Merge branch 'develop' into stable
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commit
e20d26adcf
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@ -4,7 +4,7 @@
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<!--set properties -->
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<PropertyGroup>
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<Version>3.7.4</Version>
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<Version>3.7.5</Version>
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<Product>SMAPI</Product>
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<LangVersion>latest</LangVersion>
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@ -7,6 +7,12 @@
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* Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info).
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-->
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## 3.7.5
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Released 16 October 2020 for Stardew Valley 1.4.1 or later.
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* For modders:
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* Fixed changes to the town map asset not reapplying the game's community center, JojaMart, and Pam house changes.
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## 3.7.4
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Released 03 October 2020 for Stardew Valley 1.4.1 or later.
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@ -1,9 +1,9 @@
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{
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"Name": "Console Commands",
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"Author": "SMAPI",
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"Version": "3.7.4",
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"Version": "3.7.5",
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"Description": "Adds SMAPI console commands that let you manipulate the game.",
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"UniqueID": "SMAPI.ConsoleCommands",
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"EntryDll": "ConsoleCommands.dll",
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"MinimumApiVersion": "3.7.4"
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"MinimumApiVersion": "3.7.5"
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}
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@ -1,9 +1,9 @@
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{
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"Name": "Save Backup",
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"Author": "SMAPI",
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"Version": "3.7.4",
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"Version": "3.7.5",
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"Description": "Automatically backs up all your saves once per day into its folder.",
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"UniqueID": "SMAPI.SaveBackup",
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"EntryDll": "SaveBackup.dll",
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"MinimumApiVersion": "3.7.4"
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"MinimumApiVersion": "3.7.5"
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}
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@ -51,7 +51,7 @@ namespace StardewModdingAPI
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** Public
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****/
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/// <summary>SMAPI's current semantic version.</summary>
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public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.7.4");
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public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.7.5");
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/// <summary>The minimum supported version of Stardew Valley.</summary>
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public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.4.1");
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@ -138,6 +138,14 @@ namespace StardewModdingAPI.Metadata
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{
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if (!string.IsNullOrWhiteSpace(location.mapPath.Value) && this.NormalizeAssetNameIgnoringEmpty(location.mapPath.Value) == key)
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{
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// reset town caches
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if (location is Town town)
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{
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this.Reflection.GetField<bool>(town, "ccRefurbished").SetValue(false);
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this.Reflection.GetField<bool>(town, "isShowingDestroyedJoja").SetValue(false);
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this.Reflection.GetField<bool>(town, "isShowingUpgradedPamHouse").SetValue(false);
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}
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// general updates
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location.reloadMap();
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location.updateSeasonalTileSheets();
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