migrate to Harmony 2.0 (#711)
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parent
9728fe3f34
commit
e08979acd3
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@ -1,5 +1,5 @@
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using System;
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using System;
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using Harmony;
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using HarmonyLib;
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namespace StardewModdingAPI.Framework.Patching
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namespace StardewModdingAPI.Framework.Patching
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{
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{
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@ -27,7 +27,7 @@ namespace StardewModdingAPI.Framework.Patching
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/// <param name="patches">The patches to apply.</param>
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/// <param name="patches">The patches to apply.</param>
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public void Apply(params IHarmonyPatch[] patches)
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public void Apply(params IHarmonyPatch[] patches)
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{
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{
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HarmonyInstance harmony = HarmonyInstance.Create("io.smapi");
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Harmony harmony = new Harmony("io.smapi");
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foreach (IHarmonyPatch patch in patches)
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foreach (IHarmonyPatch patch in patches)
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{
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{
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try
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try
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@ -1,4 +1,4 @@
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using Harmony;
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using HarmonyLib;
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namespace StardewModdingAPI.Framework.Patching
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namespace StardewModdingAPI.Framework.Patching
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{
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{
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@ -10,6 +10,6 @@ namespace StardewModdingAPI.Framework.Patching
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/// <summary>Apply the Harmony patch.</summary>
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/// <summary>Apply the Harmony patch.</summary>
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/// <param name="harmony">The Harmony instance.</param>
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/// <param name="harmony">The Harmony instance.</param>
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void Apply(HarmonyInstance harmony);
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void Apply(Harmony harmony);
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}
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}
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}
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}
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@ -1,7 +1,6 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using Harmony;
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namespace StardewModdingAPI.Framework.PerformanceMonitoring
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namespace StardewModdingAPI.Framework.PerformanceMonitoring
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{
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{
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@ -57,7 +56,7 @@ namespace StardewModdingAPI.Framework.PerformanceMonitoring
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// add entry
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// add entry
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if (this.Entries.Count > this.MaxEntries)
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if (this.Entries.Count > this.MaxEntries)
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this.Entries.Pop();
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this.Entries.Pop();
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this.Entries.Add(entry);
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this.Entries.Push(entry);
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// update metrics
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// update metrics
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if (this.PeakPerformanceCounterEntry == null || entry.ElapsedMilliseconds > this.PeakPerformanceCounterEntry.Value.ElapsedMilliseconds)
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if (this.PeakPerformanceCounterEntry == null || entry.ElapsedMilliseconds > this.PeakPerformanceCounterEntry.Value.ElapsedMilliseconds)
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@ -2,7 +2,7 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Diagnostics.CodeAnalysis;
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using System.Reflection;
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using System.Reflection;
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using Harmony;
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using HarmonyLib;
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using StardewModdingAPI.Framework.Patching;
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using StardewModdingAPI.Framework.Patching;
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using StardewModdingAPI.Framework.Reflection;
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using StardewModdingAPI.Framework.Reflection;
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using StardewValley;
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using StardewValley;
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@ -47,7 +47,7 @@ namespace StardewModdingAPI.Patches
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/// <summary>Apply the Harmony patch.</summary>
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/// <summary>Apply the Harmony patch.</summary>
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/// <param name="harmony">The Harmony instance.</param>
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/// <param name="harmony">The Harmony instance.</param>
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public void Apply(HarmonyInstance harmony)
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public void Apply(Harmony harmony)
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{
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{
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harmony.Patch(
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harmony.Patch(
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original: AccessTools.Constructor(typeof(Dialogue), new[] { typeof(string), typeof(NPC) }),
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original: AccessTools.Constructor(typeof(Dialogue), new[] { typeof(string), typeof(NPC) }),
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@ -1,6 +1,6 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Diagnostics.CodeAnalysis;
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using System.Reflection;
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using System.Reflection;
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using Harmony;
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using HarmonyLib;
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using StardewModdingAPI.Framework.Patching;
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using StardewModdingAPI.Framework.Patching;
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using StardewValley;
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using StardewValley;
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@ -38,7 +38,7 @@ namespace StardewModdingAPI.Patches
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/// <summary>Apply the Harmony patch.</summary>
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/// <summary>Apply the Harmony patch.</summary>
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/// <param name="harmony">The Harmony instance.</param>
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/// <param name="harmony">The Harmony instance.</param>
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public void Apply(HarmonyInstance harmony)
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public void Apply(Harmony harmony)
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{
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{
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harmony.Patch(
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harmony.Patch(
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original: AccessTools.Method(typeof(GameLocation), "checkEventPrecondition"),
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original: AccessTools.Method(typeof(GameLocation), "checkEventPrecondition"),
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@ -1,6 +1,6 @@
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using System;
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Diagnostics.CodeAnalysis;
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using Harmony;
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using HarmonyLib;
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using StardewModdingAPI.Enums;
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using StardewModdingAPI.Enums;
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using StardewModdingAPI.Framework.Patching;
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using StardewModdingAPI.Framework.Patching;
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using StardewModdingAPI.Framework.Reflection;
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using StardewModdingAPI.Framework.Reflection;
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@ -47,7 +47,7 @@ namespace StardewModdingAPI.Patches
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/// <summary>Apply the Harmony patch.</summary>
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/// <summary>Apply the Harmony patch.</summary>
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/// <param name="harmony">The Harmony instance.</param>
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/// <param name="harmony">The Harmony instance.</param>
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public void Apply(HarmonyInstance harmony)
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public void Apply(Harmony harmony)
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{
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{
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// detect CreatedBasicInfo
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// detect CreatedBasicInfo
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harmony.Patch(
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harmony.Patch(
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@ -2,7 +2,7 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Linq;
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using Harmony;
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using HarmonyLib;
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using StardewModdingAPI.Framework.Exceptions;
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using StardewModdingAPI.Framework.Exceptions;
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using StardewModdingAPI.Framework.Patching;
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using StardewModdingAPI.Framework.Patching;
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using StardewValley;
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using StardewValley;
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@ -49,7 +49,7 @@ namespace StardewModdingAPI.Patches
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/// <summary>Apply the Harmony patch.</summary>
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/// <summary>Apply the Harmony patch.</summary>
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/// <param name="harmony">The Harmony instance.</param>
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/// <param name="harmony">The Harmony instance.</param>
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public void Apply(HarmonyInstance harmony)
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public void Apply(Harmony harmony)
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{
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{
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harmony.Patch(
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harmony.Patch(
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original: AccessTools.Method(typeof(SaveGame), nameof(SaveGame.loadDataToLocations)),
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original: AccessTools.Method(typeof(SaveGame), nameof(SaveGame.loadDataToLocations)),
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Diagnostics.CodeAnalysis;
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using System.Reflection;
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using System.Reflection;
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using Harmony;
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using HarmonyLib;
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using StardewModdingAPI.Framework.Patching;
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using StardewModdingAPI.Framework.Patching;
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using StardewValley;
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using StardewValley;
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using StardewValley.Menus;
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using StardewValley.Menus;
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@ -27,7 +27,7 @@ namespace StardewModdingAPI.Patches
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*********/
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*********/
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/// <summary>Apply the Harmony patch.</summary>
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/// <summary>Apply the Harmony patch.</summary>
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/// <param name="harmony">The Harmony instance.</param>
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/// <param name="harmony">The Harmony instance.</param>
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public void Apply(HarmonyInstance harmony)
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public void Apply(Harmony harmony)
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{
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{
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// object.getDescription
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// object.getDescription
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harmony.Patch(
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harmony.Patch(
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@ -1,7 +1,7 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Diagnostics.CodeAnalysis;
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using System.Reflection;
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using System.Reflection;
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using Harmony;
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using HarmonyLib;
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using StardewModdingAPI.Framework.Patching;
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using StardewModdingAPI.Framework.Patching;
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using StardewValley;
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using StardewValley;
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@ -39,7 +39,7 @@ namespace StardewModdingAPI.Patches
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/// <summary>Apply the Harmony patch.</summary>
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/// <summary>Apply the Harmony patch.</summary>
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/// <param name="harmony">The Harmony instance.</param>
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/// <param name="harmony">The Harmony instance.</param>
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public void Apply(HarmonyInstance harmony)
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public void Apply(Harmony harmony)
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{
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{
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harmony.Patch(
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harmony.Patch(
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original: AccessTools.Method(typeof(NPC), "parseMasterSchedule"),
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original: AccessTools.Method(typeof(NPC), "parseMasterSchedule"),
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="LargeAddressAware" Version="1.0.4" />
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<PackageReference Include="LargeAddressAware" Version="1.0.4" />
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<PackageReference Include="Lib.Harmony" Version="1.2.0.1" />
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<PackageReference Include="Lib.Harmony" Version="2.0.0.10" />
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<PackageReference Include="Mono.Cecil" Version="0.11.2" />
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<PackageReference Include="Mono.Cecil" Version="0.11.2" />
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<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
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<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
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<PackageReference Include="Platonymous.TMXTile" Version="1.3.4" />
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<PackageReference Include="Platonymous.TMXTile" Version="1.3.4" />
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