fix world events in the mines (#603)

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Jesse Plamondon-Willard 2018-12-04 23:16:13 -05:00
parent e8ae2d627d
commit dad67e213e
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5 changed files with 128 additions and 16 deletions

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@ -0,0 +1,82 @@
using System.Collections.Generic;
using System.Linq;
namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
{
/// <summary>A watcher which detects changes to a collection of values using a specified <see cref="IEqualityComparer{T}"/> instance.</summary>
internal class ComparableListWatcher<TValue> : BaseDisposableWatcher, ICollectionWatcher<TValue>
{
/*********
** Properties
*********/
/// <summary>The collection to watch.</summary>
private readonly ICollection<TValue> CurrentValues;
/// <summary>The values during the previous update.</summary>
private HashSet<TValue> LastValues;
/// <summary>The pairs added since the last reset.</summary>
private readonly List<TValue> AddedImpl = new List<TValue>();
/// <summary>The pairs demoved since the last reset.</summary>
private readonly List<TValue> RemovedImpl = new List<TValue>();
/*********
** Accessors
*********/
/// <summary>Whether the value changed since the last reset.</summary>
public bool IsChanged => this.AddedImpl.Count > 0 || this.RemovedImpl.Count > 0;
/// <summary>The values added since the last reset.</summary>
public IEnumerable<TValue> Added => this.AddedImpl;
/// <summary>The values removed since the last reset.</summary>
public IEnumerable<TValue> Removed => this.RemovedImpl;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="values">The collection to watch.</param>
/// <param name="comparer">The equality comparer which indicates whether two values are the same.</param>
public ComparableListWatcher(ICollection<TValue> values, IEqualityComparer<TValue> comparer)
{
this.CurrentValues = values;
this.LastValues = new HashSet<TValue>(comparer);
}
/// <summary>Update the current value if needed.</summary>
public void Update()
{
this.AssertNotDisposed();
// optimise for zero items
if (this.CurrentValues.Count == 0)
{
if (this.LastValues.Count > 0)
{
this.AddedImpl.AddRange(this.LastValues);
this.LastValues.Clear();
}
return;
}
// detect changes
HashSet<TValue> curValues = new HashSet<TValue>(this.CurrentValues, this.LastValues.Comparer);
this.RemovedImpl.AddRange(from value in this.LastValues where !curValues.Contains(value) select value);
this.AddedImpl.AddRange(from value in curValues where !this.LastValues.Contains(value) select value);
this.LastValues = curValues;
}
/// <summary>Set the current value as the baseline.</summary>
public void Reset()
{
this.AssertNotDisposed();
this.AddedImpl.Clear();
this.RemovedImpl.Clear();
}
}
}

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@ -36,6 +36,14 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
return new ComparableWatcher<T>(getValue, new ObjectReferenceComparer<T>());
}
/// <summary>Get a watcher which detects when an object reference in a collection changes.</summary>
/// <typeparam name="T">The value type.</typeparam>
/// <param name="collection">The observable collection.</param>
public static ComparableListWatcher<T> ForReferenceList<T>(ICollection<T> collection)
{
return new ComparableListWatcher<T>(collection, new ObjectReferenceComparer<T>());
}
/// <summary>Get a watcher for an observable collection.</summary>
/// <typeparam name="T">The value type.</typeparam>
/// <param name="collection">The observable collection.</param>

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@ -1,4 +1,3 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
@ -19,6 +18,9 @@ namespace StardewModdingAPI.Framework.StateTracking
/// <summary>Tracks changes to the location list.</summary>
private readonly ICollectionWatcher<GameLocation> LocationListWatcher;
/// <summary>Tracks changes to the list of active mine locations.</summary>
private readonly ICollectionWatcher<MineShaft> MineLocationListWatcher;
/// <summary>A lookup of the tracked locations.</summary>
private IDictionary<GameLocation, LocationTracker> LocationDict { get; } = new Dictionary<GameLocation, LocationTracker>(new ObjectReferenceComparer<GameLocation>());
@ -50,24 +52,34 @@ namespace StardewModdingAPI.Framework.StateTracking
*********/
/// <summary>Construct an instance.</summary>
/// <param name="locations">The game's list of locations.</param>
public WorldLocationsTracker(ObservableCollection<GameLocation> locations)
/// <param name="activeMineLocations">The game's list of active mine locations.</param>
public WorldLocationsTracker(ObservableCollection<GameLocation> locations, IList<MineShaft> activeMineLocations)
{
this.LocationListWatcher = WatcherFactory.ForObservableCollection(locations);
this.MineLocationListWatcher = WatcherFactory.ForReferenceList(activeMineLocations);
}
/// <summary>Update the current value if needed.</summary>
public void Update()
{
// detect location changes
// detect added/removed locations
this.LocationListWatcher.Update();
this.MineLocationListWatcher.Update();
if (this.LocationListWatcher.IsChanged)
{
this.Remove(this.LocationListWatcher.Removed);
this.Add(this.LocationListWatcher.Added);
}
if (this.MineLocationListWatcher.IsChanged)
{
this.Remove(this.MineLocationListWatcher.Removed);
this.Add(this.MineLocationListWatcher.Added);
}
// detect building changes
// detect building changed
foreach (LocationTracker watcher in this.Locations.ToArray())
{
watcher.Update();
if (watcher.BuildingsWatcher.IsChanged)
{
this.Remove(watcher.BuildingsWatcher.Removed);
@ -75,7 +87,7 @@ namespace StardewModdingAPI.Framework.StateTracking
}
}
// detect building interior changed (e.g. construction completed)
// detect building interiors changed (e.g. construction completed)
foreach (KeyValuePair<Building, GameLocation> pair in this.BuildingIndoors.Where(p => !object.Equals(p.Key.indoors.Value, p.Value)))
{
GameLocation oldIndoors = pair.Value;
@ -86,10 +98,6 @@ namespace StardewModdingAPI.Framework.StateTracking
if (newIndoors != null)
this.Removed.Add(newIndoors);
}
// update watchers
foreach (IWatcher watcher in this.Locations)
watcher.Update();
}
/// <summary>Set the current location list as the baseline.</summary>
@ -98,21 +106,21 @@ namespace StardewModdingAPI.Framework.StateTracking
this.Removed.Clear();
this.Added.Clear();
this.LocationListWatcher.Reset();
this.MineLocationListWatcher.Reset();
}
/// <summary>Set the current value as the baseline.</summary>
public void Reset()
{
this.ResetLocationList();
foreach (IWatcher watcher in this.Locations)
foreach (IWatcher watcher in this.GetWatchers())
watcher.Reset();
}
/// <summary>Stop watching the player fields and release all references.</summary>
public void Dispose()
{
this.LocationListWatcher.Dispose();
foreach (IWatcher watcher in this.Locations)
foreach (IWatcher watcher in this.GetWatchers())
watcher.Dispose();
}
@ -180,11 +188,11 @@ namespace StardewModdingAPI.Framework.StateTracking
// remove old location if needed
this.Remove(location);
// track change
// add location
this.Added.Add(location);
// add
this.LocationDict[location] = new LocationTracker(location);
// add buildings
if (location is BuildableGameLocation buildableLocation)
this.Add(buildableLocation.buildings);
}
@ -219,5 +227,17 @@ namespace StardewModdingAPI.Framework.StateTracking
this.Remove(buildableLocation.buildings);
}
}
/****
** Helpers
****/
/// <summary>The underlying watchers.</summary>
private IEnumerable<IWatcher> GetWatchers()
{
yield return this.LocationListWatcher;
yield return this.MineLocationListWatcher;
foreach (LocationTracker watcher in this.Locations)
yield return watcher;
}
}
}

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@ -5,6 +5,7 @@ using StardewModdingAPI.Framework.Input;
using StardewModdingAPI.Framework.StateTracking;
using StardewModdingAPI.Framework.StateTracking.FieldWatchers;
using StardewValley;
using StardewValley.Locations;
using StardewValley.Menus;
namespace StardewModdingAPI.Framework
@ -64,7 +65,7 @@ namespace StardewModdingAPI.Framework
this.WindowSizeWatcher = WatcherFactory.ForEquatable(() => new Point(Game1.viewport.Width, Game1.viewport.Height));
this.TimeWatcher = WatcherFactory.ForEquatable(() => Game1.timeOfDay);
this.ActiveMenuWatcher = WatcherFactory.ForReference(() => Game1.activeClickableMenu);
this.LocationsWatcher = new WorldLocationsTracker((ObservableCollection<GameLocation>)Game1.locations);
this.LocationsWatcher = new WorldLocationsTracker((ObservableCollection<GameLocation>)Game1.locations, MineShaft.activeMines);
this.LocaleWatcher = WatcherFactory.ForGenericEquality(() => LocalizedContentManager.CurrentLanguageCode);
this.Watchers.AddRange(new IWatcher[]
{

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@ -205,6 +205,7 @@
<Compile Include="Framework\SModHooks.cs" />
<Compile Include="Framework\Singleton.cs" />
<Compile Include="Framework\StateTracking\Comparers\GenericEqualsComparer.cs" />
<Compile Include="Framework\StateTracking\FieldWatchers\ComparableListWatcher.cs" />
<Compile Include="Framework\WatcherCore.cs" />
<Compile Include="IDataHelper.cs" />
<Compile Include="IInputHelper.cs" />