fix world events in the mines (#603)
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e8ae2d627d
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@ -0,0 +1,82 @@
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using System.Collections.Generic;
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using System.Linq;
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namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
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{
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/// <summary>A watcher which detects changes to a collection of values using a specified <see cref="IEqualityComparer{T}"/> instance.</summary>
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internal class ComparableListWatcher<TValue> : BaseDisposableWatcher, ICollectionWatcher<TValue>
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{
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/*********
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** Properties
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*********/
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/// <summary>The collection to watch.</summary>
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private readonly ICollection<TValue> CurrentValues;
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/// <summary>The values during the previous update.</summary>
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private HashSet<TValue> LastValues;
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/// <summary>The pairs added since the last reset.</summary>
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private readonly List<TValue> AddedImpl = new List<TValue>();
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/// <summary>The pairs demoved since the last reset.</summary>
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private readonly List<TValue> RemovedImpl = new List<TValue>();
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/*********
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** Accessors
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*********/
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/// <summary>Whether the value changed since the last reset.</summary>
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public bool IsChanged => this.AddedImpl.Count > 0 || this.RemovedImpl.Count > 0;
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/// <summary>The values added since the last reset.</summary>
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public IEnumerable<TValue> Added => this.AddedImpl;
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/// <summary>The values removed since the last reset.</summary>
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public IEnumerable<TValue> Removed => this.RemovedImpl;
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/*********
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** Public methods
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*********/
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/// <summary>Construct an instance.</summary>
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/// <param name="values">The collection to watch.</param>
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/// <param name="comparer">The equality comparer which indicates whether two values are the same.</param>
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public ComparableListWatcher(ICollection<TValue> values, IEqualityComparer<TValue> comparer)
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{
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this.CurrentValues = values;
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this.LastValues = new HashSet<TValue>(comparer);
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}
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/// <summary>Update the current value if needed.</summary>
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public void Update()
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{
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this.AssertNotDisposed();
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// optimise for zero items
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if (this.CurrentValues.Count == 0)
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{
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if (this.LastValues.Count > 0)
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{
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this.AddedImpl.AddRange(this.LastValues);
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this.LastValues.Clear();
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}
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return;
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}
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// detect changes
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HashSet<TValue> curValues = new HashSet<TValue>(this.CurrentValues, this.LastValues.Comparer);
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this.RemovedImpl.AddRange(from value in this.LastValues where !curValues.Contains(value) select value);
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this.AddedImpl.AddRange(from value in curValues where !this.LastValues.Contains(value) select value);
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this.LastValues = curValues;
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}
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/// <summary>Set the current value as the baseline.</summary>
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public void Reset()
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{
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this.AssertNotDisposed();
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this.AddedImpl.Clear();
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this.RemovedImpl.Clear();
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}
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}
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}
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@ -36,6 +36,14 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
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return new ComparableWatcher<T>(getValue, new ObjectReferenceComparer<T>());
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}
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/// <summary>Get a watcher which detects when an object reference in a collection changes.</summary>
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/// <typeparam name="T">The value type.</typeparam>
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/// <param name="collection">The observable collection.</param>
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public static ComparableListWatcher<T> ForReferenceList<T>(ICollection<T> collection)
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{
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return new ComparableListWatcher<T>(collection, new ObjectReferenceComparer<T>());
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}
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/// <summary>Get a watcher for an observable collection.</summary>
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/// <typeparam name="T">The value type.</typeparam>
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/// <param name="collection">The observable collection.</param>
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@ -1,4 +1,3 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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@ -19,6 +18,9 @@ namespace StardewModdingAPI.Framework.StateTracking
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/// <summary>Tracks changes to the location list.</summary>
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private readonly ICollectionWatcher<GameLocation> LocationListWatcher;
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/// <summary>Tracks changes to the list of active mine locations.</summary>
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private readonly ICollectionWatcher<MineShaft> MineLocationListWatcher;
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/// <summary>A lookup of the tracked locations.</summary>
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private IDictionary<GameLocation, LocationTracker> LocationDict { get; } = new Dictionary<GameLocation, LocationTracker>(new ObjectReferenceComparer<GameLocation>());
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@ -50,24 +52,34 @@ namespace StardewModdingAPI.Framework.StateTracking
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*********/
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/// <summary>Construct an instance.</summary>
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/// <param name="locations">The game's list of locations.</param>
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public WorldLocationsTracker(ObservableCollection<GameLocation> locations)
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/// <param name="activeMineLocations">The game's list of active mine locations.</param>
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public WorldLocationsTracker(ObservableCollection<GameLocation> locations, IList<MineShaft> activeMineLocations)
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{
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this.LocationListWatcher = WatcherFactory.ForObservableCollection(locations);
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this.MineLocationListWatcher = WatcherFactory.ForReferenceList(activeMineLocations);
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}
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/// <summary>Update the current value if needed.</summary>
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public void Update()
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{
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// detect location changes
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// detect added/removed locations
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this.LocationListWatcher.Update();
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this.MineLocationListWatcher.Update();
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if (this.LocationListWatcher.IsChanged)
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{
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this.Remove(this.LocationListWatcher.Removed);
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this.Add(this.LocationListWatcher.Added);
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}
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if (this.MineLocationListWatcher.IsChanged)
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{
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this.Remove(this.MineLocationListWatcher.Removed);
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this.Add(this.MineLocationListWatcher.Added);
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}
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// detect building changes
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// detect building changed
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foreach (LocationTracker watcher in this.Locations.ToArray())
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{
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watcher.Update();
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if (watcher.BuildingsWatcher.IsChanged)
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{
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this.Remove(watcher.BuildingsWatcher.Removed);
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@ -75,7 +87,7 @@ namespace StardewModdingAPI.Framework.StateTracking
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}
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}
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// detect building interior changed (e.g. construction completed)
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// detect building interiors changed (e.g. construction completed)
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foreach (KeyValuePair<Building, GameLocation> pair in this.BuildingIndoors.Where(p => !object.Equals(p.Key.indoors.Value, p.Value)))
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{
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GameLocation oldIndoors = pair.Value;
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@ -86,10 +98,6 @@ namespace StardewModdingAPI.Framework.StateTracking
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if (newIndoors != null)
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this.Removed.Add(newIndoors);
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}
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// update watchers
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foreach (IWatcher watcher in this.Locations)
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watcher.Update();
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}
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/// <summary>Set the current location list as the baseline.</summary>
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@ -98,21 +106,21 @@ namespace StardewModdingAPI.Framework.StateTracking
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this.Removed.Clear();
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this.Added.Clear();
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this.LocationListWatcher.Reset();
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this.MineLocationListWatcher.Reset();
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}
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/// <summary>Set the current value as the baseline.</summary>
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public void Reset()
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{
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this.ResetLocationList();
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foreach (IWatcher watcher in this.Locations)
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foreach (IWatcher watcher in this.GetWatchers())
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watcher.Reset();
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}
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/// <summary>Stop watching the player fields and release all references.</summary>
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public void Dispose()
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{
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this.LocationListWatcher.Dispose();
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foreach (IWatcher watcher in this.Locations)
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foreach (IWatcher watcher in this.GetWatchers())
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watcher.Dispose();
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}
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@ -180,11 +188,11 @@ namespace StardewModdingAPI.Framework.StateTracking
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// remove old location if needed
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this.Remove(location);
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// track change
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// add location
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this.Added.Add(location);
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// add
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this.LocationDict[location] = new LocationTracker(location);
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// add buildings
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if (location is BuildableGameLocation buildableLocation)
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this.Add(buildableLocation.buildings);
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}
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@ -219,5 +227,17 @@ namespace StardewModdingAPI.Framework.StateTracking
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this.Remove(buildableLocation.buildings);
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}
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}
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/****
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** Helpers
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****/
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/// <summary>The underlying watchers.</summary>
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private IEnumerable<IWatcher> GetWatchers()
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{
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yield return this.LocationListWatcher;
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yield return this.MineLocationListWatcher;
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foreach (LocationTracker watcher in this.Locations)
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yield return watcher;
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}
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}
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}
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@ -5,6 +5,7 @@ using StardewModdingAPI.Framework.Input;
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using StardewModdingAPI.Framework.StateTracking;
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using StardewModdingAPI.Framework.StateTracking.FieldWatchers;
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using StardewValley;
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using StardewValley.Locations;
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using StardewValley.Menus;
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namespace StardewModdingAPI.Framework
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this.WindowSizeWatcher = WatcherFactory.ForEquatable(() => new Point(Game1.viewport.Width, Game1.viewport.Height));
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this.TimeWatcher = WatcherFactory.ForEquatable(() => Game1.timeOfDay);
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this.ActiveMenuWatcher = WatcherFactory.ForReference(() => Game1.activeClickableMenu);
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this.LocationsWatcher = new WorldLocationsTracker((ObservableCollection<GameLocation>)Game1.locations);
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this.LocationsWatcher = new WorldLocationsTracker((ObservableCollection<GameLocation>)Game1.locations, MineShaft.activeMines);
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this.LocaleWatcher = WatcherFactory.ForGenericEquality(() => LocalizedContentManager.CurrentLanguageCode);
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this.Watchers.AddRange(new IWatcher[]
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{
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<Compile Include="Framework\SModHooks.cs" />
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<Compile Include="Framework\Singleton.cs" />
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<Compile Include="Framework\StateTracking\Comparers\GenericEqualsComparer.cs" />
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<Compile Include="Framework\StateTracking\FieldWatchers\ComparableListWatcher.cs" />
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<Compile Include="Framework\WatcherCore.cs" />
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<Compile Include="IDataHelper.cs" />
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<Compile Include="IInputHelper.cs" />
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