remove DumpMetadata option
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@ -38,6 +38,7 @@
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* Added direct `Console` access to paranoid mode warnings.
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* Improved error messages for `TargetParameterCountException` when using the reflection API.
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* `helper.Read/WriteSaveData` can now be used while a save is being loaded (e.g. within a `Specialized.LoadStageChanged` event).
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* Removed `DumpMetadata` option. It was only meant for specific debugging cases, but players would occasionally enable it incorrectly and then report crashes.
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* Fixed private textures loaded from content packs not having their `Name` field set.
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* For SMAPI developers:
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@ -1,21 +0,0 @@
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namespace StardewModdingAPI.Framework.Models
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{
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/// <summary>Metadata exported to the mod folder.</summary>
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internal class ModFolderExport
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{
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/// <summary>When the export was generated.</summary>
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public string Exported { get; set; }
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/// <summary>The absolute path of the mod folder.</summary>
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public string ModFolderPath { get; set; }
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/// <summary>The game version which last loaded the mods.</summary>
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public string GameVersion { get; set; }
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/// <summary>The SMAPI version which last loaded the mods.</summary>
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public string ApiVersion { get; set; }
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/// <summary>The detected mods.</summary>
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public IModMetadata[] Mods { get; set; }
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}
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}
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@ -25,8 +25,7 @@ namespace StardewModdingAPI.Framework.Models
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[nameof(GitHubProjectName)] = "Pathoschild/SMAPI",
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[nameof(WebApiBaseUrl)] = "https://smapi.io/api/",
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[nameof(VerboseLogging)] = false,
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[nameof(LogNetworkTraffic)] = false,
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[nameof(DumpMetadata)] = false
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[nameof(LogNetworkTraffic)] = false
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};
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/// <summary>The default values for <see cref="SuppressUpdateChecks"/>, to log changes if different.</summary>
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@ -64,9 +63,6 @@ namespace StardewModdingAPI.Framework.Models
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/// <summary>Whether SMAPI should log network traffic. Best combined with <see cref="VerboseLogging"/>, which includes network metadata.</summary>
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public bool LogNetworkTraffic { get; set; }
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/// <summary>Whether to generate a file in the mods folder with detailed metadata about the detected mods.</summary>
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public bool DumpMetadata { get; set; }
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/// <summary>The colors to use for text written to the SMAPI console.</summary>
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public ColorSchemeConfig ConsoleColors { get; set; }
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@ -435,20 +435,6 @@ namespace StardewModdingAPI.Framework
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mods = resolver.ProcessDependencies(mods, modDatabase).ToArray();
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this.LoadMods(mods, this.Toolkit.JsonHelper, this.ContentCore, modDatabase);
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// write metadata file
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if (this.Settings.DumpMetadata)
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{
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ModFolderExport export = new ModFolderExport
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{
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Exported = DateTime.UtcNow.ToString("O"),
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ApiVersion = Constants.ApiVersion.ToString(),
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GameVersion = Constants.GameVersion.ToString(),
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ModFolderPath = this.ModsPath,
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Mods = mods
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};
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this.Toolkit.JsonHelper.WriteJsonFile(Path.Combine(Constants.LogDir, $"{Constants.LogNamePrefix}metadata-dump.json"), export);
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}
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// check for updates
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this.CheckForUpdatesAsync(mods);
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}
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@ -59,12 +59,6 @@ The default values are mirrored in StardewModdingAPI.Framework.Models.SConfig to
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*/
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"LogNetworkTraffic": false,
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/**
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* Whether to generate a 'SMAPI-latest.metadata-dump.json' file in the logs folder with the full mod
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* metadata for detected mods. This is only needed when troubleshooting some cases.
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*/
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"DumpMetadata": false,
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/**
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* The colors to use for text written to the SMAPI console.
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*
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