diff --git a/docs/release-notes.md b/docs/release-notes.md index dd87c1fc..c47ee835 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -1,7 +1,12 @@ ← [README](README.md) # Release notes -## Upcoming released +## Upcoming release + 1 +* For modders: + * Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info). + * Added `harmony_summary` console command which lists all current Harmony patches, optionally with a search filter. + +## Upcoming release * For players: * Mod warnings are now listed alphabetically. * MacOS files starting with `._` are now ignored and can no longer cause skipped mods. @@ -17,12 +22,10 @@ * Internal changes to improve performance and reliability. * For modders: - * Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info). * Added [event priorities](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Events#Custom_priority) (thanks to spacechase0!). * Added [update subkeys](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Update_checks#Update_subkeys). * Added `Multiplayer.PeerConnected` event. * Added ability to override update keys from the compatibility list. - * Added `harmony_summary` console command which lists all current Harmony patches, optionally with a search filter. * Harmony mods which use the `[HarmonyPatch(type)]` attribute now work crossplatform. Previously SMAPI couldn't rewrite types in custom attributes for compatibility. * Improved mod rewriting for compatibility: * Fixed rewriting types in custom attributes. @@ -33,6 +36,7 @@ * Fixed `ModMessageReceived` event handlers not tracked for performance monitoring. * For SMAPI developers: + * Added support for bundling a custom Harmony build for upcoming use. * Eliminated MongoDB storage in the web services, which complicated the code unnecessarily. The app still uses an abstract interface for storage, so we can wrap a distributed cache in the future if needed. * Overhauled update checks to simplify individual clients, centralize common logic, and enable upcoming features. * Merged the separate legacy redirects app on AWS into the main app on Azure. diff --git a/docs/technical/smapi.md b/docs/technical/smapi.md index ca8a9c70..3b2d6e56 100644 --- a/docs/technical/smapi.md +++ b/docs/technical/smapi.md @@ -58,6 +58,7 @@ SMAPI uses a small number of conditional compilation constants, which you can se flag | purpose ---- | ------- `SMAPI_FOR_WINDOWS` | Whether SMAPI is being compiled on Windows for players on Windows. Set automatically in `crossplatform.targets`. +`HARMONY_2` | Whether to enable experimental Harmony 2.0 support. Existing Harmony 1._x_ mods will be rewritten automatically for compatibility. ## For SMAPI developers ### Compiling from source diff --git a/src/SMAPI/Framework/Commands/HarmonySummaryCommand.cs b/src/SMAPI/Framework/Commands/HarmonySummaryCommand.cs index 08233feb..8c20fbdd 100644 --- a/src/SMAPI/Framework/Commands/HarmonySummaryCommand.cs +++ b/src/SMAPI/Framework/Commands/HarmonySummaryCommand.cs @@ -1,3 +1,4 @@ +#if HARMONY_2 using System; using System.Collections.Generic; using System.Linq; @@ -166,3 +167,4 @@ namespace StardewModdingAPI.Framework.Commands } } } +#endif diff --git a/src/SMAPI/Framework/ModLoading/RewriteFacades/AccessToolsFacade.cs b/src/SMAPI/Framework/ModLoading/RewriteFacades/AccessToolsFacade.cs index 8e4320b3..102f3364 100644 --- a/src/SMAPI/Framework/ModLoading/RewriteFacades/AccessToolsFacade.cs +++ b/src/SMAPI/Framework/ModLoading/RewriteFacades/AccessToolsFacade.cs @@ -1,3 +1,4 @@ +#if HARMONY_2 using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; @@ -40,3 +41,4 @@ namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades } } } +#endif diff --git a/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyInstanceFacade.cs b/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyInstanceFacade.cs index 54b91679..ad6d5e4f 100644 --- a/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyInstanceFacade.cs +++ b/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyInstanceFacade.cs @@ -1,3 +1,4 @@ +#if HARMONY_2 using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; @@ -80,3 +81,4 @@ namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades } } } +#endif diff --git a/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyMethodFacade.cs b/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyMethodFacade.cs index 44c97401..f3975558 100644 --- a/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyMethodFacade.cs +++ b/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyMethodFacade.cs @@ -1,3 +1,4 @@ +#if HARMONY_2 using System; using System.Diagnostics.CodeAnalysis; using System.Reflection; @@ -43,3 +44,4 @@ namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades } } } +#endif diff --git a/src/SMAPI/Framework/ModLoading/Rewriters/Harmony1AssemblyRewriter.cs b/src/SMAPI/Framework/ModLoading/Rewriters/Harmony1AssemblyRewriter.cs index 8fed170a..b30d686e 100644 --- a/src/SMAPI/Framework/ModLoading/Rewriters/Harmony1AssemblyRewriter.cs +++ b/src/SMAPI/Framework/ModLoading/Rewriters/Harmony1AssemblyRewriter.cs @@ -1,3 +1,4 @@ +#if HARMONY_2 using System; using HarmonyLib; using Mono.Cecil; @@ -125,3 +126,4 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters } } } +#endif diff --git a/src/SMAPI/Framework/Patching/GamePatcher.cs b/src/SMAPI/Framework/Patching/GamePatcher.cs index dcad285a..82d7b9c8 100644 --- a/src/SMAPI/Framework/Patching/GamePatcher.cs +++ b/src/SMAPI/Framework/Patching/GamePatcher.cs @@ -1,5 +1,9 @@ using System; +#if HARMONY_2 using HarmonyLib; +#else +using Harmony; +#endif namespace StardewModdingAPI.Framework.Patching { @@ -27,7 +31,11 @@ namespace StardewModdingAPI.Framework.Patching /// The patches to apply. public void Apply(params IHarmonyPatch[] patches) { +#if HARMONY_2 Harmony harmony = new Harmony("SMAPI"); +#else + HarmonyInstance harmony = HarmonyInstance.Create("SMAPI"); +#endif foreach (IHarmonyPatch patch in patches) { try diff --git a/src/SMAPI/Framework/Patching/IHarmonyPatch.cs b/src/SMAPI/Framework/Patching/IHarmonyPatch.cs index 7d5eb3d4..922243fa 100644 --- a/src/SMAPI/Framework/Patching/IHarmonyPatch.cs +++ b/src/SMAPI/Framework/Patching/IHarmonyPatch.cs @@ -1,4 +1,8 @@ +#if HARMONY_2 using HarmonyLib; +#else +using Harmony; +#endif namespace StardewModdingAPI.Framework.Patching { @@ -10,6 +14,10 @@ namespace StardewModdingAPI.Framework.Patching /// Apply the Harmony patch. /// The Harmony instance. +#if HARMONY_2 void Apply(Harmony harmony); +#else + void Apply(HarmonyInstance harmony); +#endif } } diff --git a/src/SMAPI/Framework/Patching/PatchHelper.cs b/src/SMAPI/Framework/Patching/PatchHelper.cs new file mode 100644 index 00000000..d1aa0185 --- /dev/null +++ b/src/SMAPI/Framework/Patching/PatchHelper.cs @@ -0,0 +1,36 @@ +#if !HARMONY_2 +using System; +using System.Collections.Generic; + +namespace StardewModdingAPI.Framework.Patching +{ + /// Provides generic methods for implementing Harmony patches. + internal class PatchHelper + { + /********* + ** Fields + *********/ + /// The interception keys currently being intercepted. + private static readonly HashSet InterceptingKeys = new HashSet(StringComparer.OrdinalIgnoreCase); + + + /********* + ** Public methods + *********/ + /// Track a method that will be intercepted. + /// The intercept key. + /// Returns false if the method was already marked for interception, else true. + public static bool StartIntercept(string key) + { + return PatchHelper.InterceptingKeys.Add(key); + } + + /// Track a method as no longer being intercepted. + /// The intercept key. + public static void StopIntercept(string key) + { + PatchHelper.InterceptingKeys.Remove(key); + } + } +} +#endif diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index 530b6754..1a2c97f4 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -511,7 +511,9 @@ namespace StardewModdingAPI.Framework this.Monitor.Log("Type 'help' for help, or 'help ' for a command's usage", LogLevel.Info); this.GameInstance.CommandManager .Add(new HelpCommand(this.GameInstance.CommandManager), this.Monitor) +#if HARMONY_2 .Add(new HarmonySummaryCommand(), this.Monitor) +#endif .Add(new ReloadI18nCommand(this.ReloadTranslations), this.Monitor); // start handling command line input diff --git a/src/SMAPI/Metadata/InstructionMetadata.cs b/src/SMAPI/Metadata/InstructionMetadata.cs index 89430a11..79d7a7a8 100644 --- a/src/SMAPI/Metadata/InstructionMetadata.cs +++ b/src/SMAPI/Metadata/InstructionMetadata.cs @@ -38,8 +38,10 @@ namespace StardewModdingAPI.Metadata // rewrite for Stardew Valley 1.3 yield return new StaticFieldToConstantRewriter(typeof(Game1), "tileSize", Game1.tileSize); +#if HARMONY_2 // rewrite for SMAPI 3.6 (Harmony 1.x => 2.0 update) yield return new Harmony1AssemblyRewriter(); +#endif /**** ** detect mod issues @@ -51,7 +53,11 @@ namespace StardewModdingAPI.Metadata /**** ** detect code which may impact game stability ****/ +#if HARMONY_2 yield return new TypeFinder(typeof(HarmonyLib.Harmony).FullName, InstructionHandleResult.DetectedGamePatch); +#else + yield return new TypeFinder(typeof(Harmony.HarmonyInstance).FullName, InstructionHandleResult.DetectedGamePatch); +#endif yield return new TypeFinder("System.Runtime.CompilerServices.CallSite", InstructionHandleResult.DetectedDynamic); yield return new FieldFinder(typeof(SaveGame).FullName, nameof(SaveGame.serializer), InstructionHandleResult.DetectedSaveSerializer); yield return new FieldFinder(typeof(SaveGame).FullName, nameof(SaveGame.farmerSerializer), InstructionHandleResult.DetectedSaveSerializer); diff --git a/src/SMAPI/Patches/DialogueErrorPatch.cs b/src/SMAPI/Patches/DialogueErrorPatch.cs index cddf29d6..8043eda3 100644 --- a/src/SMAPI/Patches/DialogueErrorPatch.cs +++ b/src/SMAPI/Patches/DialogueErrorPatch.cs @@ -1,11 +1,16 @@ using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; -using HarmonyLib; -using StardewModdingAPI.Framework; using StardewModdingAPI.Framework.Patching; using StardewModdingAPI.Framework.Reflection; using StardewValley; +#if HARMONY_2 +using HarmonyLib; +using StardewModdingAPI.Framework; +#else +using System.Reflection; +using Harmony; +#endif namespace StardewModdingAPI.Patches { @@ -47,6 +52,7 @@ namespace StardewModdingAPI.Patches /// Apply the Harmony patch. /// The Harmony instance. +#if HARMONY_2 public void Apply(Harmony harmony) { harmony.Patch( @@ -58,11 +64,24 @@ namespace StardewModdingAPI.Patches finalizer: new HarmonyMethod(this.GetType(), nameof(DialogueErrorPatch.Finalize_NPC_CurrentDialogue)) ); } - +#else + public void Apply(HarmonyInstance harmony) + { + harmony.Patch( + original: AccessTools.Constructor(typeof(Dialogue), new[] { typeof(string), typeof(NPC) }), + prefix: new HarmonyMethod(this.GetType(), nameof(DialogueErrorPatch.Before_Dialogue_Constructor)) + ); + harmony.Patch( + original: AccessTools.Property(typeof(NPC), nameof(NPC.CurrentDialogue)).GetMethod, + prefix: new HarmonyMethod(this.GetType(), nameof(DialogueErrorPatch.Before_NPC_CurrentDialogue)) + ); + } +#endif /********* ** Private methods *********/ +#if HARMONY_2 /// The method to call after the Dialogue constructor. /// The instance being patched. /// The dialogue being parsed. @@ -102,5 +121,74 @@ namespace StardewModdingAPI.Patches return null; } +#else + + /// The method to call instead of the Dialogue constructor. + /// The instance being patched. + /// The dialogue being parsed. + /// The NPC for which the dialogue is being parsed. + /// Returns whether to execute the original method. + private static bool Before_Dialogue_Constructor(Dialogue __instance, string masterDialogue, NPC speaker) + { + // get private members + bool nameArraysTranslated = DialogueErrorPatch.Reflection.GetField(typeof(Dialogue), "nameArraysTranslated").GetValue(); + IReflectedMethod translateArraysOfStrings = DialogueErrorPatch.Reflection.GetMethod(typeof(Dialogue), "TranslateArraysOfStrings"); + IReflectedMethod parseDialogueString = DialogueErrorPatch.Reflection.GetMethod(__instance, "parseDialogueString"); + IReflectedMethod checkForSpecialDialogueAttributes = DialogueErrorPatch.Reflection.GetMethod(__instance, "checkForSpecialDialogueAttributes"); + IReflectedField> dialogues = DialogueErrorPatch.Reflection.GetField>(__instance, "dialogues"); + + // replicate base constructor + if (dialogues.GetValue() == null) + dialogues.SetValue(new List()); + + // duplicate code with try..catch + try + { + if (!nameArraysTranslated) + translateArraysOfStrings.Invoke(); + __instance.speaker = speaker; + parseDialogueString.Invoke(masterDialogue); + checkForSpecialDialogueAttributes.Invoke(); + } + catch (Exception baseEx) when (baseEx.InnerException is TargetInvocationException invocationEx && invocationEx.InnerException is Exception ex) + { + string name = !string.IsNullOrWhiteSpace(speaker?.Name) ? speaker.Name : null; + DialogueErrorPatch.MonitorForGame.Log($"Failed parsing dialogue string{(name != null ? $" for {name}" : "")}:\n{masterDialogue}\n{ex}", LogLevel.Error); + + parseDialogueString.Invoke("..."); + checkForSpecialDialogueAttributes.Invoke(); + } + + return false; + } + + /// The method to call instead of . + /// The instance being patched. + /// The return value of the original method. + /// The method being wrapped. + /// Returns whether to execute the original method. + private static bool Before_NPC_CurrentDialogue(NPC __instance, ref Stack __result, MethodInfo __originalMethod) + { + const string key = nameof(Before_NPC_CurrentDialogue); + if (!PatchHelper.StartIntercept(key)) + return true; + + try + { + __result = (Stack)__originalMethod.Invoke(__instance, new object[0]); + return false; + } + catch (TargetInvocationException ex) + { + DialogueErrorPatch.MonitorForGame.Log($"Failed loading current dialogue for NPC {__instance.Name}:\n{ex.InnerException ?? ex}", LogLevel.Error); + __result = new Stack(); + return false; + } + finally + { + PatchHelper.StopIntercept(key); + } + } +#endif } } diff --git a/src/SMAPI/Patches/EventErrorPatch.cs b/src/SMAPI/Patches/EventErrorPatch.cs index de9dea29..4dbb25f3 100644 --- a/src/SMAPI/Patches/EventErrorPatch.cs +++ b/src/SMAPI/Patches/EventErrorPatch.cs @@ -1,6 +1,11 @@ -using System; using System.Diagnostics.CodeAnalysis; +#if HARMONY_2 +using System; using HarmonyLib; +#else +using System.Reflection; +using Harmony; +#endif using StardewModdingAPI.Framework.Patching; using StardewValley; @@ -38,6 +43,7 @@ namespace StardewModdingAPI.Patches /// Apply the Harmony patch. /// The Harmony instance. +#if HARMONY_2 public void Apply(Harmony harmony) { harmony.Patch( @@ -45,11 +51,21 @@ namespace StardewModdingAPI.Patches finalizer: new HarmonyMethod(this.GetType(), nameof(EventErrorPatch.Finalize_GameLocation_CheckEventPrecondition)) ); } +#else + public void Apply(HarmonyInstance harmony) + { + harmony.Patch( + original: AccessTools.Method(typeof(GameLocation), "checkEventPrecondition"), + prefix: new HarmonyMethod(this.GetType(), nameof(EventErrorPatch.Before_GameLocation_CheckEventPrecondition)) + ); + } +#endif /********* ** Private methods *********/ +#if HARMONY_2 /// The method to call instead of the GameLocation.CheckEventPrecondition. /// The return value of the original method. /// The precondition to be parsed. @@ -65,5 +81,35 @@ namespace StardewModdingAPI.Patches return null; } +#else + /// The method to call instead of the GameLocation.CheckEventPrecondition. + /// The instance being patched. + /// The return value of the original method. + /// The precondition to be parsed. + /// The method being wrapped. + /// Returns whether to execute the original method. + private static bool Before_GameLocation_CheckEventPrecondition(GameLocation __instance, ref int __result, string precondition, MethodInfo __originalMethod) + { + const string key = nameof(Before_GameLocation_CheckEventPrecondition); + if (!PatchHelper.StartIntercept(key)) + return true; + + try + { + __result = (int)__originalMethod.Invoke(__instance, new object[] { precondition }); + return false; + } + catch (TargetInvocationException ex) + { + __result = -1; + EventErrorPatch.MonitorForGame.Log($"Failed parsing event precondition ({precondition}):\n{ex.InnerException}", LogLevel.Error); + return false; + } + finally + { + PatchHelper.StopIntercept(key); + } + } +#endif } } diff --git a/src/SMAPI/Patches/LoadContextPatch.cs b/src/SMAPI/Patches/LoadContextPatch.cs index 9c707676..768ddd6b 100644 --- a/src/SMAPI/Patches/LoadContextPatch.cs +++ b/src/SMAPI/Patches/LoadContextPatch.cs @@ -1,6 +1,10 @@ using System; using System.Diagnostics.CodeAnalysis; +#if HARMONY_2 using HarmonyLib; +#else +using Harmony; +#endif using StardewModdingAPI.Enums; using StardewModdingAPI.Framework.Patching; using StardewModdingAPI.Framework.Reflection; @@ -47,7 +51,11 @@ namespace StardewModdingAPI.Patches /// Apply the Harmony patch. /// The Harmony instance. +#if HARMONY_2 public void Apply(Harmony harmony) +#else + public void Apply(HarmonyInstance harmony) +#endif { // detect CreatedBasicInfo harmony.Patch( diff --git a/src/SMAPI/Patches/LoadErrorPatch.cs b/src/SMAPI/Patches/LoadErrorPatch.cs index f8ad6693..5e67b169 100644 --- a/src/SMAPI/Patches/LoadErrorPatch.cs +++ b/src/SMAPI/Patches/LoadErrorPatch.cs @@ -2,7 +2,11 @@ using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; +#if HARMONY_2 using HarmonyLib; +#else +using Harmony; +#endif using StardewModdingAPI.Framework.Exceptions; using StardewModdingAPI.Framework.Patching; using StardewValley; @@ -49,7 +53,11 @@ namespace StardewModdingAPI.Patches /// Apply the Harmony patch. /// The Harmony instance. +#if HARMONY_2 public void Apply(Harmony harmony) +#else + public void Apply(HarmonyInstance harmony) +#endif { harmony.Patch( original: AccessTools.Method(typeof(SaveGame), nameof(SaveGame.loadDataToLocations)), diff --git a/src/SMAPI/Patches/ObjectErrorPatch.cs b/src/SMAPI/Patches/ObjectErrorPatch.cs index 189a14a0..4edcc64e 100644 --- a/src/SMAPI/Patches/ObjectErrorPatch.cs +++ b/src/SMAPI/Patches/ObjectErrorPatch.cs @@ -1,11 +1,16 @@ -using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; -using HarmonyLib; using StardewModdingAPI.Framework.Patching; using StardewValley; using StardewValley.Menus; using SObject = StardewValley.Object; +#if HARMONY_2 +using System; +using HarmonyLib; +#else +using System.Reflection; +using Harmony; +#endif namespace StardewModdingAPI.Patches { @@ -27,7 +32,11 @@ namespace StardewModdingAPI.Patches *********/ /// Apply the Harmony patch. /// The Harmony instance. +#if HARMONY_2 public void Apply(Harmony harmony) +#else + public void Apply(HarmonyInstance harmony) +#endif { // object.getDescription harmony.Patch( @@ -38,7 +47,11 @@ namespace StardewModdingAPI.Patches // object.getDisplayName harmony.Patch( original: AccessTools.Method(typeof(SObject), "loadDisplayName"), +#if HARMONY_2 finalizer: new HarmonyMethod(this.GetType(), nameof(ObjectErrorPatch.Finalize_Object_loadDisplayName)) +#else + prefix: new HarmonyMethod(this.GetType(), nameof(ObjectErrorPatch.Before_Object_loadDisplayName)) +#endif ); // IClickableMenu.drawToolTip @@ -68,6 +81,7 @@ namespace StardewModdingAPI.Patches return true; } +#if HARMONY_2 /// The method to call after . /// The patched method's return value. /// The exception thrown by the wrapped method, if any. @@ -82,6 +96,38 @@ namespace StardewModdingAPI.Patches return __exception; } +#else + /// The method to call instead of . + /// The instance being patched. + /// The patched method's return value. + /// The method being wrapped. + /// Returns whether to execute the original method. + private static bool Before_Object_loadDisplayName(SObject __instance, ref string __result, MethodInfo __originalMethod) + { + const string key = nameof(Before_Object_loadDisplayName); + if (!PatchHelper.StartIntercept(key)) + return true; + + try + { + __result = (string)__originalMethod.Invoke(__instance, new object[0]); + return false; + } + catch (TargetInvocationException ex) when (ex.InnerException is KeyNotFoundException) + { + __result = "???"; + return false; + } + catch + { + return true; + } + finally + { + PatchHelper.StopIntercept(key); + } + } +#endif /// The method to call instead of . /// The item for which to draw a tooltip. diff --git a/src/SMAPI/Patches/ScheduleErrorPatch.cs b/src/SMAPI/Patches/ScheduleErrorPatch.cs index df6ffab3..cc2238b0 100644 --- a/src/SMAPI/Patches/ScheduleErrorPatch.cs +++ b/src/SMAPI/Patches/ScheduleErrorPatch.cs @@ -1,10 +1,15 @@ -using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; -using HarmonyLib; -using StardewModdingAPI.Framework; using StardewModdingAPI.Framework.Patching; using StardewValley; +#if HARMONY_2 +using System; +using HarmonyLib; +using StardewModdingAPI.Framework; +#else +using System.Reflection; +using Harmony; +#endif namespace StardewModdingAPI.Patches { @@ -40,11 +45,19 @@ namespace StardewModdingAPI.Patches /// Apply the Harmony patch. /// The Harmony instance. +#if HARMONY_2 public void Apply(Harmony harmony) +#else + public void Apply(HarmonyInstance harmony) +#endif { harmony.Patch( original: AccessTools.Method(typeof(NPC), "parseMasterSchedule"), +#if HARMONY_2 finalizer: new HarmonyMethod(this.GetType(), nameof(ScheduleErrorPatch.Finalize_NPC_parseMasterSchedule)) +#else + prefix: new HarmonyMethod(this.GetType(), nameof(ScheduleErrorPatch.Before_NPC_parseMasterSchedule)) +#endif ); } @@ -52,6 +65,7 @@ namespace StardewModdingAPI.Patches /********* ** Private methods *********/ +#if HARMONY_2 /// The method to call instead of . /// The raw schedule data to parse. /// The instance being patched. @@ -68,5 +82,35 @@ namespace StardewModdingAPI.Patches return null; } +#else + /// The method to call instead of . + /// The raw schedule data to parse. + /// The instance being patched. + /// The patched method's return value. + /// The method being wrapped. + /// Returns whether to execute the original method. + private static bool Before_NPC_parseMasterSchedule(string rawData, NPC __instance, ref Dictionary __result, MethodInfo __originalMethod) + { + const string key = nameof(Before_NPC_parseMasterSchedule); + if (!PatchHelper.StartIntercept(key)) + return true; + + try + { + __result = (Dictionary)__originalMethod.Invoke(__instance, new object[] { rawData }); + return false; + } + catch (TargetInvocationException ex) + { + ScheduleErrorPatch.MonitorForGame.Log($"Failed parsing schedule for NPC {__instance.Name}:\n{rawData}\n{ex.InnerException ?? ex}", LogLevel.Error); + __result = new Dictionary(); + return false; + } + finally + { + PatchHelper.StopIntercept(key); + } + } +#endif } } diff --git a/src/SMAPI/SMAPI.csproj b/src/SMAPI/SMAPI.csproj index 603b6fb5..c17de6d0 100644 --- a/src/SMAPI/SMAPI.csproj +++ b/src/SMAPI/SMAPI.csproj @@ -14,7 +14,7 @@ - +