fix SaveBackup failing on Mac (#522)

This commit is contained in:
Jesse Plamondon-Willard 2018-05-23 19:09:19 -04:00
parent fda2ac7485
commit da22446964
2 changed files with 65 additions and 19 deletions

View File

@ -1,7 +1,9 @@
using System;
using System.Diagnostics;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Reflection;
using StardewModdingAPI.Mods.SaveBackup.Framework;
using StardewValley;
@ -50,11 +52,49 @@ namespace StardewModdingAPI.Mods.SaveBackup
/// <param name="backupFolder">The folder containing save backups.</param>
private void CreateBackup(DirectoryInfo backupFolder)
{
FileInfo file = new FileInfo(Path.Combine(backupFolder.FullName, this.FileName));
if (!file.Exists)
try
{
this.Monitor.Log($"Adding {file.Name}...", LogLevel.Trace);
ZipFile.CreateFromDirectory(Constants.SavesPath, file.FullName, CompressionLevel.Fastest, includeBaseDirectory: false);
// get target path
FileInfo targetFile = new FileInfo(Path.Combine(backupFolder.FullName, this.FileName));
if (targetFile.Exists)
targetFile.Delete(); //return;
// create zip
// due to limitations with the bundled Mono on Mac, we can't reference System.IO.Compression.
this.Monitor.Log($"Adding {targetFile.Name}...", LogLevel.Trace);
switch (Constants.TargetPlatform)
{
case GamePlatform.Linux:
case GamePlatform.Windows:
{
Assembly coreAssembly = Assembly.Load("System.IO.Compression, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089") ?? throw new InvalidOperationException("Can't load System.IO.Compression assembly.");
Assembly fsAssembly = Assembly.Load("System.IO.Compression.FileSystem, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089") ?? throw new InvalidOperationException("Can't load System.IO.Compression assembly.");
Type compressionLevelType = coreAssembly.GetType("System.IO.Compression.CompressionLevel") ?? throw new InvalidOperationException("Can't load CompressionLevel type.");
Type zipFileType = fsAssembly.GetType("System.IO.Compression.ZipFile") ?? throw new InvalidOperationException("Can't load ZipFile type.");
MethodInfo createMethod = zipFileType.GetMethod("CreateFromDirectory", new[] { typeof(string), typeof(string), compressionLevelType, typeof(bool) }) ?? throw new InvalidOperationException("Can't load ZipFile.CreateFromDirectory method.");
createMethod.Invoke(null, new object[] { Constants.SavesPath, targetFile.FullName, CompressionLevel.Fastest, false });
}
break;
case GamePlatform.Mac:
{
DirectoryInfo saveFolder = new DirectoryInfo(Constants.SavesPath);
ProcessStartInfo startInfo = new ProcessStartInfo
{
FileName = "zip",
Arguments = $"-rq \"{targetFile.FullName}\" \"{saveFolder.Name}\" -x \"*.DS_Store\" -x \"__MACOSX\"",
WorkingDirectory = $"{Constants.SavesPath}/../",
CreateNoWindow = true
};
new Process { StartInfo = startInfo }.Start();
}
break;
}
}
catch (Exception ex)
{
this.Monitor.Log("Couldn't back up save files (see log file for details).", LogLevel.Warn);
this.Monitor.Log(ex.ToString(), LogLevel.Trace);
}
}
@ -63,23 +103,31 @@ namespace StardewModdingAPI.Mods.SaveBackup
/// <param name="backupsToKeep">The number of backups to keep.</param>
private void PruneBackups(DirectoryInfo backupFolder, int backupsToKeep)
{
var oldBackups = backupFolder
.GetFiles()
.OrderByDescending(p => p.CreationTimeUtc)
.Skip(backupsToKeep);
foreach (FileInfo file in oldBackups)
try
{
try
var oldBackups = backupFolder
.GetFiles()
.OrderByDescending(p => p.CreationTimeUtc)
.Skip(backupsToKeep);
foreach (FileInfo file in oldBackups)
{
this.Monitor.Log($"Deleting {file.Name}...", LogLevel.Trace);
file.Delete();
}
catch (Exception ex)
{
this.Monitor.Log($"Error deleting old save backup '{file.Name}': {ex}");
try
{
this.Monitor.Log($"Deleting {file.Name}...", LogLevel.Trace);
file.Delete();
}
catch (Exception ex)
{
this.Monitor.Log($"Error deleting old save backup '{file.Name}': {ex}");
}
}
}
catch (Exception ex)
{
this.Monitor.Log("Couldn't remove old backups (see log file for details).", LogLevel.Warn);
this.Monitor.Log(ex.ToString(), LogLevel.Trace);
}
}
}
}

View File

@ -31,8 +31,6 @@
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.IO.Compression" />
<Reference Include="System.IO.Compression.FileSystem" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\..\build\GlobalAssemblyInfo.cs">