(baseConfig.ConfigLocation)));
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var j = JObject.Parse(File.ReadAllText(baseConfig.ConfigLocation));
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baseConfig = (Config)j.ToObject(baseConfig.GetType());
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baseConfig.ConfigLocation = p;
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baseConfig.JObject = j;
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}
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catch
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{
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Console.WriteLine("Invalid JSON Renamed: " + p);
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Log.Verbose("Invalid JSON Renamed: " + p);
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if (File.Exists(p))
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File.Move(p, Path.Combine(Path.GetDirectoryName(p), Path.GetFileNameWithoutExtension(p) + "." + Guid.NewGuid() + ".json")); //Get it out of the way for a new one
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var v = (Config)baseConfig.GetType().GetMethod("GenerateBaseConfig", BindingFlags.Public | BindingFlags.Instance).Invoke(baseConfig, new object[] { baseConfig });
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}
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catch (Exception ex)
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{
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Console.WriteLine(ex.ToString());
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Log.Error(ex.ToString());
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}
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return baseConfig;
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}
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/// <summary>
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/// NOTICE: THIS IS OBSOLETE AND WILL BE REMOVED IN THE FUTURE. 'BaseConfigPath' IS NOW A PROPERTY IN A MOD
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/// </summary>
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/// <param name="theMod"></param>
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/// <returns></returns>
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[Obsolete]
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public static string GetBasePath(Mod theMod)
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{
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return theMod.PathOnDisk + "\\config.json";
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return theMod.BaseConfigPath;
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}
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}
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{
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public static void WriteConfig(this Config baseConfig)
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{
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var toWrite = Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(baseConfig, baseConfig.GetType(), Formatting.Indented, new JsonSerializerSettings()));
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if (!File.Exists(baseConfig.ConfigLocation) || !File.ReadAllBytes(baseConfig.ConfigLocation).SequenceEqual(toWrite))
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File.WriteAllBytes(baseConfig.ConfigLocation, toWrite);
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if (baseConfig == null || string.IsNullOrEmpty(baseConfig.ConfigLocation) || string.IsNullOrEmpty(Path.GetDirectoryName(baseConfig.ConfigLocation)))
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{
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Log.Error("A config attempted to save when it itself or it's location were null.");
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return;
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}
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var toWrite = JsonConvert.SerializeObject(baseConfig, baseConfig.GetType(), Formatting.Indented, new JsonSerializerSettings());
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if (!Directory.Exists(Path.GetDirectoryName(baseConfig.ConfigLocation)))
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Directory.CreateDirectory(Path.GetDirectoryName(baseConfig.ConfigLocation));
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if (!File.Exists(baseConfig.ConfigLocation) || !File.ReadAllText(baseConfig.ConfigLocation).SequenceEqual(toWrite))
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File.WriteAllText(baseConfig.ConfigLocation, toWrite);
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toWrite = null;
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}
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@ -1,6 +1,7 @@
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using System;
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using System.IO;
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using System.Reflection;
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using StardewValley;
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namespace StardewModdingAPI
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{
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@ -10,11 +11,23 @@ namespace StardewModdingAPI
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public static class Constants
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{
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/// <summary>
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/// Stardew Valley's local app data location.
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/// %LocalAppData%//StardewValley
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/// Stardew Valley's roaming app data location.
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/// %AppData%//StardewValley
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/// </summary>
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public static string DataPath => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley");
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public static string SavesPath => Path.Combine(DataPath, "Saves");
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private static string saveFolderName => PlayerNull ? string.Empty : Game1.player.name.RemoveNumerics() + "_" + Game1.uniqueIDForThisGame;
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public static string SaveFolderName => CurrentSavePathExists ? saveFolderName : "";
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private static string currentSavePath => PlayerNull ? string.Empty : Path.Combine(SavesPath, saveFolderName);
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public static string CurrentSavePath => CurrentSavePathExists ? currentSavePath : "";
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public static bool CurrentSavePathExists => Directory.Exists(currentSavePath);
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public static bool PlayerNull => !Game1.hasLoadedGame || Game1.player == null || string.IsNullOrEmpty(Game1.player.name);
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/// <summary>
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/// Execution path to execute the code.
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/// </summary>
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@ -23,7 +36,7 @@ namespace StardewModdingAPI
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/// <summary>
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/// Title for the API console
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/// </summary>
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public static string ConsoleTitle => string.Format("Stardew Modding API Console - Version {0}", VersionString);
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public static string ConsoleTitle => string.Format("Stardew Modding API Console - Version {0} - Mods Loaded: {1}", VersionString, ModsLoaded);
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/// <summary>
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/// Path for log files to be output to.
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@ -40,5 +53,10 @@ namespace StardewModdingAPI
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public const string Build = "Alpha";
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public static string VersionString => string.Format("{0}.{1}.{2} {3}", MajorVersion, MinorVersion, PatchVersion, Build);
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/// <summary>
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/// Not quite "constant", but it makes more sense for it to be here, at least for now
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/// </summary>
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public static int ModsLoaded = 0;
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}
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}
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@ -1,10 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StardewModdingAPI.Entities
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namespace StardewModdingAPI.Entities
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{
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class SCharacter
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{
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|
|
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@ -1,10 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StardewModdingAPI.Entities
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namespace StardewModdingAPI.Entities
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{
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class SFarm
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{
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|
|
|
@ -1,10 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StardewModdingAPI.Entities
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namespace StardewModdingAPI.Entities
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{
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class SFarmAnimal
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{
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|
|
|
@ -1,10 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StardewModdingAPI.Entities
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namespace StardewModdingAPI.Entities
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{
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class SNpc
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{
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|
|
|
@ -1,10 +1,6 @@
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using StardewModdingAPI.Inheritance;
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using System.Collections.Generic;
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using StardewModdingAPI.Inheritance;
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using StardewValley;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StardewModdingAPI.Entities
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{
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|
|
|
@ -1,10 +1,6 @@
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using Microsoft.Xna.Framework;
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using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
|
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namespace StardewModdingAPI.Events
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{
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|
|
|
@ -1,13 +1,12 @@
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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using StardewModdingAPI.Inheritance;
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using StardewValley;
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using StardewValley.Menus;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Object = StardewValley.Object;
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namespace StardewModdingAPI.Events
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{
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|
@ -112,11 +111,11 @@ namespace StardewModdingAPI.Events
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public class EventArgsLocationObjectsChanged : EventArgs
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{
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public EventArgsLocationObjectsChanged(SerializableDictionary<Vector2, StardewValley.Object> newObjects)
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public EventArgsLocationObjectsChanged(SerializableDictionary<Vector2, Object> newObjects)
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{
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NewObjects = newObjects;
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}
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public SerializableDictionary<Vector2, StardewValley.Object> NewObjects { get; private set; }
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public SerializableDictionary<Vector2, Object> NewObjects { get; private set; }
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}
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public class EventArgsCurrentLocationChanged : EventArgs
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|
@ -198,6 +197,17 @@ namespace StardewModdingAPI.Events
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public String PriorString { get; private set; }
|
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}
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public class EventArgsLoadedGameChanged : EventArgs
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{
|
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public EventArgsLoadedGameChanged(bool loadedGame)
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{
|
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LoadedGame = loadedGame;
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}
|
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|
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public bool LoadedGame { get; private set; }
|
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}
|
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|
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|
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public class EventArgsCommand : EventArgs
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{
|
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public EventArgsCommand(Command command)
|
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|
|
|
@ -1,8 +1,4 @@
|
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using System;
|
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using System.Collections.Generic;
|
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
|
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|
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namespace StardewModdingAPI.Events
|
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{
|
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|
@ -54,7 +50,7 @@ namespace StardewModdingAPI.Events
|
|||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error("An exception occured in XNA Initialize: " + ex.ToString());
|
||||
Log.Error("An exception occured in XNA Initialize: " + ex);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -66,7 +62,7 @@ namespace StardewModdingAPI.Events
|
|||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error("An exception occured in XNA LoadContent: " + ex.ToString());
|
||||
Log.Error("An exception occured in XNA LoadContent: " + ex);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -78,7 +74,7 @@ namespace StardewModdingAPI.Events
|
|||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error("An exception occured in XNA UpdateTick: " + ex.ToString());
|
||||
Log.Error("An exception occured in XNA UpdateTick: " + ex);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,8 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StardewModdingAPI.Events
|
||||
{
|
||||
|
@ -19,7 +15,7 @@ namespace StardewModdingAPI.Events
|
|||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error("An exception occured in XNA DrawTick: " + ex.ToString());
|
||||
Log.Error("An exception occured in XNA DrawTick: " + ex);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,10 +1,8 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using StardewValley;
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.Xna.Framework;
|
||||
using StardewValley;
|
||||
using Object = StardewValley.Object;
|
||||
|
||||
namespace StardewModdingAPI.Events
|
||||
{
|
||||
|
@ -24,7 +22,7 @@ namespace StardewModdingAPI.Events
|
|||
CurrentLocationChanged.Invoke(null, new EventArgsCurrentLocationChanged(priorLocation, newLocation));
|
||||
}
|
||||
|
||||
internal static void InvokeOnNewLocationObject(SerializableDictionary<Vector2, StardewValley.Object> newObjects)
|
||||
internal static void InvokeOnNewLocationObject(SerializableDictionary<Vector2, Object> newObjects)
|
||||
{
|
||||
LocationObjectsChanged.Invoke(null, new EventArgsLocationObjectsChanged(newObjects));
|
||||
}
|
||||
|
|
|
@ -1,9 +1,5 @@
|
|||
using StardewValley.Menus;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System;
|
||||
using StardewValley.Menus;
|
||||
|
||||
namespace StardewModdingAPI.Events
|
||||
{
|
||||
|
|
|
@ -1,10 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StardewModdingAPI.Events
|
||||
namespace StardewModdingAPI.Events
|
||||
{
|
||||
public static class MineEvents
|
||||
{
|
||||
|
|
|
@ -1,10 +1,7 @@
|
|||
using StardewModdingAPI.Inheritance;
|
||||
using StardewValley;
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using StardewModdingAPI.Inheritance;
|
||||
using StardewValley;
|
||||
|
||||
namespace StardewModdingAPI.Events
|
||||
{
|
||||
|
@ -13,6 +10,7 @@ namespace StardewModdingAPI.Events
|
|||
public static event EventHandler<EventArgsFarmerChanged> FarmerChanged = delegate { };
|
||||
public static event EventHandler<EventArgsInventoryChanged> InventoryChanged = delegate { };
|
||||
public static event EventHandler<EventArgsLevelUp> LeveledUp = delegate { };
|
||||
public static event EventHandler<EventArgsLoadedGameChanged> LoadedGame = delegate { };
|
||||
|
||||
public static void InvokeFarmerChanged(Farmer priorFarmer, Farmer newFarmer)
|
||||
{
|
||||
|
@ -28,5 +26,10 @@ namespace StardewModdingAPI.Events
|
|||
{
|
||||
LeveledUp.Invoke(null, new EventArgsLevelUp(type, newLevel));
|
||||
}
|
||||
|
||||
public static void InvokeLoadedGame(EventArgsLoadedGameChanged loaded)
|
||||
{
|
||||
LoadedGame.Invoke(null, loaded);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,8 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StardewModdingAPI.Events
|
||||
{
|
||||
|
|
|
@ -1,10 +1,7 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
|
@ -82,12 +79,18 @@ namespace StardewModdingAPI
|
|||
return t.GetBaseFieldInfo(name).GetValue(o) as T;
|
||||
}
|
||||
|
||||
public static void SetBaseFieldValue<T>(this Type t, object o, string name, object newValue) where T : class
|
||||
{
|
||||
t.GetBaseFieldInfo(name).SetValue(o, newValue as T);
|
||||
}
|
||||
|
||||
/*
|
||||
public static T GetBaseFieldValue<T>(this object o, string name) where T : class
|
||||
{
|
||||
return o.GetType().GetBaseFieldInfo(name).GetValue(o) as T;
|
||||
}*/
|
||||
|
||||
/*
|
||||
public static object GetBaseFieldValue(this object o, string name)
|
||||
{
|
||||
return o.GetType().GetBaseFieldInfo(name).GetValue(o);
|
||||
|
@ -97,5 +100,19 @@ namespace StardewModdingAPI
|
|||
{
|
||||
o.GetType().GetBaseFieldInfo(name).SetValue(o, newValue);
|
||||
}
|
||||
*/
|
||||
|
||||
public static string RemoveNumerics(this string st)
|
||||
{
|
||||
string s = st;
|
||||
foreach (char c in s)
|
||||
{
|
||||
if (!char.IsLetterOrDigit(c))
|
||||
{
|
||||
s = s.Replace(c.ToString(), "");
|
||||
}
|
||||
}
|
||||
return s;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,9 +1,4 @@
|
|||
using StardewValley;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StardewModdingAPI.Inheritance
|
||||
{
|
||||
|
|
|
@ -1,9 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Reflection;
|
||||
using Microsoft.Xna.Framework;
|
||||
using StardewValley.BellsAndWhistles;
|
||||
using StardewValley.Menus;
|
||||
|
|
|
@ -1,18 +1,10 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.Eventing.Reader;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Reflection.Emit;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using StardewValley;
|
||||
using StardewValley.Menus;
|
||||
|
||||
namespace StardewModdingAPI.Inheritance.Menus
|
||||
{
|
||||
public class SGameMenu : StardewValley.Menus.GameMenu
|
||||
public class SGameMenu : GameMenu
|
||||
{
|
||||
public GameMenu BaseGameMenu { get; private set; }
|
||||
|
||||
|
@ -41,9 +33,6 @@ namespace StardewModdingAPI.Inheritance.Menus
|
|||
{
|
||||
Log.Verbose("INV SCREEN");
|
||||
}
|
||||
else
|
||||
{
|
||||
}
|
||||
base.receiveRightClick(x, y, playSound);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,10 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using StardewValley;
|
||||
using StardewValley.Menus;
|
||||
using StardewValley.Menus;
|
||||
|
||||
namespace StardewModdingAPI.Inheritance.Menus
|
||||
{
|
||||
|
|
|
@ -1,15 +1,11 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using StardewValley.Minigames;
|
||||
|
||||
namespace StardewModdingAPI.Inheritance.Minigames
|
||||
{
|
||||
abstract class SMinigameBase : StardewValley.Minigames.IMinigame
|
||||
abstract class SMinigameBase : IMinigame
|
||||
{
|
||||
public abstract bool tick(GameTime time);
|
||||
|
||||
|
|
|
@ -2,24 +2,17 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Xml.Serialization;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using StardewValley;
|
||||
using StardewValley.Characters;
|
||||
using StardewValley.Menus;
|
||||
using StardewValley.Monsters;
|
||||
using StardewValley.Quests;
|
||||
using StardewValley.TerrainFeatures;
|
||||
using StardewModdingAPI.Events;
|
||||
using StardewValley;
|
||||
using StardewValley.Menus;
|
||||
|
||||
namespace StardewModdingAPI.Inheritance
|
||||
{
|
||||
public class SGame : Game1
|
||||
{
|
||||
public static List<SGameLocation> ModLocations = new List<SGameLocation>();
|
||||
public static SGameLocation CurrentLocation { get; internal set; }
|
||||
public static Dictionary<Int32, SObject> ModItems { get; private set; }
|
||||
public const Int32 LowestModItemID = 1000;
|
||||
|
||||
|
@ -70,9 +63,12 @@ namespace StardewModdingAPI.Inheritance
|
|||
return WasButtonJustReleased(button, value > 0.2f ? ButtonState.Pressed : ButtonState.Released, stateIndex);
|
||||
}
|
||||
|
||||
public bool PreviouslyLoadedGame { get; private set; }
|
||||
private bool FireLoadedGameEvent;
|
||||
|
||||
public Buttons[] GetButtonsDown(PlayerIndex index)
|
||||
{
|
||||
GamePadState state = GamePad.GetState((PlayerIndex)index);
|
||||
GamePadState state = GamePad.GetState(index);
|
||||
List<Buttons> buttons = new List<Buttons>();
|
||||
if (state.IsConnected)
|
||||
{
|
||||
|
@ -99,7 +95,7 @@ namespace StardewModdingAPI.Inheritance
|
|||
|
||||
public Buttons[] GetFramePressedButtons(PlayerIndex index)
|
||||
{
|
||||
GamePadState state = GamePad.GetState((PlayerIndex)index);
|
||||
GamePadState state = GamePad.GetState(index);
|
||||
List<Buttons> buttons = new List<Buttons>();
|
||||
if (state.IsConnected)
|
||||
{
|
||||
|
@ -126,7 +122,7 @@ namespace StardewModdingAPI.Inheritance
|
|||
|
||||
public Buttons[] GetFrameReleasedButtons(PlayerIndex index)
|
||||
{
|
||||
GamePadState state = GamePad.GetState((PlayerIndex)index);
|
||||
GamePadState state = GamePad.GetState(index);
|
||||
List<Buttons> buttons = new List<Buttons>();
|
||||
if (state.IsConnected)
|
||||
{
|
||||
|
@ -153,7 +149,6 @@ namespace StardewModdingAPI.Inheritance
|
|||
|
||||
public int PreviousGameLocations { get; private set; }
|
||||
public int PreviousLocationObjects { get; private set; }
|
||||
public int PreviousItems_ { get; private set; }
|
||||
public Dictionary<Item, int> PreviousItems { get; private set; }
|
||||
|
||||
public int PreviousCombatLevel { get; private set; }
|
||||
|
@ -179,54 +174,18 @@ namespace StardewModdingAPI.Inheritance
|
|||
public RenderTarget2D Screen
|
||||
{
|
||||
get { return typeof (Game1).GetBaseFieldValue<RenderTarget2D>(Program.gamePtr, "screen"); }
|
||||
set { typeof (Game1).SetBaseFieldValue("screen", value); }
|
||||
set { typeof (Game1).SetBaseFieldValue<RenderTarget2D>(this, "screen", value); }
|
||||
}
|
||||
|
||||
private static SGame instance;
|
||||
public static SGame Instance { get { return instance; } }
|
||||
public static SGame Instance => instance;
|
||||
|
||||
public Farmer CurrentFarmer { get { return player; } }
|
||||
public Farmer CurrentFarmer => player;
|
||||
|
||||
public SGame()
|
||||
{
|
||||
instance = this;
|
||||
FirstUpdate = true;
|
||||
|
||||
/*
|
||||
#if DEBUG
|
||||
SaveGame.serializer = new XmlSerializer(typeof (SaveGame), new Type[28]
|
||||
{
|
||||
typeof (Tool),
|
||||
typeof (GameLocation),
|
||||
typeof (Crow),
|
||||
typeof (Duggy),
|
||||
typeof (Bug),
|
||||
typeof (BigSlime),
|
||||
typeof (Fireball),
|
||||
typeof (Ghost),
|
||||
typeof (Child),
|
||||
typeof (Pet),
|
||||
typeof (Dog),
|
||||
typeof (StardewValley.Characters.Cat),
|
||||
typeof (Horse),
|
||||
typeof (GreenSlime),
|
||||
typeof (LavaCrab),
|
||||
typeof (RockCrab),
|
||||
typeof (ShadowGuy),
|
||||
typeof (SkeletonMage),
|
||||
typeof (SquidKid),
|
||||
typeof (Grub),
|
||||
typeof (Fly),
|
||||
typeof (DustSpirit),
|
||||
typeof (Quest),
|
||||
typeof (MetalHead),
|
||||
typeof (ShadowGirl),
|
||||
typeof (Monster),
|
||||
typeof (TerrainFeature),
|
||||
typeof (SObject)
|
||||
});
|
||||
#endif
|
||||
*/
|
||||
}
|
||||
|
||||
protected override void Initialize()
|
||||
|
@ -238,14 +197,14 @@ namespace StardewModdingAPI.Inheritance
|
|||
for (int i = 0; i < 4; ++i) PreviouslyPressedButtons[i] = new Buttons[0];
|
||||
|
||||
base.Initialize();
|
||||
Events.GameEvents.InvokeInitialize();
|
||||
GameEvents.InvokeInitialize();
|
||||
}
|
||||
|
||||
protected override void LoadContent()
|
||||
{
|
||||
Log.Verbose("XNA LoadContent");
|
||||
base.LoadContent();
|
||||
Events.GameEvents.InvokeLoadContent();
|
||||
GameEvents.InvokeLoadContent();
|
||||
}
|
||||
|
||||
protected override void Update(GameTime gameTime)
|
||||
|
@ -262,7 +221,7 @@ namespace StardewModdingAPI.Inheritance
|
|||
Console.ReadKey();
|
||||
}
|
||||
|
||||
Events.GameEvents.InvokeUpdateTick();
|
||||
GameEvents.InvokeUpdateTick();
|
||||
if (FirstUpdate)
|
||||
{
|
||||
GameEvents.InvokeFirstUpdateTick();
|
||||
|
@ -270,22 +229,22 @@ namespace StardewModdingAPI.Inheritance
|
|||
}
|
||||
|
||||
if (CurrentUpdateTick % 2 == 0)
|
||||
Events.GameEvents.InvokeSecondUpdateTick();
|
||||
GameEvents.InvokeSecondUpdateTick();
|
||||
|
||||
if (CurrentUpdateTick % 4 == 0)
|
||||
Events.GameEvents.InvokeFourthUpdateTick();
|
||||
GameEvents.InvokeFourthUpdateTick();
|
||||
|
||||
if (CurrentUpdateTick % 8 == 0)
|
||||
Events.GameEvents.InvokeEighthUpdateTick();
|
||||
GameEvents.InvokeEighthUpdateTick();
|
||||
|
||||
if (CurrentUpdateTick % 15 == 0)
|
||||
Events.GameEvents.InvokeQuarterSecondTick();
|
||||
GameEvents.InvokeQuarterSecondTick();
|
||||
|
||||
if (CurrentUpdateTick % 30 == 0)
|
||||
Events.GameEvents.InvokeHalfSecondTick();
|
||||
GameEvents.InvokeHalfSecondTick();
|
||||
|
||||
if (CurrentUpdateTick % 60 == 0)
|
||||
Events.GameEvents.InvokeOneSecondTick();
|
||||
GameEvents.InvokeOneSecondTick();
|
||||
|
||||
CurrentUpdateTick += 1;
|
||||
if (CurrentUpdateTick >= 60)
|
||||
|
@ -301,20 +260,7 @@ namespace StardewModdingAPI.Inheritance
|
|||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
base.Draw(gameTime);
|
||||
Events.GraphicsEvents.InvokeDrawTick();
|
||||
|
||||
if (false)
|
||||
{
|
||||
spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
|
||||
|
||||
if (CurrentLocation != null)
|
||||
CurrentLocation.draw(spriteBatch);
|
||||
|
||||
if (player != null && player.position != null)
|
||||
spriteBatch.DrawString(dialogueFont, player.position.ToString(), new Vector2(0, 180), Color.Orange);
|
||||
|
||||
spriteBatch.End();
|
||||
}
|
||||
GraphicsEvents.InvokeDrawTick();
|
||||
}
|
||||
|
||||
public static Int32 RegisterModItem(SObject modItem)
|
||||
|
@ -341,44 +287,14 @@ namespace StardewModdingAPI.Inheritance
|
|||
{
|
||||
return ModItems.ElementAt(id).Value.Clone();
|
||||
}
|
||||
Log.Error("ModItem Dictionary does not contain index: " + id.ToString());
|
||||
Log.Error("ModItem Dictionary does not contain index: " + id);
|
||||
return null;
|
||||
}
|
||||
if (ModItems.ContainsKey(id))
|
||||
{
|
||||
return ModItems[id].Clone();
|
||||
}
|
||||
Log.Error("ModItem Dictionary does not contain ID: " + id.ToString());
|
||||
return null;
|
||||
}
|
||||
|
||||
public static SGameLocation GetLocationFromName(String name)
|
||||
{
|
||||
return ModLocations.FirstOrDefault(n => n.name == name);
|
||||
}
|
||||
|
||||
public static SGameLocation LoadOrCreateSGameLocationFromName(String name)
|
||||
{
|
||||
if (GetLocationFromName(name) != null)
|
||||
return GetLocationFromName(name);
|
||||
GameLocation gl = locations.FirstOrDefault(x => x.name == name);
|
||||
if (gl != null)
|
||||
{
|
||||
Log.Debug("A custom location was created for the new name: " + name);
|
||||
SGameLocation s = SGameLocation.ConstructFromBaseClass(gl);
|
||||
ModLocations.Add(s);
|
||||
return s;
|
||||
}
|
||||
if (currentLocation != null && currentLocation.name == name)
|
||||
{
|
||||
gl = currentLocation;
|
||||
Log.Debug("A custom location was created from the current location for the new name: " + name);
|
||||
SGameLocation s = SGameLocation.ConstructFromBaseClass(gl);
|
||||
ModLocations.Add(s);
|
||||
return s;
|
||||
}
|
||||
|
||||
Log.Debug("A custom location could not be created for: " + name);
|
||||
Log.Error("ModItem Dictionary does not contain ID: " + id);
|
||||
return null;
|
||||
}
|
||||
|
||||
|
@ -390,10 +306,10 @@ namespace StardewModdingAPI.Inheritance
|
|||
MStateNow = Mouse.GetState();
|
||||
|
||||
foreach (Keys k in FramePressedKeys)
|
||||
Events.ControlEvents.InvokeKeyPressed(k);
|
||||
ControlEvents.InvokeKeyPressed(k);
|
||||
|
||||
foreach (Keys k in FrameReleasedKeys)
|
||||
Events.ControlEvents.InvokeKeyReleased(k);
|
||||
ControlEvents.InvokeKeyReleased(k);
|
||||
|
||||
for (PlayerIndex i = PlayerIndex.One; i <= PlayerIndex.Four; i++)
|
||||
{
|
||||
|
@ -402,11 +318,11 @@ namespace StardewModdingAPI.Inheritance
|
|||
{
|
||||
if(b == Buttons.LeftTrigger || b == Buttons.RightTrigger)
|
||||
{
|
||||
Events.ControlEvents.InvokeTriggerPressed(i, b, b == Buttons.LeftTrigger ? GamePad.GetState(i).Triggers.Left : GamePad.GetState(i).Triggers.Right);
|
||||
ControlEvents.InvokeTriggerPressed(i, b, b == Buttons.LeftTrigger ? GamePad.GetState(i).Triggers.Left : GamePad.GetState(i).Triggers.Right);
|
||||
}
|
||||
else
|
||||
{
|
||||
Events.ControlEvents.InvokeButtonPressed(i, b);
|
||||
ControlEvents.InvokeButtonPressed(i, b);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -417,11 +333,11 @@ namespace StardewModdingAPI.Inheritance
|
|||
{
|
||||
if (b == Buttons.LeftTrigger || b == Buttons.RightTrigger)
|
||||
{
|
||||
Events.ControlEvents.InvokeTriggerReleased(i, b, b == Buttons.LeftTrigger ? GamePad.GetState(i).Triggers.Left : GamePad.GetState(i).Triggers.Right);
|
||||
ControlEvents.InvokeTriggerReleased(i, b, b == Buttons.LeftTrigger ? GamePad.GetState(i).Triggers.Left : GamePad.GetState(i).Triggers.Right);
|
||||
}
|
||||
else
|
||||
{
|
||||
Events.ControlEvents.InvokeButtonReleased(i, b);
|
||||
ControlEvents.InvokeButtonReleased(i, b);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -429,138 +345,151 @@ namespace StardewModdingAPI.Inheritance
|
|||
|
||||
if (KStateNow != KStatePrior)
|
||||
{
|
||||
Events.ControlEvents.InvokeKeyboardChanged(KStatePrior, KStateNow);
|
||||
ControlEvents.InvokeKeyboardChanged(KStatePrior, KStateNow);
|
||||
KStatePrior = KStateNow;
|
||||
}
|
||||
|
||||
if (MStateNow != MStatePrior)
|
||||
{
|
||||
Events.ControlEvents.InvokeMouseChanged(MStatePrior, MStateNow);
|
||||
ControlEvents.InvokeMouseChanged(MStatePrior, MStateNow);
|
||||
MStatePrior = MStateNow;
|
||||
}
|
||||
|
||||
if (activeClickableMenu != null && activeClickableMenu != PreviousActiveMenu)
|
||||
{
|
||||
Events.MenuEvents.InvokeMenuChanged(PreviousActiveMenu, activeClickableMenu);
|
||||
MenuEvents.InvokeMenuChanged(PreviousActiveMenu, activeClickableMenu);
|
||||
PreviousActiveMenu = activeClickableMenu;
|
||||
}
|
||||
|
||||
if (locations.GetHash() != PreviousGameLocations)
|
||||
{
|
||||
Events.LocationEvents.InvokeLocationsChanged(locations);
|
||||
LocationEvents.InvokeLocationsChanged(locations);
|
||||
PreviousGameLocations = locations.GetHash();
|
||||
}
|
||||
|
||||
if (currentLocation != PreviousGameLocation)
|
||||
{
|
||||
Events.LocationEvents.InvokeCurrentLocationChanged(PreviousGameLocation, currentLocation);
|
||||
LocationEvents.InvokeCurrentLocationChanged(PreviousGameLocation, currentLocation);
|
||||
PreviousGameLocation = currentLocation;
|
||||
}
|
||||
|
||||
if (player != null && player != PreviousFarmer)
|
||||
{
|
||||
Events.PlayerEvents.InvokeFarmerChanged(PreviousFarmer, player);
|
||||
PlayerEvents.InvokeFarmerChanged(PreviousFarmer, player);
|
||||
PreviousFarmer = player;
|
||||
}
|
||||
|
||||
if (player != null && player.combatLevel != PreviousCombatLevel)
|
||||
{
|
||||
Events.PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Combat, player.combatLevel);
|
||||
PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Combat, player.combatLevel);
|
||||
PreviousCombatLevel = player.combatLevel;
|
||||
}
|
||||
|
||||
if (player != null && player.farmingLevel != PreviousFarmingLevel)
|
||||
{
|
||||
Events.PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Farming, player.farmingLevel);
|
||||
PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Farming, player.farmingLevel);
|
||||
PreviousFarmingLevel = player.farmingLevel;
|
||||
}
|
||||
|
||||
if (player != null && player.fishingLevel != PreviousFishingLevel)
|
||||
{
|
||||
Events.PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Fishing, player.fishingLevel);
|
||||
PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Fishing, player.fishingLevel);
|
||||
PreviousFishingLevel = player.fishingLevel;
|
||||
}
|
||||
|
||||
if (player != null && player.foragingLevel != PreviousForagingLevel)
|
||||
{
|
||||
Events.PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Foraging, player.foragingLevel);
|
||||
PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Foraging, player.foragingLevel);
|
||||
PreviousForagingLevel = player.foragingLevel;
|
||||
}
|
||||
|
||||
if (player != null && player.miningLevel != PreviousMiningLevel)
|
||||
{
|
||||
Events.PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Mining, player.miningLevel);
|
||||
PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Mining, player.miningLevel);
|
||||
PreviousMiningLevel = player.miningLevel;
|
||||
}
|
||||
|
||||
if (player != null && player.luckLevel != PreviousLuckLevel)
|
||||
{
|
||||
Events.PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Luck, player.luckLevel);
|
||||
PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Luck, player.luckLevel);
|
||||
PreviousLuckLevel = player.luckLevel;
|
||||
}
|
||||
|
||||
List<ItemStackChange> changedItems;
|
||||
if (player != null && HasInventoryChanged(player.items, out changedItems))
|
||||
{
|
||||
Events.PlayerEvents.InvokeInventoryChanged(player.items, changedItems);
|
||||
PlayerEvents.InvokeInventoryChanged(player.items, changedItems);
|
||||
PreviousItems = player.items.Where(n => n != null).ToDictionary(n => n, n => n.Stack);
|
||||
}
|
||||
|
||||
var objectHash = currentLocation?.objects?.GetHash();
|
||||
if(objectHash != null && PreviousLocationObjects != objectHash)
|
||||
{
|
||||
Events.LocationEvents.InvokeOnNewLocationObject(currentLocation.objects);
|
||||
LocationEvents.InvokeOnNewLocationObject(currentLocation.objects);
|
||||
PreviousLocationObjects = objectHash ?? -1;
|
||||
}
|
||||
|
||||
if (timeOfDay != PreviousTimeOfDay)
|
||||
{
|
||||
Events.TimeEvents.InvokeTimeOfDayChanged(PreviousTimeOfDay, timeOfDay);
|
||||
TimeEvents.InvokeTimeOfDayChanged(PreviousTimeOfDay, timeOfDay);
|
||||
PreviousTimeOfDay = timeOfDay;
|
||||
}
|
||||
|
||||
if (dayOfMonth != PreviousDayOfMonth)
|
||||
{
|
||||
Events.TimeEvents.InvokeDayOfMonthChanged(PreviousDayOfMonth, dayOfMonth);
|
||||
TimeEvents.InvokeDayOfMonthChanged(PreviousDayOfMonth, dayOfMonth);
|
||||
PreviousDayOfMonth = dayOfMonth;
|
||||
}
|
||||
|
||||
if (currentSeason != PreviousSeasonOfYear)
|
||||
{
|
||||
Events.TimeEvents.InvokeSeasonOfYearChanged(PreviousSeasonOfYear, currentSeason);
|
||||
TimeEvents.InvokeSeasonOfYearChanged(PreviousSeasonOfYear, currentSeason);
|
||||
PreviousSeasonOfYear = currentSeason;
|
||||
}
|
||||
|
||||
if (year != PreviousYearOfGame)
|
||||
{
|
||||
Events.TimeEvents.InvokeYearOfGameChanged(PreviousYearOfGame, year);
|
||||
TimeEvents.InvokeYearOfGameChanged(PreviousYearOfGame, year);
|
||||
PreviousYearOfGame = year;
|
||||
}
|
||||
|
||||
//NOTE THAT THIS MUST CHECK BEFORE SETTING IT TO TRUE BECAUSE OF SOME SILLY ISSUES
|
||||
if (FireLoadedGameEvent)
|
||||
{
|
||||
PlayerEvents.InvokeLoadedGame(new EventArgsLoadedGameChanged(hasLoadedGame));
|
||||
FireLoadedGameEvent = false;
|
||||
}
|
||||
|
||||
if (hasLoadedGame != PreviouslyLoadedGame)
|
||||
{
|
||||
FireLoadedGameEvent = true;
|
||||
PreviouslyLoadedGame = hasLoadedGame;
|
||||
}
|
||||
}
|
||||
|
||||
private bool HasInventoryChanged(List<Item> items, out List<ItemStackChange> changedItems)
|
||||
{
|
||||
changedItems = new List<ItemStackChange>();
|
||||
IEnumerable<Item> actualItems = items.Where(n => n != null);
|
||||
IEnumerable<Item> actualItems = items.Where(n => n != null)?.ToArray();
|
||||
foreach (var item in actualItems)
|
||||
{
|
||||
if (PreviousItems != null && PreviousItems.ContainsKey(item))
|
||||
{
|
||||
if(PreviousItems[item] != item.Stack)
|
||||
{
|
||||
changedItems.Add(new ItemStackChange() { Item = item, StackChange = item.Stack - PreviousItems[item], ChangeType = ChangeType.StackChange });
|
||||
changedItems.Add(new ItemStackChange { Item = item, StackChange = item.Stack - PreviousItems[item], ChangeType = ChangeType.StackChange });
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
changedItems.Add(new ItemStackChange() { Item = item, StackChange = item.Stack, ChangeType = ChangeType.Added });
|
||||
changedItems.Add(new ItemStackChange { Item = item, StackChange = item.Stack, ChangeType = ChangeType.Added });
|
||||
}
|
||||
}
|
||||
|
||||
if (PreviousItems != null)
|
||||
{
|
||||
changedItems.AddRange(PreviousItems.Where(n => !actualItems.Any(i => i == n.Key)).Select(n =>
|
||||
new ItemStackChange() { Item = n.Key, StackChange = -n.Key.Stack, ChangeType = ChangeType.Removed }));
|
||||
changedItems.AddRange(PreviousItems.Where(n => actualItems.All(i => i != n.Key)).Select(n =>
|
||||
new ItemStackChange { Item = n.Key, StackChange = -n.Key.Stack, ChangeType = ChangeType.Removed }));
|
||||
}
|
||||
|
||||
return (changedItems.Any());
|
||||
|
|
|
@ -1,14 +1,10 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.Eventing.Reader;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using StardewValley;
|
||||
using StardewValley.BellsAndWhistles;
|
||||
|
||||
namespace StardewModdingAPI.Inheritance
|
||||
{
|
||||
|
|
|
@ -1,17 +1,13 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Xml.Serialization;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using StardewValley;
|
||||
using StardewValley.Locations;
|
||||
using Object = StardewValley.Object;
|
||||
|
||||
namespace StardewModdingAPI.Inheritance
|
||||
{
|
||||
public class SObject : StardewValley.Object
|
||||
public class SObject : Object
|
||||
{
|
||||
public override String Name {
|
||||
get { return name; }
|
||||
|
@ -68,7 +64,7 @@ namespace StardewModdingAPI.Inheritance
|
|||
{
|
||||
if (Texture != null)
|
||||
{
|
||||
spriteBatch.Draw(Texture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(((x * Game1.tileSize) + (Game1.tileSize / 2)) + ((this.shakeTimer > 0) ? Game1.random.Next(-1, 2) : 0)), (float)(((y * Game1.tileSize) + (Game1.tileSize / 2)) + ((this.shakeTimer > 0) ? Game1.random.Next(-1, 2) : 0)))), new Rectangle?(Game1.currentLocation.getSourceRectForObject(this.ParentSheetIndex)), (Color)(Color.White * alpha), 0f, new Vector2(8f, 8f), (this.scale.Y > 1f) ? this.getScale().Y : ((float)Game1.pixelZoom), this.flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, (this.isPassable() ? ((float)this.getBoundingBox(new Vector2((float)x, (float)y)).Top) : ((float)this.getBoundingBox(new Vector2((float)x, (float)y)).Bottom)) / 10000f);
|
||||
spriteBatch.Draw(Texture, Game1.GlobalToLocal(Game1.viewport, new Vector2(((x * Game1.tileSize) + (Game1.tileSize / 2)) + ((shakeTimer > 0) ? Game1.random.Next(-1, 2) : 0), ((y * Game1.tileSize) + (Game1.tileSize / 2)) + ((shakeTimer > 0) ? Game1.random.Next(-1, 2) : 0))), Game1.currentLocation.getSourceRectForObject(ParentSheetIndex), Color.White * alpha, 0f, new Vector2(8f, 8f), (scale.Y > 1f) ? getScale().Y : Game1.pixelZoom, flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, (isPassable() ? getBoundingBox(new Vector2(x, y)).Top : getBoundingBox(new Vector2(x, y)).Bottom) / 10000f);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -86,8 +82,8 @@ namespace StardewModdingAPI.Inheritance
|
|||
if (Texture != null)
|
||||
{
|
||||
int targSize = Game1.tileSize;
|
||||
int midX = (int) ((xNonTile) + 32);
|
||||
int midY = (int) ((yNonTile) + 32);
|
||||
int midX = (xNonTile) + 32;
|
||||
int midY = (yNonTile) + 32;
|
||||
|
||||
int targX = midX - targSize / 2;
|
||||
int targY = midY - targSize / 2;
|
||||
|
@ -113,7 +109,7 @@ namespace StardewModdingAPI.Inheritance
|
|||
|
||||
public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber)
|
||||
{
|
||||
if (this.isRecipe)
|
||||
if (isRecipe)
|
||||
{
|
||||
transparency = 0.5f;
|
||||
scaleSize *= 0.75f;
|
||||
|
@ -133,7 +129,7 @@ namespace StardewModdingAPI.Inheritance
|
|||
if (drawStackNumber)
|
||||
{
|
||||
float scale = 0.5f + scaleSize;
|
||||
Game1.drawWithBorder(string.Concat(this.stack.ToString()), Color.Black, Color.White, location + new Vector2((float) Game1.tileSize - Game1.tinyFont.MeasureString(string.Concat(this.stack.ToString())).X * scale, (float) Game1.tileSize - (float) ((double) Game1.tinyFont.MeasureString(string.Concat(this.stack.ToString())).Y * 3.0f / 4.0f) * scale), 0.0f, scale, 1f, true);
|
||||
Game1.drawWithBorder(string.Concat(stack.ToString()), Color.Black, Color.White, location + new Vector2(Game1.tileSize - Game1.tinyFont.MeasureString(string.Concat(stack.ToString())).X * scale, Game1.tileSize - (float) ((double) Game1.tinyFont.MeasureString(string.Concat(stack.ToString())).Y * 3.0f / 4.0f) * scale), 0.0f, scale, 1f, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -183,27 +179,27 @@ namespace StardewModdingAPI.Inheritance
|
|||
{
|
||||
SObject toRet = new SObject();
|
||||
|
||||
toRet.Name = this.Name;
|
||||
toRet.CategoryName = this.CategoryName;
|
||||
toRet.Description = this.Description;
|
||||
toRet.Texture = this.Texture;
|
||||
toRet.IsPassable = this.IsPassable;
|
||||
toRet.IsPlaceable = this.IsPlaceable;
|
||||
toRet.quality = this.quality;
|
||||
toRet.scale = this.scale;
|
||||
toRet.isSpawnedObject = this.isSpawnedObject;
|
||||
toRet.isRecipe = this.isRecipe;
|
||||
toRet.questItem = this.questItem;
|
||||
toRet.Name = Name;
|
||||
toRet.CategoryName = CategoryName;
|
||||
toRet.Description = Description;
|
||||
toRet.Texture = Texture;
|
||||
toRet.IsPassable = IsPassable;
|
||||
toRet.IsPlaceable = IsPlaceable;
|
||||
toRet.quality = quality;
|
||||
toRet.scale = scale;
|
||||
toRet.isSpawnedObject = isSpawnedObject;
|
||||
toRet.isRecipe = isRecipe;
|
||||
toRet.questItem = questItem;
|
||||
toRet.stack = 1;
|
||||
toRet.HasBeenRegistered = this.HasBeenRegistered;
|
||||
toRet.RegisteredId = this.RegisteredId;
|
||||
toRet.HasBeenRegistered = HasBeenRegistered;
|
||||
toRet.RegisteredId = RegisteredId;
|
||||
|
||||
return toRet;
|
||||
}
|
||||
|
||||
public override Item getOne()
|
||||
{
|
||||
return this.Clone();
|
||||
return Clone();
|
||||
}
|
||||
|
||||
public override void actionWhenBeingHeld(Farmer who)
|
||||
|
@ -247,10 +243,10 @@ namespace StardewModdingAPI.Inheritance
|
|||
SObject s = Clone();
|
||||
|
||||
s.PlacedAt = key;
|
||||
s.boundingBox = new Rectangle(x / Game1.tileSize * Game1.tileSize, y / Game1.tileSize * Game1.tileSize, this.boundingBox.Width, this.boundingBox.Height);
|
||||
s.boundingBox = new Rectangle(x / Game1.tileSize * Game1.tileSize, y / Game1.tileSize * Game1.tileSize, boundingBox.Width, boundingBox.Height);
|
||||
|
||||
location.objects.Add(key, s);
|
||||
Log.Verbose("{0} - {1}", this.GetHashCode(), s.GetHashCode());
|
||||
Log.Verbose("{0} - {1}", GetHashCode(), s.GetHashCode());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -268,7 +264,7 @@ namespace StardewModdingAPI.Inheritance
|
|||
|
||||
int x = Game1.oldMouseState.X + Game1.viewport.X;
|
||||
int y = Game1.oldMouseState.Y + Game1.viewport.Y;
|
||||
spriteBatch.Draw(Game1.mouseCursors, new Vector2((float)(x / Game1.tileSize * Game1.tileSize - Game1.viewport.X), (float)(y / Game1.tileSize * Game1.tileSize - Game1.viewport.Y)), new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(Utility.playerCanPlaceItemHere(location, (Item)this, x, y, Game1.player) ? 194 : 210, 388, 16, 16)), Color.White, 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 0.01f);
|
||||
spriteBatch.Draw(Game1.mouseCursors, new Vector2(x / Game1.tileSize * Game1.tileSize - Game1.viewport.X, y / Game1.tileSize * Game1.tileSize - Game1.viewport.Y), new Rectangle(Utility.playerCanPlaceItemHere(location, this, x, y, Game1.player) ? 194 : 210, 388, 16, 16), Color.White, 0.0f, Vector2.Zero, Game1.pixelZoom, SpriteEffects.None, 0.01f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
using System;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
|
||||
|
|
|
@ -1,12 +1,8 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StardewModdingAPI
|
||||
{
|
||||
public class Manifest
|
||||
public class Manifest : Config
|
||||
{
|
||||
/// <summary>
|
||||
/// The name of your mod.
|
||||
|
@ -28,6 +24,31 @@ namespace StardewModdingAPI
|
|||
/// </summary>
|
||||
public virtual string Description { get; set; }
|
||||
|
||||
public string EntryDll { get; set; }
|
||||
/// <summary>
|
||||
/// The unique ID of the mod. It doesn't *need* to be anything.
|
||||
/// </summary>
|
||||
public virtual string UniqueID { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether or not the mod uses per-save-config files.
|
||||
/// </summary>
|
||||
public virtual bool PerSaveConfigs { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The name of the DLL in the directory that has the Entry() method.
|
||||
/// </summary>
|
||||
public virtual string EntryDll { get; set; }
|
||||
|
||||
public override Config GenerateBaseConfig(Config baseConfig)
|
||||
{
|
||||
Name = "";
|
||||
Authour = "";
|
||||
Version = "";
|
||||
Description = "";
|
||||
UniqueID = Guid.NewGuid().ToString();
|
||||
PerSaveConfigs = false;
|
||||
EntryDll = "";
|
||||
return this;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,8 +1,5 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.IO;
|
||||
|
||||
namespace StardewModdingAPI
|
||||
{
|
||||
|
@ -47,6 +44,23 @@ namespace StardewModdingAPI
|
|||
/// </summary>
|
||||
public string PathOnDisk { get; internal set; }
|
||||
|
||||
/// <summary>
|
||||
/// A basic path to store your mod's config at.
|
||||
/// </summary>
|
||||
public string BaseConfigPath => PathOnDisk + "\\config.json";
|
||||
|
||||
/// <summary>
|
||||
/// A basic path to where per-save configs are stored
|
||||
/// </summary>
|
||||
public string PerSaveConfigFolder => GetPerSaveConfigFolder();
|
||||
|
||||
/// <summary>
|
||||
/// A basic path to store your mod's config at, dependent on the current save.
|
||||
/// The Manifest must allow for per-save configs. This is to keep from having an
|
||||
/// empty directory in every mod folder.
|
||||
/// </summary>
|
||||
public string PerSaveConfigPath => Constants.CurrentSavePathExists ? Path.Combine(PerSaveConfigFolder, Constants.SaveFolderName + ".json") : "";
|
||||
|
||||
/// <summary>
|
||||
/// A basic method that is the entry-point of your mod. It will always be called once when the mod loads.
|
||||
/// </summary>
|
||||
|
@ -54,5 +68,15 @@ namespace StardewModdingAPI
|
|||
{
|
||||
|
||||
}
|
||||
|
||||
private string GetPerSaveConfigFolder()
|
||||
{
|
||||
if (Manifest.PerSaveConfigs)
|
||||
{
|
||||
return Path.Combine(PathOnDisk, "psconfigs");
|
||||
}
|
||||
Log.Error("The mod [{0}] is not configured to use per-save configs.", Manifest.Name);
|
||||
return "";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,25 +1,14 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using StardewValley;
|
||||
|
||||
namespace StardewModdingAPI
|
||||
{
|
||||
class ModItem : StardewValley.Object
|
||||
class ModItem : Object
|
||||
{
|
||||
public Item AsItem { get { return (Item) this; } }
|
||||
public Item AsItem { get { return this; } }
|
||||
public override string Name { get; set; }
|
||||
public string Description { get; set; }
|
||||
public int ID { get; set; }
|
||||
public Texture2D Texture { get; set; }
|
||||
|
||||
public ModItem()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,11 +1,4 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using StardewModdingAPI.Events;
|
||||
using StardewModdingAPI.Inheritance;
|
||||
using StardewModdingAPI.Inheritance.Menus;
|
||||
using StardewValley;
|
||||
using StardewValley.Menus;
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Globalization;
|
||||
|
@ -14,7 +7,14 @@ using System.Linq;
|
|||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using System.Windows.Forms;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Newtonsoft.Json;
|
||||
using StardewModdingAPI.Events;
|
||||
using StardewModdingAPI.Inheritance;
|
||||
using StardewModdingAPI.Inheritance.Menus;
|
||||
using StardewValley;
|
||||
using StardewValley.Menus;
|
||||
|
||||
namespace StardewModdingAPI
|
||||
{
|
||||
|
@ -146,8 +146,8 @@ namespace StardewModdingAPI
|
|||
//Command.RegisterCommand("crash", "crashes sdv").CommandFired += delegate { Game1.player.draw(null); };
|
||||
|
||||
//Subscribe to events
|
||||
Events.ControlEvents.KeyPressed += Events_KeyPressed;
|
||||
Events.GameEvents.LoadContent += Events_LoadContent;
|
||||
ControlEvents.KeyPressed += Events_KeyPressed;
|
||||
GameEvents.LoadContent += Events_LoadContent;
|
||||
//Events.MenuChanged += Events_MenuChanged; //Idk right now
|
||||
|
||||
StardewModdingAPI.Log.Verbose("Applying Final SDV Tweaks...");
|
||||
|
@ -155,7 +155,7 @@ namespace StardewModdingAPI
|
|||
{
|
||||
gamePtr.IsMouseVisible = false;
|
||||
gamePtr.Window.Title = "Stardew Valley - Version " + Game1.version;
|
||||
StardewForm.Resize += Events.GraphicsEvents.InvokeResize;
|
||||
StardewForm.Resize += GraphicsEvents.InvokeResize;
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -166,7 +166,7 @@ namespace StardewModdingAPI
|
|||
{
|
||||
//Game's in memory now, send the event
|
||||
StardewModdingAPI.Log.Verbose("Game Loaded");
|
||||
Events.GameEvents.InvokeGameLoaded();
|
||||
GameEvents.InvokeGameLoaded();
|
||||
|
||||
StardewModdingAPI.Log.Comment("Type 'help' for help, or 'help <cmd>' for a command's usage");
|
||||
//Begin listening to input
|
||||
|
@ -225,7 +225,7 @@ namespace StardewModdingAPI
|
|||
//DEPRECATED WAY
|
||||
LoadMods_OldWay();
|
||||
|
||||
StardewForm = Control.FromHandle(Program.gamePtr.Window.Handle).FindForm();
|
||||
StardewForm = Control.FromHandle(gamePtr.Window.Handle).FindForm();
|
||||
StardewForm.Closing += StardewForm_Closing;
|
||||
|
||||
ready = true;
|
||||
|
@ -271,7 +271,6 @@ namespace StardewModdingAPI
|
|||
public static void LoadMods()
|
||||
{
|
||||
StardewModdingAPI.Log.Verbose("LOADING MODS");
|
||||
int loadedMods = 0;
|
||||
foreach (string ModPath in _modPaths)
|
||||
{
|
||||
foreach (String d in Directory.GetDirectories(ModPath))
|
||||
|
@ -290,7 +289,12 @@ namespace StardewModdingAPI
|
|||
StardewModdingAPI.Log.Error("Failed to read mod manifest '{0}'. Manifest is empty!", s);
|
||||
continue;
|
||||
}
|
||||
|
||||
// This will need to be redone once a new minor version comes out so that we don't load
|
||||
// the manifest in twice, but for now we need to make sure that older manifests are
|
||||
// compatible with the new manifest : config format.
|
||||
manifest = JsonConvert.DeserializeObject<Manifest>(t);
|
||||
manifest = (Manifest)Config.InitializeConfig(s, manifest);
|
||||
if (string.IsNullOrEmpty(manifest.EntryDll))
|
||||
{
|
||||
StardewModdingAPI.Log.Error("Failed to read mod manifest '{0}'. EntryDll is empty!", s);
|
||||
|
@ -303,6 +307,25 @@ namespace StardewModdingAPI
|
|||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
if (manifest.PerSaveConfigs)
|
||||
{
|
||||
if (!Directory.Exists(Path.GetDirectoryName(s)))
|
||||
Directory.CreateDirectory(Path.GetDirectoryName(s));
|
||||
|
||||
if (!Directory.Exists(Path.GetDirectoryName(s)))
|
||||
{
|
||||
StardewModdingAPI.Log.Error("Failed to create psconfigs directory '{0}'. No exception occured.", Path.GetDirectoryName(s));
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
StardewModdingAPI.Log.Error("Failed to create psconfigs directory '{0}'. Exception details:\n" + ex, Path.GetDirectoryName(s));
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
string targDll = Path.Combine(Path.GetDirectoryName(s), manifest.EntryDll);
|
||||
if (!File.Exists(targDll))
|
||||
|
@ -321,7 +344,7 @@ namespace StardewModdingAPI
|
|||
m.PathOnDisk = Path.GetDirectoryName(s);
|
||||
m.Manifest = manifest;
|
||||
StardewModdingAPI.Log.Success("LOADED MOD: {0} by {1} - Version {2} | Description: {3} (@ {4})", m.Manifest.Name, m.Manifest.Authour, m.Manifest.Version, m.Manifest.Description, targDll);
|
||||
loadedMods += 1;
|
||||
Constants.ModsLoaded += 1;
|
||||
m.Entry();
|
||||
}
|
||||
else
|
||||
|
@ -332,12 +355,11 @@ namespace StardewModdingAPI
|
|||
catch (Exception ex)
|
||||
{
|
||||
StardewModdingAPI.Log.Error("Failed to load mod '{0}'. Exception details:\n" + ex, s);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
StardewModdingAPI.Log.Success("LOADED {0} MODS", loadedMods);
|
||||
StardewModdingAPI.Log.Success("LOADED {0} MODS", Constants.ModsLoaded);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -399,7 +421,7 @@ namespace StardewModdingAPI
|
|||
{
|
||||
StardewModdingAPI.Log.Info("Initializing Debug Assets...");
|
||||
DebugPixel = new Texture2D(Game1.graphics.GraphicsDevice, 1, 1);
|
||||
DebugPixel.SetData(new Color[] { Color.White });
|
||||
DebugPixel.SetData(new[] { Color.White });
|
||||
|
||||
#if DEBUG
|
||||
StardewModdingAPI.Log.Verbose("REGISTERING BASE CUSTOM ITEM");
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
|
|
|
@ -103,7 +103,7 @@ namespace TrainerMod
|
|||
Command.RegisterCommand("out_items", "Outputs a list of items | out_items", new[] { "" }).CommandFired += out_items;
|
||||
Command.RegisterCommand("out_melee", "Outputs a list of melee weapons | out_melee", new[] { "" }).CommandFired += out_melee;
|
||||
Command.RegisterCommand("out_rings", "Outputs a list of rings | out_rings", new[] { "" }).CommandFired += out_rings;
|
||||
Command.RegisterCommand("newitem", "Outputs a list of melee weapons | out_melee", new[] { "" }).CommandFired += RegisterNewItem;
|
||||
Command.RegisterCommand("newitem", "not to be used | newitem", new[] { "" }).CommandFired += RegisterNewItem;
|
||||
|
||||
Command.RegisterCommand("world_settime", "Sets the time to the specified value | world_settime <value>", new[] { "(Int32)<value> The target time [06:00 AM is 600]" }).CommandFired += world_setTime;
|
||||
Command.RegisterCommand("world_freezetime", "Freezes or thaws time | world_freezetime <value>", new[] { "(0 - 1)<value> Whether or not to freeze time. 0 is thawed, 1 is frozen" }).CommandFired += world_freezeTime;
|
||||
|
@ -135,6 +135,7 @@ namespace TrainerMod
|
|||
|
||||
static void load_CommandFired(object sender, EventArgsCommand e)
|
||||
{
|
||||
Game1.hasLoadedGame = false;
|
||||
Game1.activeClickableMenu = new StardewValley.Menus.LoadGameMenu();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue