fix log parsing for invalid content packs (#860)
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@ -29,6 +29,7 @@
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* Added log parser warning about performance of PyTK 1.23.0 or earlier.
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* Converted images to SVG (thanks to ishan!).
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* Updated log parser for new update alert format in SMAPI 3.15.1.
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* Fixed parsing for invalid content packs.
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## 3.15.1
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Released 06 July 2022 for Stardew Valley 1.5.6 or later.
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@ -36,7 +36,7 @@ namespace StardewModdingAPI.Web.Framework.LogParsing
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private readonly Regex ContentPackListStartPattern = new(@"^Loaded \d+ content packs:$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
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/// <summary>A regex pattern matching an entry in SMAPI's content pack list.</summary>
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private readonly Regex ContentPackListEntryPattern = new(@"^ (?<name>.+?) (?<version>[^\s]+)(?: by (?<author>[^\|]+))? \| for (?<for>[^\|]+)(?: \| (?<description>.+))?$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
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private readonly Regex ContentPackListEntryPattern = new(@"^ (?<name>.+?) (?<version>[^\s]+)(?: by (?<author>[^\|]+))? \| for (?<for>[^\|]*)(?: \| (?<description>.+))?$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
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/// <summary>A regex pattern matching the start of SMAPI's mod update list.</summary>
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private readonly Regex ModUpdateListStartPattern = new(@"^You can update \d+ mods?:$", RegexOptions.Compiled | RegexOptions.IgnoreCase);
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@ -77,8 +77,8 @@ namespace StardewModdingAPI.Web.Framework.LogParsing
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};
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// parse log messages
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LogModInfo smapiMod = new(name: "SMAPI", author: "Pathoschild", version: "", description: "", loaded: true, isMod: false);
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LogModInfo gameMod = new(name: "game", author: "", version: "", description: "", loaded: true, isMod: false);
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LogModInfo smapiMod = new(ModType.Special, name: "SMAPI", author: "Pathoschild", version: "", description: "", loaded: true);
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LogModInfo gameMod = new(ModType.Special, name: "game", author: "", version: "", description: "", loaded: true);
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IDictionary<string, List<LogModInfo>> mods = new Dictionary<string, List<LogModInfo>>();
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bool inModList = false;
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bool inContentPackList = false;
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@ -133,7 +133,7 @@ namespace StardewModdingAPI.Web.Framework.LogParsing
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if (!mods.TryGetValue(name, out List<LogModInfo>? entries))
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mods[name] = entries = new List<LogModInfo>();
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entries.Add(new LogModInfo(name: name, author: author, version: version, description: description, loaded: true));
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entries.Add(new LogModInfo(ModType.CodeMod, name: name, author: author, version: version, description: description, loaded: true));
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message.Section = LogSection.ModsList;
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}
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@ -156,7 +156,7 @@ namespace StardewModdingAPI.Web.Framework.LogParsing
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if (!mods.TryGetValue(name, out List<LogModInfo>? entries))
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mods[name] = entries = new List<LogModInfo>();
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entries.Add(new LogModInfo(name: name, author: author, version: version, description: description, contentPackFor: forMod, loaded: true));
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entries.Add(new LogModInfo(ModType.ContentPack, name: name, author: author, version: version, description: description, contentPackFor: forMod, loaded: true));
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message.Section = LogSection.ContentPackList;
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}
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@ -48,21 +48,24 @@ namespace StardewModdingAPI.Web.Framework.LogParsing.Models
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[MemberNotNullWhen(true, nameof(LogModInfo.UpdateVersion), nameof(LogModInfo.UpdateLink))]
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public bool HasUpdate => this.UpdateVersion != null && this.Version != this.UpdateVersion;
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/// <summary>The mod type.</summary>
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public ModType ModType { get; }
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/// <summary>Whether this is an actual mod (rather than a special entry for SMAPI or the game itself).</summary>
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public bool IsMod { get; }
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public bool IsMod => this.ModType != ModType.Special;
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/// <summary>Whether this is a C# code mod.</summary>
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public bool IsCodeMod { get; }
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public bool IsCodeMod => this.ModType == ModType.CodeMod;
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/// <summary>Whether this is a content pack for another mod.</summary>
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[MemberNotNullWhen(true, nameof(LogModInfo.ContentPackFor))]
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public bool IsContentPack { get; }
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public bool IsContentPack => this.ModType == ModType.ContentPack;
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/*********
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** Public methods
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*********/
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/// <summary>Construct an instance.</summary>
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/// <param name="modType">The mod type.</param>
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/// <param name="name">The mod name.</param>
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/// <param name="author">The mod author.</param>
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/// <param name="version">The mod version.</param>
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@ -72,9 +75,9 @@ namespace StardewModdingAPI.Web.Framework.LogParsing.Models
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/// <param name="contentPackFor">The name of the mod for which this is a content pack (if applicable).</param>
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/// <param name="errors">The number of errors logged by this mod.</param>
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/// <param name="loaded">Whether the mod was loaded into the game.</param>
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/// <param name="isMod">Whether this is an actual mod (instead of a special entry for SMAPI or the game).</param>
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public LogModInfo(string name, string author, string version, string description, string? updateVersion = null, string? updateLink = null, string? contentPackFor = null, int errors = 0, bool loaded = true, bool isMod = true)
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public LogModInfo(ModType modType, string name, string author, string version, string description, string? updateVersion = null, string? updateLink = null, string? contentPackFor = null, int errors = 0, bool loaded = true)
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{
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this.ModType = modType;
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this.Name = name;
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this.Author = author;
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this.Description = description;
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@ -84,13 +87,6 @@ namespace StardewModdingAPI.Web.Framework.LogParsing.Models
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this.Errors = errors;
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this.Loaded = loaded;
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if (isMod)
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{
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this.IsMod = true;
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this.IsContentPack = !string.IsNullOrWhiteSpace(this.ContentPackFor);
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this.IsCodeMod = !this.IsContentPack;
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}
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this.OverrideVersion(version);
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}
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@ -0,0 +1,15 @@
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namespace StardewModdingAPI.Web.Framework.LogParsing.Models
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{
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/// <summary>The type for a <see cref="LogModInfo"/> instance.</summary>
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public enum ModType
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{
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/// <summary>A special non-mod entry (e.g. for SMAPI or the game itself).</summary>
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Special,
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/// <summary>A C# mod.</summary>
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CodeMod,
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/// <summary>A content pack loaded by a C# mod.</summary>
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ContentPack
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}
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}
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@ -107,7 +107,7 @@ namespace StardewModdingAPI.Web.ViewModels
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// group by mod
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return mods
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.Where(mod => mod.IsContentPack)
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.GroupBy(mod => mod.ContentPackFor!)
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.GroupBy(mod => mod.ContentPackFor ?? "")
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.ToDictionary(group => group.Key, group => group.ToArray());
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}
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@ -352,16 +352,31 @@ else if (log?.IsValid == true)
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<span class="notice btn txt" v-on:click="toggleContentPacks">toggle content packs in list</span>
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}
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</caption>
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@foreach (var mod in log.Mods.Where(p => p.Loaded && !p.IsContentPack))
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{
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if (contentPacks == null || !contentPacks.TryGetValue(mod.Name, out LogModInfo[]? contentPackList))
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contentPackList = null;
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@{
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var modsWithContentPacks = log.Mods
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.Where(mod => mod.Loaded && !mod.IsContentPack)
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.Select(mod => (
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Mod: mod,
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ContentPacks: contentPacks?.TryGetValue(mod.Name, out LogModInfo[]? contentPackList) == true ? contentPackList : Array.Empty<LogModInfo>()
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))
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.ToList();
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if (contentPacks?.TryGetValue("", out LogModInfo[] invalidPacks) == true)
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{
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modsWithContentPacks.Add((
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Mod: new LogModInfo(ModType.CodeMod, "<invalid content packs>", "", "", ""),
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ContentPacks: invalidPacks
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));
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}
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}
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@foreach ((LogModInfo mod, LogModInfo[] contentPackList) in modsWithContentPacks)
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{
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<tr v-on:click="toggleMod('@Model.GetSlug(mod.Name)')" class="mod-entry" v-bind:class="{ hidden: !showMods['@Model.GetSlug(mod.Name)'] }">
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<td><input type="checkbox" v-bind:checked="showMods['@Model.GetSlug(mod.Name)']" v-bind:class="{ invisible: !anyModsHidden }" /></td>
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<td>
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<strong v-pre>@mod.Name</strong> @mod.Version
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@if (contentPackList != null)
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@if (contentPackList.Any())
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{
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<div v-if="!hideContentPacks" class="content-packs">
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@foreach (var contentPack in contentPackList)
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@ -374,7 +389,7 @@ else if (log?.IsValid == true)
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</td>
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<td>
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@mod.Author
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@if (contentPackList != null)
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@if (contentPackList.Any())
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{
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<div v-if="!hideContentPacks" class="content-packs">
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@foreach (var contentPack in contentPackList)
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