move interfaces into root (#185)
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@ -1,6 +1,5 @@
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using System;
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using System.Reflection;
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using StardewModdingAPI.Reflection;
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namespace StardewModdingAPI.Framework.Reflection
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{
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@ -1,6 +1,5 @@
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using System;
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using System.Reflection;
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using StardewModdingAPI.Reflection;
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namespace StardewModdingAPI.Framework.Reflection
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{
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@ -2,7 +2,6 @@ using System;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.Caching;
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using StardewModdingAPI.Reflection;
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namespace StardewModdingAPI.Framework.Reflection
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{
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@ -1,6 +1,4 @@
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using StardewModdingAPI.Reflection;
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namespace StardewModdingAPI
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namespace StardewModdingAPI
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{
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/// <summary>Provides simplified APIs for writing mods.</summary>
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public interface IModHelper
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@ -1,6 +1,6 @@
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using System.Reflection;
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namespace StardewModdingAPI.Reflection
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namespace StardewModdingAPI
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{
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/// <summary>A private field obtained through reflection.</summary>
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/// <typeparam name="TValue">The field value type.</typeparam>
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@ -1,6 +1,6 @@
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using System.Reflection;
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namespace StardewModdingAPI.Reflection
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namespace StardewModdingAPI
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{
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/// <summary>A private method obtained through reflection.</summary>
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public interface IPrivateMethod
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@ -1,6 +1,6 @@
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using System;
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namespace StardewModdingAPI.Reflection
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namespace StardewModdingAPI
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{
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/// <summary>Simplifies access to private game code.</summary>
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public interface IReflectionHelper
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@ -3,7 +3,6 @@ using System.IO;
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using Newtonsoft.Json;
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using StardewModdingAPI.Advanced;
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using StardewModdingAPI.Framework.Reflection;
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using StardewModdingAPI.Reflection;
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namespace StardewModdingAPI
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{
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@ -184,9 +184,9 @@
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Inheritance\SGame.cs" />
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<Compile Include="Reflection\IPrivateField.cs" />
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<Compile Include="Reflection\IPrivateMethod.cs" />
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<Compile Include="Reflection\IReflectionHelper.cs" />
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<Compile Include="IPrivateField.cs" />
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<Compile Include="IPrivateMethod.cs" />
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<Compile Include="IReflectionHelper.cs" />
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<Compile Include="Version.cs" />
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</ItemGroup>
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<ItemGroup>
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