drop support for pre-Pintail proxying

This commit is contained in:
Jesse Plamondon-Willard 2022-05-26 00:57:13 -04:00
parent 769475166a
commit db578c389e
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GPG Key ID: CF8B1456B3E29F49
6 changed files with 4 additions and 189 deletions

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@ -7,6 +7,7 @@
* For mod authors:
* Added a new `IRawTextureData` asset type.
_You can now load image files through `helper.ModContent` as `IRawTextureData` instead of `Texture2D`. This provides the image size and raw pixel data, which you can pass into other SMAPI APIs like `asset.AsImage().PatchImage`. This is much more efficient when you don't need a full `Texture2D` instance, since it bypasses the GPU operations needed to create one._
* Removed transitional `UsePintail` option added in 3.14.0 (now always enabled).
* For mod authors:
* Fixed map edits which change warps sometimes rebuilding the NPC pathfinding cache unnecessarily, which could cause a noticeable delay for players.

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@ -29,11 +29,8 @@ namespace SMAPI.Tests.Core
/// <summary>The random number generator with which to create sample values.</summary>
private readonly Random Random = new();
/// <summary>Sample user inputs for season names.</summary>
private static readonly IInterfaceProxyFactory[] ProxyFactories = {
new InterfaceProxyFactory(),
new OriginalInterfaceProxyFactory()
};
/// <summary>The proxy factory to use in unit tests.</summary>
private static readonly IInterfaceProxyFactory[] ProxyFactories = { new InterfaceProxyFactory() };
/*********

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@ -22,7 +22,6 @@ namespace StardewModdingAPI.Framework.Models
[nameof(WebApiBaseUrl)] = "https://smapi.io/api/",
[nameof(LogNetworkTraffic)] = false,
[nameof(RewriteMods)] = true,
[nameof(UsePintail)] = true,
[nameof(UseRawImageLoading)] = true,
[nameof(UseCaseInsensitivePaths)] = Constants.Platform is Platform.Android or Platform.Linux
};
@ -64,9 +63,6 @@ namespace StardewModdingAPI.Framework.Models
/// <summary>Whether SMAPI should rewrite mods for compatibility.</summary>
public bool RewriteMods { get; }
/// <summary>Whether to use the experimental Pintail API proxying library, instead of the original proxying built into SMAPI itself.</summary>
public bool UsePintail { get; }
/// <summary>Whether to use raw image data when possible, instead of initializing an XNA Texture2D instance through the GPU.</summary>
public bool UseRawImageLoading { get; }
@ -95,7 +91,6 @@ namespace StardewModdingAPI.Framework.Models
/// <param name="webApiBaseUrl">The base URL for SMAPI's web API, used to perform update checks.</param>
/// <param name="verboseLogging">The log contexts for which to enable verbose logging, which may show a lot more information to simplify troubleshooting.</param>
/// <param name="rewriteMods">Whether SMAPI should rewrite mods for compatibility.</param>
/// <param name="usePintail">Whether to use the experimental Pintail API proxying library, instead of the original proxying built into SMAPI itself.</param>
/// <param name="useRawImageLoading">Whether to use raw image data when possible, instead of initializing an XNA Texture2D instance through the GPU.</param>
/// <param name="useCaseInsensitivePaths">>Whether to make SMAPI file APIs case-insensitive, even on Linux.</param>
/// <param name="logNetworkTraffic">Whether SMAPI should log network traffic.</param>
@ -111,7 +106,6 @@ namespace StardewModdingAPI.Framework.Models
this.WebApiBaseUrl = webApiBaseUrl;
this.VerboseLogging = new HashSet<string>(verboseLogging ?? Array.Empty<string>(), StringComparer.OrdinalIgnoreCase);
this.RewriteMods = rewriteMods ?? (bool)SConfig.DefaultValues[nameof(this.RewriteMods)];
this.UsePintail = usePintail ?? (bool)SConfig.DefaultValues[nameof(this.UsePintail)];
this.UseRawImageLoading = useRawImageLoading ?? (bool)SConfig.DefaultValues[nameof(this.UseRawImageLoading)];
this.UseCaseInsensitivePaths = useCaseInsensitivePaths ?? (bool)SConfig.DefaultValues[nameof(this.UseCaseInsensitivePaths)];
this.LogNetworkTraffic = logNetworkTraffic ?? (bool)SConfig.DefaultValues[nameof(this.LogNetworkTraffic)];

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@ -1,118 +0,0 @@
using System;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
namespace StardewModdingAPI.Framework.Reflection
{
/// <summary>Generates a proxy class to access a mod API through an arbitrary interface.</summary>
internal class OriginalInterfaceProxyBuilder
{
/*********
** Fields
*********/
/// <summary>The target class type.</summary>
private readonly Type TargetType;
/// <summary>The generated proxy type.</summary>
private readonly Type ProxyType;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="name">The type name to generate.</param>
/// <param name="moduleBuilder">The CLR module in which to create proxy classes.</param>
/// <param name="interfaceType">The interface type to implement.</param>
/// <param name="targetType">The target type.</param>
public OriginalInterfaceProxyBuilder(string name, ModuleBuilder moduleBuilder, Type interfaceType, Type targetType)
{
// validate
if (name == null)
throw new ArgumentNullException(nameof(name));
if (targetType == null)
throw new ArgumentNullException(nameof(targetType));
// define proxy type
TypeBuilder proxyBuilder = moduleBuilder.DefineType(name, TypeAttributes.Public | TypeAttributes.Class);
proxyBuilder.AddInterfaceImplementation(interfaceType);
// create field to store target instance
FieldBuilder targetField = proxyBuilder.DefineField("__Target", targetType, FieldAttributes.Private);
// create constructor which accepts target instance and sets field
{
ConstructorBuilder constructor = proxyBuilder.DefineConstructor(MethodAttributes.Public, CallingConventions.Standard | CallingConventions.HasThis, new[] { targetType });
ILGenerator il = constructor.GetILGenerator();
il.Emit(OpCodes.Ldarg_0); // this
// ReSharper disable once AssignNullToNotNullAttribute -- never null
il.Emit(OpCodes.Call, typeof(object).GetConstructor(Type.EmptyTypes)!); // call base constructor
il.Emit(OpCodes.Ldarg_0); // this
il.Emit(OpCodes.Ldarg_1); // load argument
il.Emit(OpCodes.Stfld, targetField); // set field to loaded argument
il.Emit(OpCodes.Ret);
}
// proxy methods
foreach (MethodInfo proxyMethod in interfaceType.GetMethods())
{
var targetMethod = targetType.GetMethod(proxyMethod.Name, proxyMethod.GetParameters().Select(a => a.ParameterType).ToArray());
if (targetMethod == null)
throw new InvalidOperationException($"The {interfaceType.FullName} interface defines method {proxyMethod.Name} which doesn't exist in the API.");
this.ProxyMethod(proxyBuilder, targetMethod, targetField);
}
// save info
this.TargetType = targetType;
this.ProxyType = proxyBuilder.CreateType()!;
}
/// <summary>Create an instance of the proxy for a target instance.</summary>
/// <param name="targetInstance">The target instance.</param>
public object CreateInstance(object targetInstance)
{
ConstructorInfo? constructor = this.ProxyType.GetConstructor(new[] { this.TargetType });
if (constructor == null)
throw new InvalidOperationException($"Couldn't find the constructor for generated proxy type '{this.ProxyType.Name}'."); // should never happen
return constructor.Invoke(new[] { targetInstance });
}
/*********
** Private methods
*********/
/// <summary>Define a method which proxies access to a method on the target.</summary>
/// <param name="proxyBuilder">The proxy type being generated.</param>
/// <param name="target">The target method.</param>
/// <param name="instanceField">The proxy field containing the API instance.</param>
private void ProxyMethod(TypeBuilder proxyBuilder, MethodInfo target, FieldBuilder instanceField)
{
Type[] argTypes = target.GetParameters().Select(a => a.ParameterType).ToArray();
// create method
MethodBuilder methodBuilder = proxyBuilder.DefineMethod(target.Name, MethodAttributes.Public | MethodAttributes.Final | MethodAttributes.Virtual);
methodBuilder.SetParameters(argTypes);
methodBuilder.SetReturnType(target.ReturnType);
// create method body
{
ILGenerator il = methodBuilder.GetILGenerator();
// load target instance
il.Emit(OpCodes.Ldarg_0);
il.Emit(OpCodes.Ldfld, instanceField);
// invoke target method on instance
for (int i = 0; i < argTypes.Length; i++)
il.Emit(OpCodes.Ldarg, i + 1);
il.Emit(OpCodes.Call, target);
// return result
il.Emit(OpCodes.Ret);
}
}
}
}

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@ -1,57 +0,0 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Reflection.Emit;
namespace StardewModdingAPI.Framework.Reflection
{
/// <inheritdoc />
internal class OriginalInterfaceProxyFactory : IInterfaceProxyFactory
{
/*********
** Fields
*********/
/// <summary>The CLR module in which to create proxy classes.</summary>
private readonly ModuleBuilder ModuleBuilder;
/// <summary>The generated proxy types.</summary>
private readonly IDictionary<string, OriginalInterfaceProxyBuilder> Builders = new Dictionary<string, OriginalInterfaceProxyBuilder>();
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
public OriginalInterfaceProxyFactory()
{
AssemblyBuilder assemblyBuilder = AssemblyBuilder.DefineDynamicAssembly(new AssemblyName($"StardewModdingAPI.Proxies, Version={this.GetType().Assembly.GetName().Version}, Culture=neutral"), AssemblyBuilderAccess.Run);
this.ModuleBuilder = assemblyBuilder.DefineDynamicModule("StardewModdingAPI.Proxies");
}
/// <inheritdoc />
public TInterface CreateProxy<TInterface>(object instance, string sourceModID, string targetModID)
where TInterface : class
{
lock (this.Builders)
{
// validate
if (instance == null)
throw new InvalidOperationException("Can't proxy access to a null API.");
if (!typeof(TInterface).IsInterface)
throw new InvalidOperationException("The proxy type must be an interface, not a class.");
// get proxy type
Type targetType = instance.GetType();
string proxyTypeName = $"StardewModdingAPI.Proxies.From<{sourceModID}_{typeof(TInterface).FullName}>_To<{targetModID}_{targetType.FullName}>";
if (!this.Builders.TryGetValue(proxyTypeName, out OriginalInterfaceProxyBuilder? builder))
{
builder = new OriginalInterfaceProxyBuilder(proxyTypeName, this.ModuleBuilder, typeof(TInterface), targetType);
this.Builders[proxyTypeName] = builder;
}
// create instance
return (TInterface)builder.CreateInstance(instance);
}
}
}
}

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@ -1610,9 +1610,7 @@ namespace StardewModdingAPI.Framework
{
// init
HashSet<string> suppressUpdateChecks = this.Settings.SuppressUpdateChecks;
IInterfaceProxyFactory proxyFactory = this.Settings.UsePintail
? new InterfaceProxyFactory()
: new OriginalInterfaceProxyFactory();
IInterfaceProxyFactory proxyFactory = new InterfaceProxyFactory();
// load mods
foreach (IModMetadata mod in mods)