diff --git a/src/SMAPI.ModBuildConfig/StardewModdingAPI.ModBuildConfig.csproj b/src/SMAPI.ModBuildConfig/StardewModdingAPI.ModBuildConfig.csproj
index 2e37a89d..9b68fe57 100644
--- a/src/SMAPI.ModBuildConfig/StardewModdingAPI.ModBuildConfig.csproj
+++ b/src/SMAPI.ModBuildConfig/StardewModdingAPI.ModBuildConfig.csproj
@@ -16,7 +16,7 @@
true
full
false
- bin\Debug\
+ bin\
DEBUG;TRACE
prompt
4
@@ -24,21 +24,31 @@
pdbonly
true
- bin\Release\
+ bin\
TRACE
prompt
4
+
+
+
+
+
+
-
-
+
+ Designer
+
+
+ Designer
+
diff --git a/src/SMAPI.ModBuildConfig/Tasks/CreateModReleaseZip.cs b/src/SMAPI.ModBuildConfig/Tasks/CreateModReleaseZip.cs
new file mode 100644
index 00000000..01053860
--- /dev/null
+++ b/src/SMAPI.ModBuildConfig/Tasks/CreateModReleaseZip.cs
@@ -0,0 +1,103 @@
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.IO.Compression;
+using System.Web.Script.Serialization;
+using Microsoft.Build.Framework;
+using Microsoft.Build.Utilities;
+
+namespace StardewModdingAPI.ModBuildConfig.Tasks
+{
+ /// A build task which packs mod files into a conventional release zip.
+ public class CreateModReleaseZip : Task
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// The mod files to pack.
+ [Required]
+ public ITaskItem[] Files { get; set; }
+
+ /// The name of the mod.
+ [Required]
+ public string ModName { get; set; }
+
+ /// The absolute or relative path to the folder which should contain the generated zip file.
+ [Required]
+ public string OutputFolderPath { get; set; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ public override bool Execute()
+ {
+ try
+ {
+ // create output path if needed
+ Directory.CreateDirectory(this.OutputFolderPath);
+
+ // get zip filename
+ string fileName = string.Format("{0}-{1}.zip", this.ModName, this.GetManifestVersion());
+
+ // clear old zip file if present
+ string zipPath = Path.Combine(this.OutputFolderPath, fileName);
+ if (File.Exists(zipPath))
+ File.Delete(zipPath);
+
+ // create zip file
+ using (Stream zipStream = new FileStream(zipPath, FileMode.Create, FileAccess.Write))
+ using (ZipArchive archive = new ZipArchive(zipStream, ZipArchiveMode.Create))
+ {
+ foreach (ITaskItem file in this.Files)
+ {
+ // get file info
+ string filePath = file.ItemSpec;
+ string entryName = this.ModName + '/' + file.GetMetadata("RecursiveDir") + file.GetMetadata("Filename") + file.GetMetadata("Extension");
+ if (new FileInfo(filePath).Directory.Name.Equals("i18n", StringComparison.InvariantCultureIgnoreCase))
+ entryName = Path.Combine("i18n", entryName);
+
+ // add to zip
+ using (Stream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
+ using (Stream fileStreamInZip = archive.CreateEntry(entryName).Open())
+ {
+ fileStream.CopyTo(fileStreamInZip);
+ }
+ }
+ }
+
+ return true;
+ }
+ catch (Exception ex)
+ {
+ this.Log.LogErrorFromException(ex);
+ return false;
+ }
+ }
+
+ /// Get a semantic version from the mod manifest (if available).
+ public string GetManifestVersion()
+ {
+ // Get the file JSON string
+ string json = "";
+ foreach (ITaskItem file in this.Files)
+ {
+ if (Path.GetFileName(file.ItemSpec).ToLower() != "manifest.json")
+ continue;
+ json = File.ReadAllText(file.ItemSpec);
+ break;
+ }
+
+ // Serialize the manifest json into a data object, then get a version object from that.
+ IDictionary data = (IDictionary)new JavaScriptSerializer().DeserializeObject(json);
+ IDictionary version = (IDictionary)data["Version"];
+
+ // Store our version numbers for ease of use
+ int major = (int)version["MajorVersion"];
+ int minor = (int)version["MinorVersion"];
+ int patch = (int)version["PatchVersion"];
+
+ return String.Format("{0}.{1}.{2}", major, minor, patch);
+ }
+ }
+}
diff --git a/src/SMAPI.ModBuildConfig/build/smapi.targets b/src/SMAPI.ModBuildConfig/build/smapi.targets
index a1b6aab3..b4bc8d8b 100644
--- a/src/SMAPI.ModBuildConfig/build/smapi.targets
+++ b/src/SMAPI.ModBuildConfig/build/smapi.targets
@@ -1,124 +1,8 @@
-
-
-
-
-
-
-
-
-
-
-
-
- A build task which packs mod files into a conventional release zip.
- public class CreateModReleaseZip : Task, ITask
- {
- /*********
- ** Accessors
- *********/
- /// The mod files to pack.
- public ITaskItem[] Files { get; set; }
-
- /// The name of the mod.
- public string ModName { get; set; }
-
- /// The absolute or relative path to the folder which should contain the generated zip file.
- public string OutputFolderPath { get; set; }
-
-
- /*********
- ** Public methods
- *********/
- public override bool Execute()
- {
- try
- {
- // create output path if needed
- Directory.CreateDirectory(OutputFolderPath);
-
- // get zip filename
- string fileName = string.Format("{0}-{1}.zip", this.ModName, this.GetManifestVersion());
-
- // clear old zip file if present
- string zipPath = Path.Combine(OutputFolderPath, fileName);
- if (File.Exists(zipPath))
- File.Delete(zipPath);
-
- // create zip file
- using (Stream zipStream = new FileStream(zipPath, FileMode.Create, FileAccess.Write))
- using (ZipArchive archive = new ZipArchive(zipStream, ZipArchiveMode.Create))
- {
- foreach (ITaskItem file in Files)
- {
- // get file info
- string filePath = file.ItemSpec;
- string entryName = ModName + '/' + file.GetMetadata("RecursiveDir") + file.GetMetadata("Filename") + file.GetMetadata("Extension");
- if (new FileInfo(filePath).Directory.Name.Equals("i18n", StringComparison.InvariantCultureIgnoreCase))
- entryName = Path.Combine("i18n", entryName);
-
- // add to zip
- using (Stream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
- using (Stream fileStreamInZip = archive.CreateEntry(entryName).Open())
- {
- fileStream.CopyTo(fileStreamInZip);
- }
- }
- }
-
- return true;
- }
- catch (Exception ex)
- {
- Log.LogErrorFromException(ex);
- return false;
- }
- }
-
- /// Get a semantic version from the mod manifest (if available).
- public string GetManifestVersion()
- {
- // Get the file JSON string
- string json = "";
- foreach(ITaskItem file in Files)
- {
- if(Path.GetFileName(file.ItemSpec).ToLower() != "manifest.json")
- continue;
- json = File.ReadAllText(file.ItemSpec);
- break;
- }
-
- // Serialize the manifest json into a data object, then get a version object from that.
- IDictionary data = (IDictionary)new JavaScriptSerializer().DeserializeObject(json);
- IDictionary version = (IDictionary)data["Version"];
-
- // Store our version numbers for ease of use
- int major = (int)version["MajorVersion"];
- int minor = (int)version["MinorVersion"];
- int patch = (int)version["PatchVersion"];
-
- return String.Format("{0}.{1}.{2}", major, minor, patch);
- }
- }
- ]]>
-
-
-
-
+