diff --git a/docs/release-notes.md b/docs/release-notes.md index 3072a0d6..fab3f25c 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -5,7 +5,7 @@ * For players: * Added error if the wrong SMAPI bitness is installed (e.g. 32-bit SMAPI with 64-bit game). * Added error if some SMAPI files aren't updated correctly. - * Added `removeable` option to `world_clear` + * Added `removable` option to the `world_clear` console command (thanks to bladeoflight16!). * Fixed intermittent error if a mod fetches mod-provided APIs asynchronously. * For mod authors: diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs index d7cd40ec..44adc4c9 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs @@ -15,7 +15,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World ** Fields *********/ /// The valid types that can be cleared. - private readonly string[] ValidTypes = { "crops", "debris", "fruit-trees", "furniture", "grass", "trees", "removeable", "everything" }; + private readonly string[] ValidTypes = { "crops", "debris", "fruit-trees", "furniture", "grass", "trees", "removable", "everything" }; /// The resource clump IDs to consider debris. private readonly int[] DebrisClumps = { ResourceClump.stumpIndex, ResourceClump.hollowLogIndex, ResourceClump.meteoriteIndex, ResourceClump.boulderIndex }; @@ -31,7 +31,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World description: "Clears in-game entities in a given location.\n\n" + "Usage: world_clear \n" + " - location: the location name for which to clear objects (like Farm), or 'current' for the current location.\n" - + " - object type: the type of object clear. You can specify 'crops', 'debris' (stones/twigs/weeds and dead crops), 'furniture', 'grass', and 'trees' / 'fruit-trees'. You can also specify 'removeable', which includes everything that can be removed or destroyed during normal game play, or 'everything', which includes permanent bushes." + + " - object type: the type of object clear. You can specify 'crops', 'debris' (stones/twigs/weeds and dead crops), 'furniture', 'grass', and 'trees' / 'fruit-trees'. You can also specify 'removable' (remove everything that can be removed or destroyed during normal gameplay) or 'everything' (remove everything including permanent bushes)." ) { } @@ -133,25 +133,15 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World break; } - case "removeable": - { - int removed = - this.RemoveFurniture(location, p => true) - + this.RemoveObjects(location, p => true) - + this.RemoveTerrainFeatures(location, p => true) - + this.RemoveLargeTerrainFeatures(location, p => !(p is Bush) || ((Bush)p).isDestroyable(location, p.currentTileLocation)) - + this.RemoveResourceClumps(location, p => true); - monitor.Log($"Done! Removed {removed} entities from {location.Name}.", LogLevel.Info); - break; - } - + case "removable": case "everything": { + bool everything = type == "everything"; int removed = this.RemoveFurniture(location, p => true) + this.RemoveObjects(location, p => true) + this.RemoveTerrainFeatures(location, p => true) - + this.RemoveLargeTerrainFeatures(location, p => true) + + this.RemoveLargeTerrainFeatures(location, p => everything || p is not Bush bush || bush.isDestroyable(location, p.currentTileLocation)) + this.RemoveResourceClumps(location, p => true); monitor.Log($"Done! Removed {removed} entities from {location.Name}.", LogLevel.Info); break; diff --git a/src/SMAPI.sln.DotSettings b/src/SMAPI.sln.DotSettings index 29d4ade5..305b1c7d 100644 --- a/src/SMAPI.sln.DotSettings +++ b/src/SMAPI.sln.DotSettings @@ -36,6 +36,7 @@ True True True + True True True True