Update to latest 1.4.5.136 game version
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@ -14,14 +14,14 @@ namespace StardewModdingAPI.Framework.RewriteFacades
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return getWidthOfString(s);
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}
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public static void drawStringHorizontallyCenteredAt(SpriteBatch b, string s, int x, int y, int characterPosition = 999999, int width = -1, int height = 999999, float alpha = -1f, float layerDepth = 0.88f, bool junimoText = false, int color = -1, int maxWdith = 99999)
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public static void drawStringHorizontallyCenteredAt(SpriteBatch b, string s, int x, int y, int characterPosition = 999999, int width = -1, int height = 999999, float alpha = -1f, float layerDepth = 0.088f, bool junimoText = false, int color = -1, int maxWdith = 99999)
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{
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drawString(b, s, x - SpriteText.getWidthOfString(s) / 2, y, characterPosition, width, height, alpha, layerDepth, junimoText, -1, "", color);
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}
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public static void drawStringWithScrollBackground(SpriteBatch b, string s, int x, int y, string placeHolderWidthText = "", float alpha = 1f, int color = -1, SpriteText.ScrollTextAlignment scroll_text_alignment = SpriteText.ScrollTextAlignment.Left)
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{
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SpriteText.drawString(b, s, x, y, 999999, -1, 999999, alpha, 0.88f, false, 0, placeHolderWidthText, color, scroll_text_alignment);
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SpriteText.drawString(b, s, x, y, 999999, -1, 999999, alpha, 0.088f, false, 0, placeHolderWidthText, color, scroll_text_alignment);
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}
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public static void drawStringWithScrollBackground(SpriteBatch b, string s, int x, int y, string placeHolderWidthText, float alpha, int color)
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@ -48,10 +48,10 @@
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<HintPath>..\..\..\..\..\AndroidStudioProjects\SMAPI Android Installer\app\src\main\assets\Stardew\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="Google.Android.Vending.Expansion.Downloader">
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<HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.4.131\assemblies\Google.Android.Vending.Expansion.Downloader.dll</HintPath>
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<HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.5.136\assemblies\Google.Android.Vending.Expansion.Downloader.dll</HintPath>
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</Reference>
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<Reference Include="Google.Android.Vending.Licensing">
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<HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.4.131\assemblies\Google.Android.Vending.Licensing.dll</HintPath>
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<HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.5.136\assemblies\Google.Android.Vending.Licensing.dll</HintPath>
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</Reference>
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="Mono.Android" />
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@ -59,7 +59,7 @@
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<HintPath>..\..\..\..\..\AndroidStudioProjects\SMAPI Android Installer\app\src\main\assets\Stardew\Mono.Cecil.dll</HintPath>
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</Reference>
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<Reference Include="MonoGame.Framework">
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<HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.4.131\assemblies\MonoGame.Framework.dll</HintPath>
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<HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.5.136\assemblies\MonoGame.Framework.dll</HintPath>
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</Reference>
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<Reference Include="MonoMod.RuntimeDetour">
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<HintPath>..\..\..\..\..\AndroidStudioProjects\SMAPI Android Installer\app\src\main\assets\Stardew\MonoMod.RuntimeDetour.dll</HintPath>
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@ -74,10 +74,10 @@
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<HintPath>..\SMAPI.Toolkit\bin\Debug\net4.5\SMAPI.Toolkit.dll</HintPath>
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</Reference>
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<Reference Include="StardewValley">
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<HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.4.131\assemblies\StardewValley.dll</HintPath>
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<HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.5.136\assemblies\StardewValley.dll</HintPath>
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</Reference>
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<Reference Include="StardewValley.GameData">
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<HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.4.131\assemblies\StardewValley.GameData.dll</HintPath>
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<HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.5.136\assemblies\StardewValley.GameData.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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