diff --git a/src/SMAPI.ModBuildConfig/StardewModdingAPI.ModBuildConfig.csproj b/src/SMAPI.ModBuildConfig/StardewModdingAPI.ModBuildConfig.csproj index 2e37a89d..9b68fe57 100644 --- a/src/SMAPI.ModBuildConfig/StardewModdingAPI.ModBuildConfig.csproj +++ b/src/SMAPI.ModBuildConfig/StardewModdingAPI.ModBuildConfig.csproj @@ -16,7 +16,7 @@ true full false - bin\Debug\ + bin\ DEBUG;TRACE prompt 4 @@ -24,21 +24,31 @@ pdbonly true - bin\Release\ + bin\ TRACE prompt 4 + + + + + + - - + + Designer + + + Designer + diff --git a/src/SMAPI.ModBuildConfig/Tasks/CreateModReleaseZip.cs b/src/SMAPI.ModBuildConfig/Tasks/CreateModReleaseZip.cs new file mode 100644 index 00000000..01053860 --- /dev/null +++ b/src/SMAPI.ModBuildConfig/Tasks/CreateModReleaseZip.cs @@ -0,0 +1,103 @@ +using System; +using System.Collections.Generic; +using System.IO; +using System.IO.Compression; +using System.Web.Script.Serialization; +using Microsoft.Build.Framework; +using Microsoft.Build.Utilities; + +namespace StardewModdingAPI.ModBuildConfig.Tasks +{ + /// A build task which packs mod files into a conventional release zip. + public class CreateModReleaseZip : Task + { + /********* + ** Accessors + *********/ + /// The mod files to pack. + [Required] + public ITaskItem[] Files { get; set; } + + /// The name of the mod. + [Required] + public string ModName { get; set; } + + /// The absolute or relative path to the folder which should contain the generated zip file. + [Required] + public string OutputFolderPath { get; set; } + + + /********* + ** Public methods + *********/ + public override bool Execute() + { + try + { + // create output path if needed + Directory.CreateDirectory(this.OutputFolderPath); + + // get zip filename + string fileName = string.Format("{0}-{1}.zip", this.ModName, this.GetManifestVersion()); + + // clear old zip file if present + string zipPath = Path.Combine(this.OutputFolderPath, fileName); + if (File.Exists(zipPath)) + File.Delete(zipPath); + + // create zip file + using (Stream zipStream = new FileStream(zipPath, FileMode.Create, FileAccess.Write)) + using (ZipArchive archive = new ZipArchive(zipStream, ZipArchiveMode.Create)) + { + foreach (ITaskItem file in this.Files) + { + // get file info + string filePath = file.ItemSpec; + string entryName = this.ModName + '/' + file.GetMetadata("RecursiveDir") + file.GetMetadata("Filename") + file.GetMetadata("Extension"); + if (new FileInfo(filePath).Directory.Name.Equals("i18n", StringComparison.InvariantCultureIgnoreCase)) + entryName = Path.Combine("i18n", entryName); + + // add to zip + using (Stream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read)) + using (Stream fileStreamInZip = archive.CreateEntry(entryName).Open()) + { + fileStream.CopyTo(fileStreamInZip); + } + } + } + + return true; + } + catch (Exception ex) + { + this.Log.LogErrorFromException(ex); + return false; + } + } + + /// Get a semantic version from the mod manifest (if available). + public string GetManifestVersion() + { + // Get the file JSON string + string json = ""; + foreach (ITaskItem file in this.Files) + { + if (Path.GetFileName(file.ItemSpec).ToLower() != "manifest.json") + continue; + json = File.ReadAllText(file.ItemSpec); + break; + } + + // Serialize the manifest json into a data object, then get a version object from that. + IDictionary data = (IDictionary)new JavaScriptSerializer().DeserializeObject(json); + IDictionary version = (IDictionary)data["Version"]; + + // Store our version numbers for ease of use + int major = (int)version["MajorVersion"]; + int minor = (int)version["MinorVersion"]; + int patch = (int)version["PatchVersion"]; + + return String.Format("{0}.{1}.{2}", major, minor, patch); + } + } +} diff --git a/src/SMAPI.ModBuildConfig/build/smapi.targets b/src/SMAPI.ModBuildConfig/build/smapi.targets index a1b6aab3..b4bc8d8b 100644 --- a/src/SMAPI.ModBuildConfig/build/smapi.targets +++ b/src/SMAPI.ModBuildConfig/build/smapi.targets @@ -1,124 +1,8 @@ - - - - - - - - - - - - - A build task which packs mod files into a conventional release zip. - public class CreateModReleaseZip : Task, ITask - { - /********* - ** Accessors - *********/ - /// The mod files to pack. - public ITaskItem[] Files { get; set; } - - /// The name of the mod. - public string ModName { get; set; } - - /// The absolute or relative path to the folder which should contain the generated zip file. - public string OutputFolderPath { get; set; } - - - /********* - ** Public methods - *********/ - public override bool Execute() - { - try - { - // create output path if needed - Directory.CreateDirectory(OutputFolderPath); - - // get zip filename - string fileName = string.Format("{0}-{1}.zip", this.ModName, this.GetManifestVersion()); - - // clear old zip file if present - string zipPath = Path.Combine(OutputFolderPath, fileName); - if (File.Exists(zipPath)) - File.Delete(zipPath); - - // create zip file - using (Stream zipStream = new FileStream(zipPath, FileMode.Create, FileAccess.Write)) - using (ZipArchive archive = new ZipArchive(zipStream, ZipArchiveMode.Create)) - { - foreach (ITaskItem file in Files) - { - // get file info - string filePath = file.ItemSpec; - string entryName = ModName + '/' + file.GetMetadata("RecursiveDir") + file.GetMetadata("Filename") + file.GetMetadata("Extension"); - if (new FileInfo(filePath).Directory.Name.Equals("i18n", StringComparison.InvariantCultureIgnoreCase)) - entryName = Path.Combine("i18n", entryName); - - // add to zip - using (Stream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read)) - using (Stream fileStreamInZip = archive.CreateEntry(entryName).Open()) - { - fileStream.CopyTo(fileStreamInZip); - } - } - } - - return true; - } - catch (Exception ex) - { - Log.LogErrorFromException(ex); - return false; - } - } - - /// Get a semantic version from the mod manifest (if available). - public string GetManifestVersion() - { - // Get the file JSON string - string json = ""; - foreach(ITaskItem file in Files) - { - if(Path.GetFileName(file.ItemSpec).ToLower() != "manifest.json") - continue; - json = File.ReadAllText(file.ItemSpec); - break; - } - - // Serialize the manifest json into a data object, then get a version object from that. - IDictionary data = (IDictionary)new JavaScriptSerializer().DeserializeObject(json); - IDictionary version = (IDictionary)data["Version"]; - - // Store our version numbers for ease of use - int major = (int)version["MajorVersion"]; - int minor = (int)version["MinorVersion"]; - int patch = (int)version["PatchVersion"]; - - return String.Format("{0}.{1}.{2}", major, minor, patch); - } - } - ]]> - - - - +