serialise SButtons as string in config.json (#316)
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Input;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using StardewModdingAPI.Utilities;
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namespace StardewModdingAPI.Framework.Serialisation
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namespace StardewModdingAPI.Framework.Serialisation
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{
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{
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@ -19,7 +20,7 @@ namespace StardewModdingAPI.Framework.Serialisation
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ObjectCreationHandling = ObjectCreationHandling.Replace, // avoid issue where default ICollection<T> values are duplicated each time the config is loaded
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ObjectCreationHandling = ObjectCreationHandling.Replace, // avoid issue where default ICollection<T> values are duplicated each time the config is loaded
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Converters = new List<JsonConverter>
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Converters = new List<JsonConverter>
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{
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{
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new SelectiveStringEnumConverter(typeof(Buttons), typeof(Keys))
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new SelectiveStringEnumConverter(typeof(Buttons), typeof(Keys), typeof(SButton))
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}
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}
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};
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};
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