more indexing errors joy
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@ -163,7 +163,8 @@ namespace StardewModdingAPI.Framework.Content
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int startIndex = -1;
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int endIndex = -1;
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{
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for (int i = startRow * sourceArea.Width; i < pixelCount; i++)
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int endPixel = pixelCount + startRow * sourceArea.Width;
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for (int i = startRow * sourceArea.Width; i < endPixel; i++)
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{
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if (sourceData[i].A >= AssetDataForImage.MinOpacity)
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{
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@ -174,7 +175,7 @@ namespace StardewModdingAPI.Framework.Content
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if (startIndex == -1)
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return; // blank texture
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for (int i = startRow * sourceArea.Width + pixelCount - 1; i >= startIndex; i--)
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for (int i = endPixel - 1; i >= startIndex; i--)
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{
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if (sourceData[i].A >= AssetDataForImage.MinOpacity)
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{
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