Merge branch 'stable376' into develop

# Conflicts:
#	src/SMAPI.Tests/SMAPI.Tests.csproj
#	src/SMAPI.Toolkit/SMAPI.Toolkit.csproj
#	src/SMAPI/Constants.cs
#	src/SMAPI/Framework/Logging/LogManager.cs
#	src/SMAPI/Framework/SCore.cs
This commit is contained in:
ZaneYork 2021-01-27 14:21:42 +08:00
commit e1ad4d7b9c
23 changed files with 1362 additions and 1272 deletions

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@ -68,7 +68,7 @@ csharp_style_expression_bodied_accessors = true:suggestion
csharp_style_inlined_variable_declaration = true:warning
# avoid superfluous braces
csharp_prefer_braces = false:suggestion
csharp_prefer_braces = false:hint
##########
## Column guidelines

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@ -4,7 +4,7 @@
<!--set properties -->
<PropertyGroup>
<Version>3.7.5</Version>
<Version>3.7.6</Version>
<Product>SMAPI</Product>
<LangVersion>latest</LangVersion>

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@ -49,8 +49,8 @@
<WarningLevel>4</WarningLevel>
<AndroidManagedSymbols>true</AndroidManagedSymbols>
<AndroidUseSharedRuntime>false</AndroidUseSharedRuntime>
<AndroidLinkMode>Full</AndroidLinkMode>
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
<AndroidLinkMode>None</AndroidLinkMode>
<EmbedAssembliesIntoApk>True</EmbedAssembliesIntoApk>
<AndroidUseAapt2>false</AndroidUseAapt2>
<AndroidSupportedAbis>armeabi-v7a;x86;arm64-v8a;x86_64</AndroidSupportedAbis>
<AndroidDexTool>dx</AndroidDexTool>

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@ -7,7 +7,7 @@
<ItemGroup>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Workspaces" Version="2.10.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.7.1" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.8.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0">
<PrivateAssets>all</PrivateAssets>

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@ -12,9 +12,12 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.ItemData
/// <summary>The item type.</summary>
public ItemType Type { get; }
/// <summary>The item instance.</summary>
/// <summary>A sample item instance.</summary>
public Item Item { get; }
/// <summary>Create an item instance.</summary>
public Func<Item> CreateItem { get; }
/// <summary>The item's unique ID for its type.</summary>
public int ID { get; }
@ -31,12 +34,23 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.ItemData
/// <summary>Construct an instance.</summary>
/// <param name="type">The item type.</param>
/// <param name="id">The unique ID (if different from the item's parent sheet index).</param>
/// <param name="item">The item instance.</param>
public SearchableItem(ItemType type, int id, Item item)
/// <param name="createItem">Create an item instance.</param>
public SearchableItem(ItemType type, int id, Func<SearchableItem, Item> createItem)
{
this.Type = type;
this.ID = id;
this.Item = item;
this.CreateItem = () => createItem(this);
this.Item = createItem(this);
}
/// <summary>Construct an instance.</summary>
/// <param name="item">The item metadata to copy.</param>
public SearchableItem(SearchableItem item)
{
this.Type = item.Type;
this.ID = item.ID;
this.CreateItem = item.CreateItem;
this.Item = item.Item;
}
/// <summary>Get whether the item name contains a case-insensitive substring.</summary>

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@ -6,6 +6,7 @@ using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using StardewModdingAPI.Mods.ConsoleCommands.Framework.ItemData;
using StardewValley;
using StardewValley.GameData.FishPond;
using StardewValley.Menus;
using StardewValley.Objects;
using StardewValley.Tools;
@ -30,47 +31,77 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
[SuppressMessage("ReSharper", "AccessToModifiedClosure", Justification = "TryCreate invokes the lambda immediately.")]
public IEnumerable<SearchableItem> GetAll()
{
//
//
// Be careful about closure variable capture here!
//
// SearchableItem stores the Func<Item> to create new instances later. Loop variables passed into the
// function will be captured, so every func in the loop will use the value from the last iteration. Use the
// TryCreate(type, id, entity => item) form to avoid the issue, or create a local variable to pass in.
//
//
IEnumerable<SearchableItem> GetAllRaw()
{
// get tools
for (int quality = Tool.stone; quality <= Tool.iridium; quality++)
for (int q = Tool.stone; q <= Tool.iridium; q++)
{
yield return this.TryCreate(ItemType.Tool, ToolFactory.axe, () => ToolFactory.getToolFromDescription(ToolFactory.axe, quality));
yield return this.TryCreate(ItemType.Tool, ToolFactory.hoe, () => ToolFactory.getToolFromDescription(ToolFactory.hoe, quality));
yield return this.TryCreate(ItemType.Tool, ToolFactory.pickAxe, () => ToolFactory.getToolFromDescription(ToolFactory.pickAxe, quality));
yield return this.TryCreate(ItemType.Tool, ToolFactory.wateringCan, () => ToolFactory.getToolFromDescription(ToolFactory.wateringCan, quality));
int quality = q;
yield return this.TryCreate(ItemType.Tool, ToolFactory.axe, _ => ToolFactory.getToolFromDescription(ToolFactory.axe, quality));
yield return this.TryCreate(ItemType.Tool, ToolFactory.hoe, _ => ToolFactory.getToolFromDescription(ToolFactory.hoe, quality));
yield return this.TryCreate(ItemType.Tool, ToolFactory.pickAxe, _ => ToolFactory.getToolFromDescription(ToolFactory.pickAxe, quality));
yield return this.TryCreate(ItemType.Tool, ToolFactory.wateringCan, _ => ToolFactory.getToolFromDescription(ToolFactory.wateringCan, quality));
if (quality != Tool.iridium)
yield return this.TryCreate(ItemType.Tool, ToolFactory.fishingRod, () => ToolFactory.getToolFromDescription(ToolFactory.fishingRod, quality));
yield return this.TryCreate(ItemType.Tool, ToolFactory.fishingRod, _ => ToolFactory.getToolFromDescription(ToolFactory.fishingRod, quality));
}
yield return this.TryCreate(ItemType.Tool, this.CustomIDOffset, () => new MilkPail()); // these don't have any sort of ID, so we'll just assign some arbitrary ones
yield return this.TryCreate(ItemType.Tool, this.CustomIDOffset + 1, () => new Shears());
yield return this.TryCreate(ItemType.Tool, this.CustomIDOffset + 2, () => new Pan());
yield return this.TryCreate(ItemType.Tool, this.CustomIDOffset + 3, () => new Wand());
yield return this.TryCreate(ItemType.Tool, this.CustomIDOffset, _ => new MilkPail()); // these don't have any sort of ID, so we'll just assign some arbitrary ones
yield return this.TryCreate(ItemType.Tool, this.CustomIDOffset + 1, _ => new Shears());
yield return this.TryCreate(ItemType.Tool, this.CustomIDOffset + 2, _ => new Pan());
yield return this.TryCreate(ItemType.Tool, this.CustomIDOffset + 3, _ => new Wand());
// clothing
foreach (int id in Game1.clothingInformation.Keys)
yield return this.TryCreate(ItemType.Clothing, id, () => new Clothing(id));
{
// items
HashSet<int> clothingIds = new HashSet<int>();
foreach (int id in Game1.clothingInformation.Keys)
{
if (id < 0)
continue; // placeholder data for character customization clothing below
clothingIds.Add(id);
yield return this.TryCreate(ItemType.Clothing, id, p => new Clothing(p.ID));
}
// character customization shirts (some shirts in this range have no data, but game has special logic to handle them)
for (int id = 1000; id <= 1111; id++)
{
if (!clothingIds.Contains(id))
yield return this.TryCreate(ItemType.Clothing, id, p => new Clothing(p.ID));
}
}
// wallpapers
for (int id = 0; id < 112; id++)
yield return this.TryCreate(ItemType.Wallpaper, id, () => new Wallpaper(id) { Category = SObject.furnitureCategory });
yield return this.TryCreate(ItemType.Wallpaper, id, p => new Wallpaper(p.ID) { Category = SObject.furnitureCategory });
// flooring
for (int id = 0; id < 56; id++)
yield return this.TryCreate(ItemType.Flooring, id, () => new Wallpaper(id, isFloor: true) { Category = SObject.furnitureCategory });
yield return this.TryCreate(ItemType.Flooring, id, p => new Wallpaper(p.ID, isFloor: true) { Category = SObject.furnitureCategory });
// equipment
foreach (int id in this.TryLoad<int, string>("Data\\Boots").Keys)
yield return this.TryCreate(ItemType.Boots, id, () => new Boots(id));
yield return this.TryCreate(ItemType.Boots, id, p => new Boots(p.ID));
foreach (int id in this.TryLoad<int, string>("Data\\hats").Keys)
yield return this.TryCreate(ItemType.Hat, id, () => new Hat(id));
yield return this.TryCreate(ItemType.Hat, id, p => new Hat(p.ID));
// weapons
foreach (int id in this.TryLoad<int, string>("Data\\weapons").Keys)
{
yield return this.TryCreate(ItemType.Weapon, id, () => (id >= 32 && id <= 34)
? (Item)new Slingshot(id)
: new MeleeWeapon(id)
yield return this.TryCreate(ItemType.Weapon, id, p => (p.ID >= 32 && p.ID <= 34)
? (Item)new Slingshot(p.ID)
: new MeleeWeapon(p.ID)
);
}
@ -78,14 +109,14 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
foreach (int id in this.TryLoad<int, string>("Data\\Furniture").Keys)
{
if (id == 1466 || id == 1468 || id == 1680)
yield return this.TryCreate(ItemType.Furniture, id, () => new TV(id, Vector2.Zero));
yield return this.TryCreate(ItemType.Furniture, id, p => new TV(p.ID, Vector2.Zero));
else
yield return this.TryCreate(ItemType.Furniture, id, () => new Furniture(id, Vector2.Zero));
yield return this.TryCreate(ItemType.Furniture, id, p => new Furniture(p.ID, Vector2.Zero));
}
// craftables
foreach (int id in Game1.bigCraftablesInformation.Keys)
yield return this.TryCreate(ItemType.BigCraftable, id, () => new SObject(Vector2.Zero, id));
yield return this.TryCreate(ItemType.BigCraftable, id, p => new SObject(Vector2.Zero, p.ID));
// objects
foreach (int id in Game1.objectInformation.Keys)
@ -97,7 +128,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
{
foreach (int secretNoteId in this.TryLoad<int, string>("Data\\SecretNotes").Keys)
{
yield return this.TryCreate(ItemType.Object, this.CustomIDOffset + secretNoteId, () =>
yield return this.TryCreate(ItemType.Object, this.CustomIDOffset + secretNoteId, _ =>
{
SObject note = new SObject(79, 1);
note.name = $"{note.name} #{secretNoteId}";
@ -108,18 +139,18 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
// ring
else if (id != 801 && fields?.Length >= 4 && fields[3] == "Ring") // 801 = wedding ring, which isn't an equippable ring
yield return this.TryCreate(ItemType.Ring, id, () => new Ring(id));
yield return this.TryCreate(ItemType.Ring, id, p => new Ring(p.ID));
// item
else
{
// spawn main item
SObject item = null;
yield return this.TryCreate(ItemType.Object, id, () =>
yield return this.TryCreate(ItemType.Object, id, p =>
{
return item = (id == 812 // roe
? new ColoredObject(id, 1, Color.White)
: new SObject(id, 1)
return item = (p.ID == 812 // roe
? new ColoredObject(p.ID, 1, Color.White)
: new SObject(p.ID, 1)
);
});
if (item == null)
@ -131,7 +162,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
// fruit products
case SObject.FruitsCategory:
// wine
yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 2 + id, () => new SObject(348, 1)
yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 2 + item.ParentSheetIndex, _ => new SObject(348, 1)
{
Name = $"{item.Name} Wine",
Price = item.Price * 3,
@ -140,7 +171,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
});
// jelly
yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 3 + id, () => new SObject(344, 1)
yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 3 + item.ParentSheetIndex, _ => new SObject(344, 1)
{
Name = $"{item.Name} Jelly",
Price = 50 + item.Price * 2,
@ -152,7 +183,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
// vegetable products
case SObject.VegetableCategory:
// juice
yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 4 + id, () => new SObject(350, 1)
yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 4 + item.ParentSheetIndex, _ => new SObject(350, 1)
{
Name = $"{item.Name} Juice",
Price = (int)(item.Price * 2.25d),
@ -161,7 +192,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
});
// pickled
yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 5 + id, () => new SObject(342, 1)
yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 5 + item.ParentSheetIndex, _ => new SObject(342, 1)
{
Name = $"Pickled {item.Name}",
Price = 50 + item.Price * 2,
@ -172,7 +203,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
// flower honey
case SObject.flowersCategory:
yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 5 + id, () =>
yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 5 + item.ParentSheetIndex, _ =>
{
SObject honey = new SObject(Vector2.Zero, 340, $"{item.Name} Honey", false, true, false, false)
{
@ -185,40 +216,49 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
break;
// roe and aged roe (derived from FishPond.GetFishProduce)
case SObject.sellAtFishShopCategory when id == 812:
foreach (var pair in Game1.objectInformation)
case SObject.sellAtFishShopCategory when item.ParentSheetIndex == 812:
{
// get input
SObject input = this.TryCreate(ItemType.Object, -1, () => new SObject(pair.Key, 1))?.Item as SObject;
if (input == null || input.Category != SObject.FishCategory)
continue;
Color color = this.GetRoeColor(input);
this.GetRoeContextTagLookups(out HashSet<string> simpleTags, out List<List<string>> complexTags);
// yield roe
SObject roe = null;
yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 7 + id, () =>
foreach (var pair in Game1.objectInformation)
{
roe = new ColoredObject(812, 1, color)
{
name = $"{input.Name} Roe",
preserve = { Value = SObject.PreserveType.Roe },
preservedParentSheetIndex = { Value = input.ParentSheetIndex }
};
roe.Price += input.Price / 2;
return roe;
});
// get input
SObject input = this.TryCreate(ItemType.Object, pair.Key, p => new SObject(p.ID, 1))?.Item as SObject;
var inputTags = input?.GetContextTags();
if (inputTags?.Any() != true)
continue;
// aged roe
if (roe != null && pair.Key != 698) // aged sturgeon roe is caviar, which is a separate item
{
yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 7 + id, () => new ColoredObject(447, 1, color)
// check if roe-producing fish
if (!inputTags.Any(tag => simpleTags.Contains(tag)) && !complexTags.Any(set => set.All(tag => input.HasContextTag(tag))))
continue;
// yield roe
SObject roe = null;
Color color = this.GetRoeColor(input);
yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 7 + item.ParentSheetIndex, _ =>
{
name = $"Aged {input.Name} Roe",
Category = -27,
preserve = { Value = SObject.PreserveType.AgedRoe },
preservedParentSheetIndex = { Value = input.ParentSheetIndex },
Price = roe.Price * 2
roe = new ColoredObject(812, 1, color)
{
name = $"{input.Name} Roe",
preserve = { Value = SObject.PreserveType.Roe },
preservedParentSheetIndex = { Value = input.ParentSheetIndex }
};
roe.Price += input.Price / 2;
return roe;
});
// aged roe
if (roe != null && pair.Key != 698) // aged sturgeon roe is caviar, which is a separate item
{
yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 7 + item.ParentSheetIndex, _ => new ColoredObject(447, 1, color)
{
name = $"Aged {input.Name} Roe",
Category = -27,
preserve = { Value = SObject.PreserveType.AgedRoe },
preservedParentSheetIndex = { Value = input.ParentSheetIndex },
Price = roe.Price * 2
});
}
}
}
break;
@ -234,6 +274,26 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
/*********
** Private methods
*********/
/// <summary>Get optimized lookups to match items which produce roe in a fish pond.</summary>
/// <param name="simpleTags">A lookup of simple singular tags which match a roe-producing fish.</param>
/// <param name="complexTags">A list of tag sets which match roe-producing fish.</param>
private void GetRoeContextTagLookups(out HashSet<string> simpleTags, out List<List<string>> complexTags)
{
simpleTags = new HashSet<string>();
complexTags = new List<List<string>>();
foreach (FishPondData data in Game1.content.Load<List<FishPondData>>("Data\\FishPondData"))
{
if (data.ProducedItems.All(p => p.ItemID != 812))
continue; // doesn't produce roe
if (data.RequiredTags.Count == 1 && !data.RequiredTags[0].StartsWith("!"))
simpleTags.Add(data.RequiredTags[0]);
else
complexTags.Add(data.RequiredTags);
}
}
/// <summary>Try to load a data file, and return empty data if it's invalid.</summary>
/// <typeparam name="TKey">The asset key type.</typeparam>
/// <typeparam name="TValue">The asset value type.</typeparam>
@ -255,13 +315,13 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
/// <param name="type">The item type.</param>
/// <param name="id">The unique ID (if different from the item's parent sheet index).</param>
/// <param name="createItem">Create an item instance.</param>
private SearchableItem TryCreate(ItemType type, int id, Func<Item> createItem)
private SearchableItem TryCreate(ItemType type, int id, Func<SearchableItem, Item> createItem)
{
try
{
var item = createItem();
item.getDescription(); // force-load item data, so it crashes here if it's invalid
return new SearchableItem(type, id, item);
var item = new SearchableItem(type, id, createItem);
item.Item.getDescription(); // force-load item data, so it crashes here if it's invalid
return item;
}
catch
{

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@ -47,16 +47,16 @@
<ItemGroup Condition="'$(BUILD_FOR_MOBILE)' != ''">
<Reference Include="MonoGame.Framework">
<HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.5.145\assemblies\MonoGame.Framework.dll</HintPath>
<HintPath>..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.5.145\assemblies\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="StardewModdingAPI">
<HintPath>..\SMAPI\bin\Release\StardewModdingAPI.dll</HintPath>
</Reference>
<Reference Include="StardewValley">
<HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.5.145\assemblies\StardewValley.dll</HintPath>
<HintPath>..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.5.151\assemblies_decrypt\StardewValley.dll</HintPath>
</Reference>
<Reference Include="StardewValley.GameData">
<HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.5.145\assemblies\StardewValley.GameData.dll</HintPath>
<HintPath>..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.5.151\assemblies_decrypt\StardewValley.GameData.dll</HintPath>
</Reference>
</ItemGroup>

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@ -1,9 +1,9 @@
{
"Name": "Console Commands",
"Author": "SMAPI",
"Version": "3.7.5",
"Version": "3.7.6",
"Description": "Adds SMAPI console commands that let you manipulate the game.",
"UniqueID": "SMAPI.ConsoleCommands",
"EntryDll": "ConsoleCommands.dll",
"MinimumApiVersion": "3.7.5"
"MinimumApiVersion": "3.7.6"
}

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@ -31,7 +31,7 @@
<HintPath>..\SMAPI\bin\Release\StardewModdingAPI.dll</HintPath>
</Reference>
<Reference Include="StardewValley">
<HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.5.145\assemblies\StardewValley.dll</HintPath>
<HintPath>..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.5.151\assemblies_decrypt\StardewValley.dll</HintPath>
</Reference>
</ItemGroup>

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@ -1,9 +1,9 @@
{
"Name": "Save Backup",
"Author": "SMAPI",
"Version": "3.7.5",
"Version": "3.7.6",
"Description": "Automatically backs up all your saves once per day into its folder.",
"UniqueID": "SMAPI.SaveBackup",
"EntryDll": "SaveBackup.dll",
"MinimumApiVersion": "3.7.5"
"MinimumApiVersion": "3.7.6"
}

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@ -16,7 +16,7 @@
</ItemGroup>
<ItemGroup Condition="'$(BUILD_FOR_MOBILE)' == ''">
<PackageReference Include="Moq" Version="4.14.6" />
<PackageReference Include="Moq" Version="4.15.1" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="NUnit" Version="3.12.0" />
</ItemGroup>

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@ -13,7 +13,7 @@
</ItemGroup>
<ItemGroup Condition="'$(BUILD_FOR_MOBILE)' == ''">
<PackageReference Include="HtmlAgilityPack" Version="1.11.24" />
<PackageReference Include="HtmlAgilityPack" Version="1.11.28" />
<PackageReference Include="Pathoschild.Http.FluentClient" Version="4.0.0" />
<PackageReference Include="System.Management" Version="4.5.0" Condition="'$(OS)' == 'Windows_NT'" />
<PackageReference Include="Microsoft.Win32.Registry" Version="4.5.0" Condition="'$(OS)' == 'Windows_NT' AND '$(TargetFramework)' == 'netstandard2.0'" />

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@ -12,13 +12,13 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="Azure.Storage.Blobs" Version="12.6.0" />
<PackageReference Include="Hangfire.AspNetCore" Version="1.7.14" />
<PackageReference Include="Azure.Storage.Blobs" Version="12.7.0" />
<PackageReference Include="Hangfire.AspNetCore" Version="1.7.17" />
<PackageReference Include="Hangfire.MemoryStorage" Version="1.7.0" />
<PackageReference Include="HtmlAgilityPack" Version="1.11.24" />
<PackageReference Include="HtmlAgilityPack" Version="1.11.28" />
<PackageReference Include="Humanizer.Core" Version="2.8.26" />
<PackageReference Include="JetBrains.Annotations" Version="2020.1.0" />
<PackageReference Include="Markdig" Version="0.21.1" />
<PackageReference Include="Markdig" Version="0.22.0" />
<PackageReference Include="Microsoft.AspNetCore.Mvc.NewtonsoftJson" Version="3.1.8" />
<PackageReference Include="Newtonsoft.Json.Schema" Version="3.0.13" />
<PackageReference Include="Pathoschild.FluentNexus" Version="1.0.1" />

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@ -36,6 +36,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "docs", "docs", "{EB35A917-6
ProjectSection(SolutionItems) = preProject
..\docs\mod-build-config.md = ..\docs\mod-build-config.md
..\docs\README.md = ..\docs\README.md
..\docs\release-notes-archived.md = ..\docs\release-notes-archived.md
..\docs\release-notes.md = ..\docs\release-notes.md
EndProjectSection
EndProject

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@ -72,9 +72,9 @@ namespace StardewModdingAPI
****/
/// <summary>SMAPI's current semantic version.</summary>
#if !SMAPI_FOR_MOBILE
public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.7.5");
public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.7.6");
#else
public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.7.5");
public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.7.6");
/// <summary>Android SMAPI's current semantic version.</summary>
public static ISemanticVersion AndroidApiVersion { get; } = new Toolkit.SemanticVersion("0.8.8");

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@ -112,9 +112,9 @@ namespace StardewModdingAPI.Framework.Commands
private IEnumerable<SearchResult> GetAllPatches()
{
#if HARMONY_2
foreach (MethodBase method in Harmony.GetAllPatchedMethods())
foreach (MethodBase method in Harmony.GetAllPatchedMethods().ToArray())
#else
foreach (MethodBase method in this.HarmonyInstance.GetPatchedMethods())
foreach (MethodBase method in this.HarmonyInstance.GetPatchedMethods().ToArray())
#endif
{
// get metadata for method

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@ -199,9 +199,10 @@ namespace StardewModdingAPI.Framework.Logging
/// <summary>Write an update alert marker file.</summary>
/// <param name="version">The new version found.</param>
public void WriteUpdateMarker(string version)
/// <param name="url">The download URL for the update.</param>
public void WriteUpdateMarker(string version, string url)
{
File.WriteAllText(Constants.UpdateMarker, version);
File.WriteAllText(Constants.UpdateMarker, $"{version}|{url}");
}
/// <summary>Check whether SMAPI crashed or detected an update during the last session, and display them in the SMAPI console.</summary>
@ -210,13 +211,17 @@ namespace StardewModdingAPI.Framework.Logging
// show update alert
if (File.Exists(Constants.UpdateMarker))
{
string rawUpdateFound = File.ReadAllText(Constants.UpdateMarker);
if (SemanticVersion.TryParse(rawUpdateFound, out ISemanticVersion updateFound))
string[] rawUpdateFound = File.ReadAllText(Constants.UpdateMarker).Split(new [] { '|' }, 2);
if (SemanticVersion.TryParse(rawUpdateFound[0], out ISemanticVersion updateFound))
{
if (Constants.ApiVersion.IsPrerelease() && updateFound.IsNewerThan(Constants.ApiVersion))
{
string url = rawUpdateFound.Length > 1
? rawUpdateFound[1]
: Constants.HomePageUrl;
this.Monitor.Log("A new version of SMAPI was detected last time you played.", LogLevel.Error);
this.Monitor.Log($"You can update to {updateFound}: https://smapi.io.", LogLevel.Error);
this.Monitor.Log($"You can update to {updateFound}: {url}.", LogLevel.Error);
#if !SMAPI_FOR_MOBILE
this.Monitor.Log("Press any key to continue playing anyway. (This only appears when using a SMAPI beta.)", LogLevel.Info);
Console.ReadKey();

View File

@ -68,7 +68,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
private bool TryRewriteToProperty(ModuleDefinition module, Instruction instruction, FieldReference fieldRef, TypeDefinition declaringType, bool isRead)
{
// get equivalent property
PropertyDefinition property = declaringType.Properties.FirstOrDefault(p => p.Name == fieldRef.Name);
PropertyDefinition property = declaringType?.Properties.FirstOrDefault(p => p.Name == fieldRef.Name);
MethodDefinition method = isRead ? property?.GetMethod : property?.SetMethod;
if (method == null)
return false;

View File

@ -1318,40 +1318,46 @@ namespace StardewModdingAPI.Framework
WebApiClient client = new WebApiClient(url, Constants.ApiVersion);
this.Monitor.Log("Checking for updates...");
// check SMAPI version
#if !SMAPI_FOR_MOBILE
ISemanticVersion updateFound = null;
try
// check SMAPI version
{
// fetch update check
ModEntryModel response = client.GetModInfo(new[] { new ModSearchEntryModel("Pathoschild.SMAPI", Constants.ApiVersion, new[] { $"GitHub:{this.Settings.GitHubProjectName}" }) }, apiVersion: Constants.ApiVersion, gameVersion: Constants.GameVersion, platform: Constants.Platform).Single().Value;
if (response.SuggestedUpdate != null)
this.Monitor.Log($"You can update SMAPI to {response.SuggestedUpdate.Version}: {Constants.HomePageUrl}", LogLevel.Alert);
else
this.Monitor.Log(" SMAPI okay.");
updateFound = response.SuggestedUpdate?.Version;
// show errors
if (response.Errors.Any())
ISemanticVersion updateFound = null;
string updateUrl = null;
try
{
this.Monitor.Log("Couldn't check for a new version of SMAPI. This won't affect your game, but you may not be notified of new versions if this keeps happening.", LogLevel.Warn);
this.Monitor.Log($"Error: {string.Join("\n", response.Errors)}");
}
}
catch (Exception ex)
{
this.Monitor.Log("Couldn't check for a new version of SMAPI. This won't affect your game, but you won't be notified of new versions if this keeps happening.", LogLevel.Warn);
this.Monitor.Log(ex is WebException && ex.InnerException == null
? $"Error: {ex.Message}"
: $"Error: {ex.GetLogSummary()}"
);
}
// fetch update check
ModEntryModel response = client.GetModInfo(new[] { new ModSearchEntryModel("Pathoschild.SMAPI", Constants.ApiVersion, new[] { $"GitHub:{this.Settings.GitHubProjectName}" }) }, apiVersion: Constants.ApiVersion, gameVersion: Constants.GameVersion, platform: Constants.Platform).Single().Value;
updateFound = response.SuggestedUpdate?.Version;
updateUrl = response.SuggestedUpdate?.Url ?? Constants.HomePageUrl;
// show update message on next launch
if (updateFound != null)
this.LogManager.WriteUpdateMarker(updateFound.ToString());
// log message
if (updateFound != null)
this.Monitor.Log($"You can update SMAPI to {updateFound}: {updateUrl}", LogLevel.Alert);
else
this.Monitor.Log(" SMAPI okay.");
// show errors
if (response.Errors.Any())
{
this.Monitor.Log("Couldn't check for a new version of SMAPI. This won't affect your game, but you may not be notified of new versions if this keeps happening.", LogLevel.Warn);
this.Monitor.Log($"Error: {string.Join("\n", response.Errors)}");
}
}
catch (Exception ex)
{
this.Monitor.Log("Couldn't check for a new version of SMAPI. This won't affect your game, but you won't be notified of new versions if this keeps happening.", LogLevel.Warn);
this.Monitor.Log(ex is WebException && ex.InnerException == null
? $"Error: {ex.Message}"
: $"Error: {ex.GetLogSummary()}"
);
}
// show update message on next launch
if (updateFound != null)
this.LogManager.WriteUpdateMarker(updateFound.ToString(), updateUrl);
}
#endif
// check mod versions
if (mods.Any())
{

View File

@ -67,7 +67,7 @@
<PackageReference Include="LargeAddressAware" Version="1.0.5" />
<PackageReference Include="Mono.Cecil" Version="0.11.3" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="Platonymous.TMXTile" Version="1.5.6" />
<PackageReference Include="Platonymous.TMXTile" Version="1.5.8" />
</ItemGroup>
<ItemGroup Condition="'$(BUILD_FOR_MOBILE)' == ''">
@ -135,27 +135,18 @@
</ItemGroup>
<ItemGroup Condition="$(DefineConstants.Contains('ANDROID_TARGET_GOOGLE_MONOANDROID10'))">
<!-- <Reference Include="MonoGame.Framework">-->
<!-- <HintPath>..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.5.151\assemblies\MonoGame.Framework.dll</HintPath>-->
<!-- </Reference>-->
<Reference Include="StardewValley">
<HintPath>..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.5.151\assemblies_decrypt\StardewValley.dll</HintPath>
</Reference>
<Reference Include="StardewValley.GameData">
<HintPath>..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.5.151\assemblies_decrypt\StardewValley.GameData.dll</HintPath>
</Reference>
<!-- <Reference Include="MonoGame.Framework">-->
<!-- <HintPath>..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.5.151\assemblies_decrypt\MonoGame.Framework.dll</HintPath>-->
<!-- </Reference>-->
<Reference Include="xTile">
<HintPath>..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.5.151\assemblies_decrypt\xTile.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup Condition="$(DefineConstants.Contains('ANDROID_TARGET_GOOGLE_145'))">
<!-- <Reference Include="MonoGame.Framework">-->
<!-- <HintPath>..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.5.145\assemblies\MonoGame.Framework.dll</HintPath>-->
<!-- </Reference>-->
<Reference Include="StardewValley">
<HintPath>..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.5.145\assemblies\StardewValley.dll</HintPath>
</Reference>
@ -171,9 +162,6 @@
</ItemGroup>
<ItemGroup Condition="$(DefineConstants.Contains('ANDROID_TARGET_GOOGLE_LEGACY'))">
<!-- <Reference Include="MonoGame.Framework">-->
<!-- <HintPath>..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.5.145\assemblies\MonoGame.Framework.dll</HintPath>-->
<!-- </Reference>-->
<Reference Include="StardewValley">
<HintPath>..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.4.128\assemblies\StardewValley.dll</HintPath>
</Reference>
@ -186,9 +174,6 @@
</ItemGroup>
<ItemGroup Condition="$(DefineConstants.Contains('ANDROID_TARGET_SAMSUNG'))">
<!-- <Reference Include="MonoGame.Framework">-->
<!-- <HintPath>..\..\..\Downloads\StardewValleyAndroidStuff\samsung_base_1.4.5.144\assemblies\MonoGame.Framework.dll</HintPath>-->
<!-- </Reference>-->
<Reference Include="StardewValley">
<HintPath>..\..\..\Downloads\StardewValleyAndroidStuff\samsung_base_1.4.5.144\assemblies\StardewValley.dll</HintPath>
</Reference>
@ -204,9 +189,6 @@
</ItemGroup>
<ItemGroup Condition="$(DefineConstants.Contains('ANDROID_TARGET_AMAZON'))">
<!-- <Reference Include="MonoGame.Framework">-->
<!-- <HintPath>..\..\..\Downloads\StardewValleyAndroidStuff\amazon_base_1.4.5.144\assemblies\MonoGame.Framework.dll</HintPath>-->
<!-- </Reference>-->
<Reference Include="StardewValley">
<HintPath>..\..\..\Downloads\StardewValleyAndroidStuff\amazon_base_1.4.5.144\assemblies\StardewValley.dll</HintPath>
</Reference>
@ -249,10 +231,10 @@
</Reference>
<Reference Include="Microsoft.CSharp" />
<Reference Include="SMAPI.Toolkit">
<HintPath>..\SMAPI.Toolkit\bin\Release\net4.5\SMAPI.Toolkit.dll</HintPath>
<HintPath>..\SMAPI.Toolkit\bin\Debug\net4.5\SMAPI.Toolkit.dll</HintPath>
</Reference>
<Reference Include="SMAPI.Toolkit.CoreInterfaces">
<HintPath>..\SMAPI.Toolkit.CoreInterfaces\bin\Release\net4.5\SMAPI.Toolkit.CoreInterfaces.dll</HintPath>
<HintPath>..\SMAPI.Toolkit.CoreInterfaces\bin\Debug\net4.5\SMAPI.Toolkit.CoreInterfaces.dll</HintPath>
</Reference>
<Reference Include="TMXTile">
<HintPath>..\Loader\libs\TMXTile.dll</HintPath>

View File

@ -29,7 +29,7 @@ using Thread = System.Threading.Thread;
namespace StardewModdingAPI
{
[Activity(Label = "SMAPI Stardew Valley", Icon = "@mipmap/ic_launcher", Theme = "@style/Theme.Splash", MainLauncher = true, AlwaysRetainTaskState = true, LaunchMode = LaunchMode.SingleInstance, ScreenOrientation = ScreenOrientation.SensorLandscape, ConfigurationChanges = (ConfigChanges.Keyboard | ConfigChanges.KeyboardHidden | ConfigChanges.Orientation | ConfigChanges.ScreenLayout | ConfigChanges.ScreenSize | ConfigChanges.UiMode))]
#if ANDROID_TARGET_GOOGLE
#if !ANDROID_TARGET_GOOGLE
public class SMainActivity: MainActivity
#else
public class SMainActivity : MainActivity, ILicenseCheckerCallback, IJavaObject, IDisposable, IJavaPeerable