Merge branch 'android' of https://github.com/MartyrPher/SMAPI.git into android
# Conflicts: # src/SMAPI/Metadata/CoreAssetPropagator.cs
This commit is contained in:
commit
dff5cbcae0
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@ -5,7 +5,6 @@ using StardewValley;
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using StardewValley.Menus;
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using static StardewModdingAPI.Mods.VirtualKeyboard.ModConfig;
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using System.Reflection;
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using Microsoft.Xna.Framework.Input;
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namespace StardewModdingAPI.Mods.VirtualKeyboard
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{
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@ -17,13 +16,9 @@ namespace StardewModdingAPI.Mods.VirtualKeyboard
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private object buttonPressed;
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private object buttonReleased;
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private object legacyButtonPressed;
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private object legacyButtonReleased;
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private readonly MethodBase RaiseButtonPressed;
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private readonly MethodBase RaiseButtonReleased;
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private readonly MethodBase Legacy_KeyPressed;
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private readonly MethodBase Legacy_KeyReleased;
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private readonly SButton buttonKey;
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private readonly float transparency;
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@ -70,7 +65,8 @@ namespace StardewModdingAPI.Mods.VirtualKeyboard
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{
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if (this.buttonRectangle.Contains(screenPixels.X * Game1.options.zoomLevel, screenPixels.Y * Game1.options.zoomLevel))
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{
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Toolbar.toolbarPressed = true;
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if (!this.hidden)
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Toolbar.toolbarPressed = true;
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return true;
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}
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return false;
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@ -20,10 +20,7 @@ namespace StardewModdingAPI
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** Public
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****/
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/// <summary>SMAPI's current semantic version.</summary>
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public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.2.0");
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/// <summary>Android SMAPI's current semantic version.</summary>
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public static ISemanticVersion AndroidApiVersion { get; } = new Toolkit.SemanticVersion("3.1.0-experimental");
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public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.2.0.1", allowNonStandard: true);
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/// <summary>The minimum supported version of Stardew Valley.</summary>
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public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.4.1");
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@ -98,7 +95,7 @@ namespace StardewModdingAPI
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internal static string ModsPath { get; set; }
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/// <summary>The game's current semantic version.</summary>
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internal static ISemanticVersion GameVersion { get; } = new GameVersion("1.3.36");
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internal static ISemanticVersion GameVersion { get; } = new GameVersion("1.4.4.122");
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/// <summary>The target game platform.</summary>
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internal static Platform Platform { get; } = Platform.Android;
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@ -14,30 +14,41 @@ namespace StardewModdingAPI.Framework.RewriteFacades
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{
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drawHoverText(b, text, font, xOffset, yOffset, moneyAmounttoDisplayAtBottom, boldTitleText, healAmountToDisplay, buffIconsToDsiplay, hoveredItem, currencySymbol, extraItemToShowIndex, extraItemToShowAmount, overideX, overrideY, alpha, craftingIngrediants, -1, 80, -1, additional_craft_materials);
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}
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[SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
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public static new void drawTextureBox(SpriteBatch b, Texture2D texture, Microsoft.Xna.Framework.Rectangle sourceRect, int x, int y, int width, int height, Color color)
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{
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drawTextureBox(b, texture, sourceRect, x, y, width, height, color, 1, true, false);
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}
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[SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
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public static new void drawTextureBox(SpriteBatch b, Texture2D texture, Microsoft.Xna.Framework.Rectangle sourceRect, int x, int y, int width, int height, Color color, float scale)
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{
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drawTextureBox(b, texture, sourceRect, x, y, width, height, color, scale, true, false);
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}
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[SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
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public static new void drawTextureBox(SpriteBatch b, Texture2D texture, Microsoft.Xna.Framework.Rectangle sourceRect, int x, int y, int width, int height, Color color, float scale, bool drawShadow)
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{
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drawTextureBox(b, texture, sourceRect, x, y, width, height, color, scale, drawShadow, false);
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}
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[SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
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public new void drawHorizontalPartition(SpriteBatch b, int yPosition, bool small = false, int red = -1, int green = -1, int blue = -1)
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{
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this.drawMobileHorizontalPartition(b, 0, yPosition, 64, small);
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}
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[SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
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public new void drawVerticalUpperIntersectingPartition(SpriteBatch b, int xPosition, int partitionHeight, int red = -1, int green = -1, int blue = -1)
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{
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this.drawVerticalUpperIntersectingPartition(b, xPosition, partitionHeight);
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}
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[SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
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public new void drawVerticalIntersectingPartition(SpriteBatch b, int xPosition, int yPosition, int red = -1, int green = -1, int blue = -1)
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{
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this.drawVerticalIntersectingPartition(b, xPosition, yPosition);
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}
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}
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}
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@ -16,5 +16,11 @@ namespace StardewModdingAPI.Framework.RewriteFacades
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{
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return getTrashReclamationPrice(item, player, -1);
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}
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[SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
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public static new int getRandomItemFromSeason(string season, int randomSeedAddition, bool forQuest, bool changeDaily = true)
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{
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return getRandomItemFromSeason(season, randomSeedAddition, forQuest);
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}
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}
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}
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@ -183,8 +183,7 @@ namespace StardewModdingAPI.Framework
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this.ConsoleManager.OnMessageIntercepted += message => this.HandleConsoleMessage(this.MonitorForGame, message);
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// init logging
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//this.Monitor.Log($"SMAPI {Constants.ApiVersion} with Stardew Valley {Constants.GameVersion} on {Constants.Platform} ({EnvironmentUtility.GetFriendlyPlatformName(Constants.Platform)})", LogLevel.Info);
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this.Monitor.Log($"MartyrPher's Android SMAPI Loader: {Constants.AndroidApiVersion} on Android: {Android.OS.Build.VERSION.Sdk}", LogLevel.Info);
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this.Monitor.Log($"SMAPI {Constants.ApiVersion} with Stardew Valley {Constants.GameVersion} on {Constants.Platform}", LogLevel.Info); //({EnvironmentUtility.GetFriendlyPlatformName(Constants.Platform)})", LogLevel.Info);
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this.Monitor.Log($"Mods go here: {modsPath}");
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if (modsPath != Constants.DefaultModsPath)
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this.Monitor.Log("(Using custom --mods-path argument.)", LogLevel.Trace);
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@ -267,7 +266,7 @@ namespace StardewModdingAPI.Framework
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// apply game patches
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new GamePatcher(this.Monitor).Apply(
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new EventErrorPatch(this.MonitorForGame),
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//new DialogueErrorPatch(this.MonitorForGame, this.Reflection),
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new DialogueErrorPatch(this.MonitorForGame, this.Reflection),
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new ObjectErrorPatch(),
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new LoadContextPatch(this.Reflection, this.GameInstance.OnLoadStageChanged),
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new LoadErrorPatch(this.Monitor, this.GameInstance.OnSaveContentRemoved),
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@ -340,8 +339,8 @@ namespace StardewModdingAPI.Framework
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this.Monitor.Log($"You have SMAPI for developers, so the console will be much more verbose. You can disable developer mode by installing the non-developer version of SMAPI, or by editing {Constants.ApiConfigPath}.", LogLevel.Info);
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if (!this.Settings.CheckForUpdates)
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this.Monitor.Log($"You configured SMAPI to not check for updates. Running an old version of SMAPI is not recommended. You can enable update checks by reinstalling SMAPI or editing {Constants.ApiConfigPath}.", LogLevel.Warn);
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if (!this.Monitor.WriteToConsole)
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this.Monitor.Log("Writing to the terminal is disabled because the --no-terminal argument was received. This usually means launching the terminal failed.", LogLevel.Warn);
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//if (!this.Monitor.WriteToConsole)
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//this.Monitor.Log("Writing to the terminal is disabled because the --no-terminal argument was received. This usually means launching the terminal failed.", LogLevel.Warn);
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this.Monitor.VerboseLog("Verbose logging enabled.");
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// update window titles
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@ -469,7 +468,7 @@ namespace StardewModdingAPI.Framework
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// load mods
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resolver.ValidateManifests(mods, Constants.ApiVersion, toolkit.GetUpdateUrl);
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//mods = resolver.ProcessDependencies(mods, modDatabase).ToArray();
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mods = resolver.ProcessDependencies(mods, modDatabase).ToArray();
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this.LoadMods(mods, this.Toolkit.JsonHelper, this.ContentCore, modDatabase);
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// check for updates
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@ -353,11 +353,12 @@ namespace StardewModdingAPI.Metadata
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case "loosesprites\\cursors": // Game1.LoadContent
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Game1.mouseCursors = content.Load<Texture2D>(key);
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foreach (DayTimeMoneyBox menu in Game1.onScreenMenus.OfType<DayTimeMoneyBox>())
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{
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foreach (ClickableTextureComponent button in new[] { menu.questButton, menu.zoomInButton, menu.zoomOutButton })
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button.texture = Game1.mouseCursors;
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}
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//Game1.onScreenMenus is a List<T> instead of an IList<T>
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//foreach (DayTimeMoneyBox menu in Game1.onScreenMenus)
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//{
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// foreach (ClickableTextureComponent button in new[] { menu.questButton, menu.zoomInButton, menu.zoomOutButton })
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// button.texture = Game1.mouseCursors;
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//}
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return true;
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case "loosesprites\\cursors2": // Game1.LoadContent
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@ -921,7 +922,7 @@ namespace StardewModdingAPI.Metadata
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if (lastScheduleTime != 0)
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{
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//villager.scheduleTimeToTry = NPC.NO_TRY; // use time that's passed in to checkSchedule
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this.Reflection.GetField<int>(villager, "scheduleTimeToTry").SetValue(0x98967f);
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this.Reflection.GetField<int>(villager, "scheduleTimeToTry").SetValue(9999999);
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villager.checkSchedule(lastScheduleTime);
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}
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}
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@ -26,6 +26,7 @@
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<LangVersion>8.0</LangVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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@ -34,6 +35,7 @@
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<LangVersion>8.0</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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@ -62,6 +64,9 @@
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<Reference Include="Newtonsoft.Json">
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<HintPath>..\..\..\..\..\..\..\SteamLibrary\steamapps\common\Stardew Valley\smapi-internal\Newtonsoft.Json.dll</HintPath>
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</Reference>
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<Reference Include="SMAPI.Toolkit">
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<HintPath>..\SMAPI.Toolkit\bin\Debug\net4.5\SMAPI.Toolkit.dll</HintPath>
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</Reference>
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<Reference Include="StardewValley">
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<HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.4.118\assemblies\StardewValley.dll</HintPath>
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</Reference>
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@ -72,6 +77,9 @@
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Xml" />
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<Reference Include="TMXTile">
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<HintPath>..\..\..\..\..\..\..\SteamLibrary\steamapps\common\Stardew Valley\smapi-internal\TMXTile.dll</HintPath>
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</Reference>
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<Reference Include="xTile">
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<HintPath>..\..\..\..\..\AndroidStudioProjects\SMAPI Android Installer\app\src\main\assets\Stardew\xTile.dll</HintPath>
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</Reference>
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@ -389,10 +397,6 @@
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<Project>{ed8e41fa-ddfa-4a77-932e-9853d279a129}</Project>
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<Name>SMAPI.Toolkit.CoreInterfaces</Name>
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</ProjectReference>
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<ProjectReference Include="..\SMAPI.Toolkit\SMAPI.Toolkit.csproj">
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<Project>{08184f74-60ad-4eee-a78c-f4a35ade6246}</Project>
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<Name>SMAPI.Toolkit</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" />
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<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
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