update mod build package nuspec
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475efa12fe
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@ -73,7 +73,7 @@ namespace StardewModdingAPI.ModBuildConfig.Framework
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continue;
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// ignore release zips
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if (file.Extension.Equals("zip", StringComparison.InvariantCultureIgnoreCase))
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if (file.Extension.Equals(".zip", StringComparison.InvariantCultureIgnoreCase))
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continue;
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// add file
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@ -47,7 +47,6 @@
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<None Include="assets\nuget-icon.pdn" />
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<None Include="build\smapi.targets">
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<SubType>Designer</SubType>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="package.nuspec">
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<SubType>Designer</SubType>
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@ -2,22 +2,26 @@
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<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
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<metadata>
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<id>Pathoschild.Stardew.ModBuildConfig</id>
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<version>1.7.1</version>
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<title>MSBuild config for Stardew Valley mods</title>
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<version>2.0-alpha</version>
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<title>Build package for SMAPI mods</title>
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<authors>Pathoschild</authors>
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<owners>Pathoschild</owners>
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<requireLicenseAcceptance>false</requireLicenseAcceptance>
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<licenseUrl>https://github.com/Pathoschild/Stardew.ModBuildConfig/blob/1.7.1/LICENSE.txt</licenseUrl>
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<projectUrl>https://github.com/Pathoschild/Stardew.ModBuildConfig#readme</projectUrl>
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<iconUrl>https://raw.githubusercontent.com/Pathoschild/Stardew.ModBuildConfig/1.7.1/assets/nuget-icon.png</iconUrl>
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<licenseUrl>https://github.com/Pathoschild/SMAPI/blob/develop/LICENSE.txt</licenseUrl>
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<projectUrl>https://github.com/Pathoschild/SMAPI/blob/develop/docs/mod-build-config.md#readme</projectUrl>
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<iconUrl>https://raw.githubusercontent.com/Pathoschild/SMAPI/develop/src/SMAPI.ModBuildConfig/assets/nuget-icon.png</iconUrl>
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<description>Automates the build configuration for crossplatform Stardew Valley SMAPI mods.</description>
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<releaseNotes>
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1.7 added an option to create release zips on build and added a reference to XNA's XACT library for audio-related mods.
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1.7.1 fixed an issue where i18n folders were flattened, and ensures that the manifest/i18n files in the project take precedence over those in the build output if both are present.</releaseNotes>
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- Added: mods are now copied into the `Mods` folder automatically (configurable).
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- Added: release zips are now created automatically in your build output folder (configurable).
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- Added mod's version to release zip filename.
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- Improved errors to simplify troubleshooting.
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- Fixed release zip not having a mod folder.
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- Fixed release zip failing if mod name contains characters that aren't valid in a filename.
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</releaseNotes>
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</metadata>
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<files>
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<file src="build/smapi.targets" target="build/Pathoschild.Stardew.ModBuildConfig.targets" />
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<file src="bin/StardewModdingAPI.ModBuildConfig.dll" target="build/StardewModdingAPI.ModBuildConfig.dll" />
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<file src="readme.md" />
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</files>
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</package>
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