fix code docs

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Jesse Plamondon-Willard 2020-09-05 20:08:01 -04:00
parent 55cd31f4f7
commit d7209e438d
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1 changed files with 3 additions and 3 deletions

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@ -11,7 +11,7 @@ using StardewValley;
namespace StardewModdingAPI.Patches
{
/// <summary>A Harmony patch for the <see cref="Dialogue"/> constructor which intercepts invalid dialogue lines and logs an error instead of crashing.</summary>
/// <summary>A Harmony patch for <see cref="GameLocation.checkEventPrecondition"/> which intercepts invalid preconditions and logs an error instead of crashing.</summary>
/// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks>
[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
[SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
@ -65,7 +65,7 @@ namespace StardewModdingAPI.Patches
** Private methods
*********/
#if HARMONY_2
/// <summary>The method to call instead of the GameLocation.CheckEventPrecondition.</summary>
/// <summary>The method to call instead of GameLocation.checkEventPrecondition.</summary>
/// <param name="__result">The return value of the original method.</param>
/// <param name="precondition">The precondition to be parsed.</param>
/// <param name="__exception">The exception thrown by the wrapped method, if any.</param>
@ -81,7 +81,7 @@ namespace StardewModdingAPI.Patches
return null;
}
#else
/// <summary>The method to call instead of the GameLocation.CheckEventPrecondition.</summary>
/// <summary>The method to call instead of GameLocation.checkEventPrecondition.</summary>
/// <param name="__instance">The instance being patched.</param>
/// <param name="__result">The return value of the original method.</param>
/// <param name="precondition">The precondition to be parsed.</param>