simplify tilesheet order warning
This commit is contained in:
parent
a179466e6b
commit
d5b00bec84
|
@ -11,6 +11,9 @@
|
|||
* For players:
|
||||
* Reduced memory usage.
|
||||
|
||||
* For modders:
|
||||
* Simplified tilesheet order warning added in 3.8.2.
|
||||
|
||||
* For the Console Commands mod:
|
||||
* Removed experimental `performance` command. Unfortunately this impacted SMAPI's memory usage and the data was often misinterpreted. This may be replaced with more automatic performance alerts in a future version.
|
||||
|
||||
|
|
|
@ -414,16 +414,16 @@ namespace StardewModdingAPI.Framework.ContentManagers
|
|||
|
||||
int loadedIndex = this.TryFindTilesheet(loadedMap, vanillaSheet.Id);
|
||||
string reason = loadedIndex != -1
|
||||
? $"mod reordered the original tilesheets, which {(isFarmMap ? "would cause a crash" : "often causes crashes")}.\n\nTechnical details for mod author:\nExpected order [{string.Join(", ", vanillaTilesheetRefs.Select(p => $"'{p.ImageSource}' (id: {p.Id})"))}], but found tilesheet '{vanillaSheet.Id}' at index {loadedIndex} instead of {vanillaSheet.Index}. Make sure custom tilesheet IDs are prefixed with 'z_' to avoid reordering tilesheets."
|
||||
? $"mod reordered the original tilesheets, which {(isFarmMap ? "would cause a crash" : "often causes crashes")}.\nTechnical details for mod author: Expected order: {string.Join(", ", vanillaTilesheetRefs.Select(p => p.Id))}. See https://stardewcommunitywiki.com/Modding:Maps#Tilesheet_order for help."
|
||||
: $"mod has no tilesheet with ID '{vanillaSheet.Id}'. Map replacements must keep the original tilesheets to avoid errors or crashes.";
|
||||
|
||||
SCore.DeprecationManager.PlaceholderWarn("3.8.2", DeprecationLevel.PendingRemoval);
|
||||
if (isFarmMap)
|
||||
{
|
||||
mod.LogAsMod($"SMAPI blocked asset replacement for '{info.AssetName}': {reason}", LogLevel.Error);
|
||||
mod.LogAsMod($"SMAPI blocked '{info.AssetName}' map load: {reason}", LogLevel.Error);
|
||||
return false;
|
||||
}
|
||||
mod.LogAsMod($"SMAPI detected a potential issue with asset replacement for '{info.AssetName}' map: {reason}", LogLevel.Warn);
|
||||
mod.LogAsMod($"SMAPI found an issue with '{info.AssetName}' map load: {reason}", LogLevel.Warn);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue