update release notes for upcoming SMAPI 1.15.2 release
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@ -15,16 +15,13 @@ For mod developers:
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* Added support for optional dependencies.
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* Added support for string versions (like `"1.0-alpha"`) in `manifest.json`.
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* Added `IEquatable<ISemanticVersion>` to `ISemanticVersion`.
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* Added `Context.CanPlayerMove` value for mod convenience.
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* Added day of week to `SDate` instances.
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* Removed the TrainerMod's `save` and `load` commands.
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* Removed all deprecated code.
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* Removed support for mods with no `Name`, `Version`, or `UniqueID` in their manifest.
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* Removed support for mods with a non-unique `UniqueID` value in their manifest.
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* Removed access to SMAPI internals through the reflection helper, to discourage fragile mods.
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* Fixed `GraphicsEvents.Resize` being raised before the game updates its window data.
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* Fixed `TimeEvents.AfterDayStarted` being raised during the new-game intro.
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* Fixed `Context.IsPlayerFree` being incorrectly false in some cases (e.g. when using a tool).
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For power users:
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* Added command-line arguments to the SMAPI installer so it can be scripted.
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@ -34,6 +31,11 @@ For players:
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* Improved error when using very old versions of Stardew Valley.
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* Updated compatibility list.
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For mod developers:
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* Added `Context.CanPlayerMove` value for mod convenience.
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* Fixed `GraphicsEvents.Resize` being raised before the game updates its window data.
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* Fixed `Context.IsPlayerFree` being incorrectly false in some cases (e.g. when using a tool).
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For SMAPI developers:
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* Internal changes to support the upcoming SMAPI 2.0 release.
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