move create-zip task into project code
This commit is contained in:
parent
af68910685
commit
ddad601de3
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@ -16,7 +16,7 @@
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<OutputPath>bin\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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@ -24,21 +24,31 @@
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<OutputPath>bin\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Microsoft.Build" />
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<Reference Include="Microsoft.Build.Framework" />
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<Reference Include="Microsoft.Build.Utilities.v4.0" />
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<Reference Include="System" />
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<Reference Include="System.IO.Compression" />
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<Reference Include="System.Web.Extensions" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Tasks\CreateModReleaseZip.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="assets\nuget-icon.pdn" />
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<None Include="build\smapi.targets" />
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<None Include="package.nuspec" />
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<None Include="build\smapi.targets">
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<SubType>Designer</SubType>
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</None>
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<None Include="package.nuspec">
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<SubType>Designer</SubType>
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</None>
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<None Include="README.md" />
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<None Include="release-notes.md" />
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</ItemGroup>
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@ -0,0 +1,103 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.IO.Compression;
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using System.Web.Script.Serialization;
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using Microsoft.Build.Framework;
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using Microsoft.Build.Utilities;
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namespace StardewModdingAPI.ModBuildConfig.Tasks
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{
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/// <summary>A build task which packs mod files into a conventional release zip.</summary>
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public class CreateModReleaseZip : Task
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{
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/*********
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** Accessors
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*********/
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/// <summary>The mod files to pack.</summary>
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[Required]
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public ITaskItem[] Files { get; set; }
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/// <summary>The name of the mod.</summary>
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[Required]
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public string ModName { get; set; }
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/// <summary>The absolute or relative path to the folder which should contain the generated zip file.</summary>
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[Required]
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public string OutputFolderPath { get; set; }
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/*********
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** Public methods
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*********/
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public override bool Execute()
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{
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try
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{
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// create output path if needed
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Directory.CreateDirectory(this.OutputFolderPath);
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// get zip filename
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string fileName = string.Format("{0}-{1}.zip", this.ModName, this.GetManifestVersion());
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// clear old zip file if present
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string zipPath = Path.Combine(this.OutputFolderPath, fileName);
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if (File.Exists(zipPath))
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File.Delete(zipPath);
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// create zip file
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using (Stream zipStream = new FileStream(zipPath, FileMode.Create, FileAccess.Write))
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using (ZipArchive archive = new ZipArchive(zipStream, ZipArchiveMode.Create))
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{
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foreach (ITaskItem file in this.Files)
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{
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// get file info
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string filePath = file.ItemSpec;
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string entryName = this.ModName + '/' + file.GetMetadata("RecursiveDir") + file.GetMetadata("Filename") + file.GetMetadata("Extension");
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if (new FileInfo(filePath).Directory.Name.Equals("i18n", StringComparison.InvariantCultureIgnoreCase))
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entryName = Path.Combine("i18n", entryName);
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// add to zip
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using (Stream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
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using (Stream fileStreamInZip = archive.CreateEntry(entryName).Open())
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{
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fileStream.CopyTo(fileStreamInZip);
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}
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}
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}
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return true;
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}
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catch (Exception ex)
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{
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this.Log.LogErrorFromException(ex);
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return false;
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}
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}
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/// <summary>Get a semantic version from the mod manifest (if available).</summary>
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public string GetManifestVersion()
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{
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// Get the file JSON string
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string json = "";
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foreach (ITaskItem file in this.Files)
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{
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if (Path.GetFileName(file.ItemSpec).ToLower() != "manifest.json")
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continue;
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json = File.ReadAllText(file.ItemSpec);
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break;
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}
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// Serialize the manifest json into a data object, then get a version object from that.
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IDictionary<string, object> data = (IDictionary<string, object>)new JavaScriptSerializer().DeserializeObject(json);
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IDictionary<string, object> version = (IDictionary<string, object>)data["Version"];
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// Store our version numbers for ease of use
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int major = (int)version["MajorVersion"];
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int minor = (int)version["MinorVersion"];
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int patch = (int)version["PatchVersion"];
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return String.Format("{0}.{1}.{2}", major, minor, patch);
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}
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}
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}
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@ -1,124 +1,8 @@
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<!--*********************************************
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** Define build tasks
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** Import build tasks
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**********************************************-->
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<!--######
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## create a release zip file for a mod (CodeTaskFactory only available on Windows?)
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#######-->
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<UsingTask TaskName="CreateModReleaseZip" TaskFactory="CodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.v4.0.dll" Condition="'$(OS)' == 'Windows_NT'">
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<ParameterGroup>
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<ModName ParameterType="System.String" Required="true" />
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<Files ParameterType="Microsoft.Build.Framework.ITaskItem[]" Required="true" />
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<OutputFolderPath ParameterType="System.String" Required="true" />
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</ParameterGroup>
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<Task>
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<Reference Include="System.IO" />
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<Reference Include="System.IO.Compression" />
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<Reference Include="System.Web.Extensions"/>
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<Code Type="Class" Language="cs">
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<![CDATA[
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.IO.Compression;
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using System.Web.Script.Serialization;
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using Microsoft.Build.Framework;
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using Microsoft.Build.Utilities;
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/// <summary>A build task which packs mod files into a conventional release zip.</summary>
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public class CreateModReleaseZip : Task, ITask
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{
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/*********
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** Accessors
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*********/
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/// <summary>The mod files to pack.</summary>
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public ITaskItem[] Files { get; set; }
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/// <summary>The name of the mod.</param>
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public string ModName { get; set; }
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/// <summary>The absolute or relative path to the folder which should contain the generated zip file.</summary>
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public string OutputFolderPath { get; set; }
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/*********
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** Public methods
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*********/
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public override bool Execute()
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{
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try
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{
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// create output path if needed
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Directory.CreateDirectory(OutputFolderPath);
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// get zip filename
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string fileName = string.Format("{0}-{1}.zip", this.ModName, this.GetManifestVersion());
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// clear old zip file if present
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string zipPath = Path.Combine(OutputFolderPath, fileName);
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if (File.Exists(zipPath))
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File.Delete(zipPath);
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// create zip file
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using (Stream zipStream = new FileStream(zipPath, FileMode.Create, FileAccess.Write))
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using (ZipArchive archive = new ZipArchive(zipStream, ZipArchiveMode.Create))
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{
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foreach (ITaskItem file in Files)
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{
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// get file info
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string filePath = file.ItemSpec;
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string entryName = ModName + '/' + file.GetMetadata("RecursiveDir") + file.GetMetadata("Filename") + file.GetMetadata("Extension");
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if (new FileInfo(filePath).Directory.Name.Equals("i18n", StringComparison.InvariantCultureIgnoreCase))
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entryName = Path.Combine("i18n", entryName);
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// add to zip
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using (Stream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
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using (Stream fileStreamInZip = archive.CreateEntry(entryName).Open())
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{
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fileStream.CopyTo(fileStreamInZip);
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}
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}
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}
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return true;
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}
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catch (Exception ex)
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{
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Log.LogErrorFromException(ex);
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return false;
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}
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}
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/// <summary>Get a semantic version from the mod manifest (if available).</summary>
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public string GetManifestVersion()
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{
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// Get the file JSON string
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string json = "";
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foreach(ITaskItem file in Files)
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{
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if(Path.GetFileName(file.ItemSpec).ToLower() != "manifest.json")
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continue;
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json = File.ReadAllText(file.ItemSpec);
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break;
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}
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// Serialize the manifest json into a data object, then get a version object from that.
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IDictionary<string, object> data = (IDictionary<string, object>)new JavaScriptSerializer().DeserializeObject(json);
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IDictionary<string, object> version = (IDictionary<string, object>)data["Version"];
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// Store our version numbers for ease of use
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int major = (int)version["MajorVersion"];
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int minor = (int)version["MinorVersion"];
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int patch = (int)version["PatchVersion"];
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return String.Format("{0}.{1}.{2}", major, minor, patch);
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}
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}
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]]>
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</Code>
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</Task>
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</UsingTask>
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<UsingTask TaskName="CreateModReleaseZip" AssemblyFile="StardewModdingAPI.ModBuildConfig.dll" />
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<!--*********************************************
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** Find the basic mod metadata
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@ -17,6 +17,7 @@
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</metadata>
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<files>
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<file src="build/smapi.targets" target="build/Pathoschild.Stardew.ModBuildConfig.targets" />
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<file src="bin/StardewModdingAPI.ModBuildConfig.dll" target="build/StardewModdingAPI.ModBuildConfig.dll" />
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<file src="readme.md" />
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</files>
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</package>
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