update release notes for upcoming SMAPI 1.15.2 release

This commit is contained in:
Jesse Plamondon-Willard 2017-08-14 01:52:47 -04:00
parent f89d41cdad
commit dec98cb397
1 changed files with 5 additions and 3 deletions

View File

@ -15,16 +15,13 @@ For mod developers:
* Added support for optional dependencies.
* Added support for string versions (like `"1.0-alpha"`) in `manifest.json`.
* Added `IEquatable<ISemanticVersion>` to `ISemanticVersion`.
* Added `Context.CanPlayerMove` value for mod convenience.
* Added day of week to `SDate` instances.
* Removed the TrainerMod's `save` and `load` commands.
* Removed all deprecated code.
* Removed support for mods with no `Name`, `Version`, or `UniqueID` in their manifest.
* Removed support for mods with a non-unique `UniqueID` value in their manifest.
* Removed access to SMAPI internals through the reflection helper, to discourage fragile mods.
* Fixed `GraphicsEvents.Resize` being raised before the game updates its window data.
* Fixed `TimeEvents.AfterDayStarted` being raised during the new-game intro.
* Fixed `Context.IsPlayerFree` being incorrectly false in some cases (e.g. when using a tool).
For power users:
* Added command-line arguments to the SMAPI installer so it can be scripted.
@ -34,6 +31,11 @@ For players:
* Improved error when using very old versions of Stardew Valley.
* Updated compatibility list.
For mod developers:
* Added `Context.CanPlayerMove` value for mod convenience.
* Fixed `GraphicsEvents.Resize` being raised before the game updates its window data.
* Fixed `Context.IsPlayerFree` being incorrectly false in some cases (e.g. when using a tool).
For SMAPI developers:
* Internal changes to support the upcoming SMAPI 2.0 release.