add new logging framework (#168)

This commit is contained in:
Jesse Plamondon-Willard 2016-11-14 17:42:27 -05:00
parent be9d624112
commit e2aa78fda4
5 changed files with 192 additions and 0 deletions

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using System;
using System.IO;
namespace StardewModdingAPI.Framework
{
/// <summary>Manages reading and writing to log file.</summary>
internal class LogFileManager : IDisposable
{
/*********
** Properties
*********/
/// <summary>The underlying stream writer.</summary>
private readonly StreamWriter Stream;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="path">The log file to write.</param>
public LogFileManager(string path)
{
// create log directory if needed
string logDir = Path.GetDirectoryName(path);
if (logDir == null)
throw new ArgumentException($"The log path '{path}' is not valid.");
Directory.CreateDirectory(logDir);
// open log file stream
this.Stream = new StreamWriter(path, append: false) { AutoFlush = true };
}
/// <summary>Write a message to the log.</summary>
/// <param name="message">The message to log.</param>
public void WriteLine(string message)
{
this.Stream.WriteLine(message);
}
/// <summary>Release all resources.</summary>
public void Dispose()
{
this.Stream.Dispose();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
namespace StardewModdingAPI.Framework
{
/// <summary>Encapsulates monitoring and logic for a given module.</summary>
internal class Monitor : IMonitor
{
/*********
** Properties
*********/
/// <summary>The name of the module which logs messages using this instance.</summary>
private readonly string Source;
/// <summary>The log file to which to write messages.</summary>
private readonly LogFileManager LogFile;
/// <summary>The maximum length of the <see cref="LogLevel"/> values.</summary>
private static readonly int MaxLevelLength = (from level in Enumerable.Cast<LogLevel>(Enum.GetValues(typeof(LogLevel))) select level.ToString().Length).Max();
/// <summary>The console text color for each log level.</summary>
private static readonly Dictionary<LogLevel, ConsoleColor> Colors = new Dictionary<LogLevel, ConsoleColor>
{
[LogLevel.Trace] = ConsoleColor.DarkGray,
[LogLevel.Debug] = ConsoleColor.DarkGray,
[LogLevel.Info] = ConsoleColor.White,
[LogLevel.Warn] = ConsoleColor.Yellow,
[LogLevel.Error] = ConsoleColor.Red,
[LogLevel.Alert] = ConsoleColor.Magenta
};
/*********
** Accessors
*********/
/// <summary>Whether to show trace messages in the console.</summary>
internal bool ShowTraceInConsole { get; set; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="source">The name of the module which logs messages using this instance.</param>
/// <param name="logFile">The log file to which to write messages.</param>
public Monitor(string source, LogFileManager logFile)
{
// validate
if (string.IsNullOrWhiteSpace(source))
throw new ArgumentException("The log source cannot be empty.");
if (logFile == null)
throw new ArgumentNullException(nameof(logFile), "The log file manager cannot be null.");
// initialise
this.Source = source;
this.LogFile = logFile;
}
/// <summary>Log a message for the player or developer.</summary>
/// <param name="message">The message to log.</param>
/// <param name="level">The log severity level.</param>
public void Log(string message, LogLevel level = LogLevel.Debug)
{
this.LogImpl(this.Source, message, Monitor.Colors[level], level);
}
/// <summary>Log a message for the player or developer, using the specified console color.</summary>
/// <param name="source">The name of the mod logging the message.</param>
/// <param name="message">The message to log.</param>
/// <param name="color">The console color.</param>
/// <param name="level">The log level.</param>
[Obsolete("This method is provided for backwards compatibility and otherwise should not be used. Use " + nameof(Monitor) + "." + nameof(Monitor.Log) + " instead.")]
internal void LegacyLog(string source, string message, ConsoleColor color, LogLevel level = LogLevel.Debug)
{
this.LogImpl(source, message, color, level);
}
/*********
** Private methods
*********/
/// <summary>Write a message line to the log.</summary>
/// <param name="source">The name of the mod logging the message.</param>
/// <param name="message">The message to log.</param>
/// <param name="color">The console color.</param>
/// <param name="level">The log level.</param>
private void LogImpl(string source, string message, ConsoleColor color, LogLevel level)
{
// generate message
string levelStr = level.ToString().ToUpper().PadRight(Monitor.MaxLevelLength);
message = $"[{DateTime.Now:HH:mm:ss} {levelStr} {source}] {message}";
// log
if (this.ShowTraceInConsole || level != LogLevel.Trace)
{
Console.ForegroundColor = color;
Console.WriteLine(message);
Console.ResetColor();
}
this.LogFile.WriteLine(message);
}
}
}

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namespace StardewModdingAPI
{
/// <summary>Encapsulates monitoring and logging for a given module.</summary>
public interface IMonitor
{
/*********
** Methods
*********/
/// <summary>Log a message for the player or developer.</summary>
/// <param name="message">The message to log.</param>
/// <param name="level">The log severity level.</param>
void Log(string message, LogLevel level = LogLevel.Debug);
}
}

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namespace StardewModdingAPI
{
/// <summary>The log severity levels.</summary>
public enum LogLevel
{
/// <summary>Tracing info intended for developers.</summary>
Trace,
/// <summary>Troubleshooting info that may be relevant to the player.</summary>
Debug,
/// <summary>Info relevant to the player. This should be used judiciously.</summary>
Info,
/// <summary>An issue the player should be aware of. This should be used rarely.</summary>
Warn,
/// <summary>A message indicating something went wrong.</summary>
Error,
/// <summary>Important information to highlight for the player when player action is needed (e.g. new version available). This should be used rarely to avoid alert fatigue.</summary>
Alert
}
}

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<Compile Include="Extensions.cs" />
<Compile Include="Framework\DeprecationLevel.cs" />
<Compile Include="Framework\DeprecationManager.cs" />
<Compile Include="Framework\LogFileManager.cs" />
<Compile Include="LogLevel.cs" />
<Compile Include="Framework\ModRegistry.cs" />
<Compile Include="Framework\UpdateHelper.cs" />
<Compile Include="Framework\GitRelease.cs" />
<Compile Include="Framework\UserSettings.cs" />
<Compile Include="IMonitor.cs" />
<Compile Include="Inheritance\ChangeType.cs" />
<Compile Include="Inheritance\ItemStackChange.cs" />
<Compile Include="Inheritance\SObject.cs" />
<Compile Include="Log.cs" />
<Compile Include="Framework\Monitor.cs" />
<Compile Include="LogInfo.cs" />
<Compile Include="LogWriter.cs" />
<Compile Include="Manifest.cs" />